Mella Qualanthri, Female Elf [Permalink]
Personal [hide]
Description: She has a missing left arm. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her long black hair reaches down to her waist. She has several tiny aquamarine earrings on each ear.
Personality: She is mildly Elf supremacist, though she does not identify as such. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. While studying, she fell in love. They married and had a son. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Tiefling compassion; and a strong sense of loyalty to tiefling people
Ideals: Optimist, Gifted. Flaws: Racist. Bonds: Rich, In love. Occupation: Tailor
Voice: Spanish accent
Attributes [hide]
Medium (4'10") Elf, Lawful Good (CR 15)
Armor Class 11
Hit Points 69 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Draconic
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 6000 gp. Gold and topaz bottle stopper cork (1500 gp). Sapphire pendant on gold chain (1600 gp). Brass mug with jade inlays (500 gp). Large well-done wool tapestry (500 gp). Golden circlet with four aquamarines (3000 gp). 1 Medium magic item.
Alex Ramsey, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a simple grey robe with tan stripes complete with hood. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He dislikes all the random violence that takes place in the north. He enjoys reading and quiet.
History: He was born into a rich family. A gypsy cursed him at a young age, leading to his ugly appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it.
Ideals: Pacifist, Logical. Flaws: Ugly. Bonds: Rich. Occupation: Herbalist
Voice: Relaxed voice
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 15)
Armor Class 11
Hit Points 88 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 17 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Gnome
Attacks Melee +4 / 4d8-1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 6000 gp. Blue quartz (8 gp). Zircon (30 gp). Black pearl (1300 gp). Jade (160 gp). Tiger eye turquoise (8 gp). Chrysoberyl (160 gp). Rose (30 gp). Jasper (30 gp). Deep green spinel (160 gp). Brown diamond (5000 gp). Deep blue spinel (1300 gp). Pink pearl (160 gp). Chalcedony (30 gp). Malachite (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gardain Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He keeps his red hair in a flapper bob. His violet eyes dart from person to person.
Personality: His tongue was cut out and he uses sign language. He is skeptical of what others tell him and is slow to trust.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Athletic. Flaws: Disease, Shy. Bonds: Rich, Mentor. Occupation: Spice Merchant
Voice: Sore throat, cough
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 15)
Armor Class 11
Hit Points 89 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Draconic
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 1000 gp. Silver comb with moonstones (400 gp). Solid gold idol (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Helen Kenley, Female Human [Permalink]
Personal [hide]
Description: She wears suspenders and grey workpants. Her shirt is white, and she wears a heavy grey leather apron most of the time. She carries a battered flail and tarnished falchion as well. She keeps her long red hair kept up in a rat tail. This gray eyed northerner is not easily forgotten.
Personality: She is a hateful person. She taunts others and blames them for her problems. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She took every job she could get her hands on, but the opportunities for Humans in the north were limited. She got away from her former life and has fallen to alcoholism.
Motivation: To reunite with her absent mother; and find a way to reverse the transformation of her sister
Ideals: Fighting. Flaws: Antagonistic, Addict. Bonds: Immigrant, Family. Occupation: Barkeep
Voice: Slow speaker
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 15)
Armor Class 13
Hit Points 39 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 6 (-2) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Undercommon
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 800 pp. Pink pearl (50 gp). Amber (50 gp). Hematite (16 gp). Black star sapphire (1400 gp). Red spinel (50 gp). Blue quartz (16 gp). Smoky quartz (20 gp). Black star sapphire (1400 gp). Rhodochrosite (16 gp). Red spinel (50 gp). 1 Medium magic item.
Symma Offund, Female Gnome [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a tight fitting tan shirt and pants. Her hair is long and red with streaks of black, and is pulled back with small tan clips. Her amber eyes have a joyful gleam in them most of the time.
Personality: Symma is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is an amazing painter.
History: She got into the Soapmaker business at a young age. In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She ran away from her former home and has been making her living as a Soapmaker for the past few years.
Motivation: She is terrified, and will act out of fear; and further expansion of business
Ideals: Athletic, Extrovert, Gifted. Flaws: Fearful. Bonds: Job. Occupation: Soapmaker
Voice: Indian accent
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 17)
Armor Class 10
Hit Points 116 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 16 (+3) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Elven, Aquan, Druidic
Attacks Melee +7 / 5d4+1, Ranged +5 / 5d4-1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: 6000 gp. Chrysoberyl (160 gp). Freshwater pearl (11 gp). Rose (80 gp). Sardonyx (80 gp). Obsidian (11 gp). Iolite (80 gp). Jade (160 gp). Banded agate (11 gp). Emerald (1500 gp). Malachite (11 gp). Star rose quartz (80 gp). Rhodochrosite (11 gp). Brown-green garnet (160 gp). Carnelian (80 gp). Black pearl (1400 gp). Tiger eye turquoise (11 gp). Aquamarine (1400 gp). Jet (160 gp).
Geoffrey Barney, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears suspenders and brown workpants. His shirt is blue, and he wears a heavy brown leather apron most of the time. He has a very tight haircut. His eyes are likewise green. His teeth are white and perfect.
Personality: He dislikes all the random violence that takes place in the east. He feeds upon the attention of others.
History: Geoffrey was born with his father's beautiful face. He struck it rich when he found rare goods in large quantities. He then took over the family business and is one of the better Shepherd for hire.
Motivation: To prove his worth to the world; and sabotage a competitor
Ideals: Pacifist. Flaws: Impulsive. Bonds: Attractive, Rich, Job. Occupation: Shepherd
Voice: Irish accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 15)
Armor Class 8
Hit Points 92 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 14 (+2) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +8 / 4d8+3, Ranged +3 / 4d8-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 8000 gp. Aquamarine (200 gp). Black star sapphire (600 gp). Tiger eye turquoise (5 gp). Onyx (70 gp). Citrine (70 gp). Deep blue spinel (200 gp). Rose (70 gp). Moonstone (70 gp). Chalcedony (70 gp). 1 Medium magic item.
Dazzazn Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears black painted combat armor at almost all times. He wears his red crest up. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Sold as a small child to a brothel owner, Dazzazn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His first spouse was a Architect, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: An old rival family wants him found; and to reunite with his absent father
Flaws: Ugly. Bonds: Poor, Family, Mentor. Occupation: Farmer
Voice: Russian accent
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 15)
Armor Class 11
Hit Points 75 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 500 pp. Hematite (13 gp). Iolite (70 gp). Black pearl (1100 gp). Violet garnet (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
