Chad Hardy, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a violet coat. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his white hair up. His gray eyes lackadaisically let the world flow into them.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Chad took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions
Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Attractive. Occupation: Stableman
Voice: Scandinavian accent
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Good (CR 17)
Armor Class 9
Hit Points 101 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Halfling, Draconic
Attacks Melee +6 / 5d4+0, Ranged +5 / 5d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 |
Possessions: 3000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Sapphire pendant on gold chain (1400 gp). Brass mug with jade inlays (100 gp). Silver comb with moonstones (500 gp). Jeweled gold crown (5000 gp). A pair of silk slippers encrusted with tiny pearls. (180 gp). Large well-done wool tapestry (100 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (80 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Gold and topaz bottle stopper cork (1000 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). A roughly beaten golden orb (180 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). An abacus with copper, silver and gold markers (180 gp). Jeweled electrum ring (5000 gp). Silver comb with moonstones (500 gp). A necklace of small pink pearls (3000 gp). Old masterpiece painting (1000 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Brass mug with jade inlays (100 gp). 1 Medium magic item. 1 Medium magic item.
Leucis Sharp, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and sports empty pouches on his belt. His hair is greying and his face has many wrinkles. He is very pretty but has cold, dead eyes.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Leucis was born with his father's beautiful face. He took every job he could get his hands on, but the opportunities for Tieflings in the east were limited. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Leucis was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: Balancing his hectic life and new Hunter responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Optimist. Flaws: Cynical. Bonds: Attractive, Immigrant, Enemies, Job. Occupation: Hunter
Voice: Sounds elderly
Attributes [hide]
Medium (5'9") Tiefling, Lawful Good (CR 16)
Armor Class 13
Hit Points 143 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 18 (+4) | 10 (+0) | 6 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 5000 gp.
Dee Stonebridge, Female Halfling [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Halflings. Her skin is dark but she possesses many blue ritualistic tattoos. She wears a fancy white dress. She wears her white hair up in a very large beehive style do. Her fierce green eyes like to dwell on things.
Personality: Aggressive, abrasive, and angry, Dee embodies much of what other species detest in the Halflings. She has a habit of throwing herself into exceedingly dangerous situations.
History: Born to a pair of adventurers, Dee grew up listening to her father's many stories. She found a children's book about a Halfling Druid who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. During her travels, Dee and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Dee discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Dee fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: Marry her brother to traveling adventurers; and find a way to reverse the transformation of her brother
Flaws: Antagonistic, Impulsive, Disease. Bonds: Attractive, Adventurer, Family. Occupation: Sailor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 15)
Armor Class 15
Hit Points 83 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 14 (+2) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 4d8-1, Ranged +9 / 4d8+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 8000 gp. Deep blue spinel (700 gp). Deep blue spinel (700 gp). Chrysoberyl (140 gp). Malachite (11 gp). Blue star sapphire (900 gp). Golden pearl (140 gp). Smoky quartz (40 gp). Eye agate (11 gp). Sard (40 gp). Hematite (11 gp). Rhodochrosite (11 gp). Fire opal (900 gp). Eye agate (11 gp). Blue quartz (11 gp). Black pearl (700 gp). Tiger eye turquoise (11 gp). Canary diamond (6000 gp). Lapis lazuli (11 gp). Rock crystal (40 gp). Jet (140 gp).
Rimple Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: This man is tall and muscular. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is greying and his face has many wrinkles. His gray eyes are passionate and lively.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He never wears the same outfit twice, unless he absolutely has to.
History: He got into the Brewer business at a young age. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Rimple took refuge in the ruined castle and found the beat up bastard sword and armor he uses now. He has never given up on his poetry dream.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Athletic, Fighting, Artistic. Bonds: Job, Nature. Occupation: Brewer
Voice: Soft and melodious
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 16)
Armor Class 12
Hit Points 98 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Gnoll, Orc
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 3000 gp. Chrysoberyl (50 gp). Black star sapphire (900 gp). Deep blue spinel (800 gp). Coral (50 gp). Freshwater pearl (12 gp). Golden yellow topaz (800 gp). Sard (50 gp). Rhodochrosite (12 gp). Coral (50 gp). Zircon (50 gp). Amber (50 gp). Eye agate (12 gp). Tiger eye turquoise (12 gp). Moss agate (12 gp). Malachite (12 gp). 1 Medium magic item.
Jelenneth Goltorah, Female Elf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she tends to wear a blue poncho over her likewise colored trousers and shirt. Her black hair is heavily combed to the right. She tend to wears goggles to shield her eyes.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: Jelenneth hails from a village terrorized by gnolls. In her 11th year, her parents were killed by a gnolls raid, leaving Jelenneth alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Jelenneth was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.
Motivation: Someone believes her a fraud; and she's repulsed by the pc
Ideals: Disciplined. Flaws: Antagonistic. Bonds: Immigrant, Enemies. Occupation: Shoemaker
Voice: Spits words with contempt
Attributes [hide]
Medium (4'10") Elf, Lawful Good (CR 15)
Armor Class 14
Hit Points 94 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +7 / 4d8+2, Ranged +9 / 4d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 6000 gp. Star ruby (600 gp). Lapis lazuli (13 gp). Rich purple corundum (600 gp). Star rose quartz (30 gp). Amber (130 gp). Bloodstone (30 gp). Freshwater pearl (13 gp). Black pearl (1500 gp). Violet garnet (1500 gp). Freshwater pearl (13 gp). 1 Medium magic item.
Helja Morigak, Female Dwarf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a grey cloak and cross-gartered black stockings. Her brown hair is well kept. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Helja was born the youngest of three triplets. She struck it rich when she found rare goods in large quantities. She was recently attacked on the road and savagely beaten by bandits.
Motivation: An old rival family wants her found.
Ideals: Athletic, Fighting. Flaws: Ugly. Bonds: Family, Rich. Occupation: Doctor
Voice: Jittery and nervous
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 16)
Armor Class 10
Hit Points 156 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 21 (+5) | 19 (+4) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Terran, Ignan, Goblin
Attacks Melee +6 / 4d10+1, Ranged +5 / 4d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 12000 gp. Aquamarine (200 gp). Violet garnet (200 gp). Coral (140 gp). Rock crystal (50 gp). Violet garnet (200 gp).
Orryn Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a tight fitting tan shirt and pants. His brown hair is slicked back into a classic pompadour. His green eyes dart from person to person to random spaces in the air.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He enjoys reading and quiet.
History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted druidic powers by his dying brother.
Motivation: He desires power and/or immortality; and meet up once more with his childhood friend
Ideals: Logical, Gifted. Flaws: Antagonistic. Bonds: Mentor, Adventurer. Occupation: Adventurer
Voice: Boston accent
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 16)
Armor Class 13
Hit Points 78 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 16 (+3) | 8 (-1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Druidic, Undercommon, Auran
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 9000 gp. Malachite (8 gp). Deep green spinel (140 gp). Deep blue spinel (1400 gp). Aquamarine (1400 gp). Black pearl (1400 gp). Rock crystal (40 gp). Red garnet (140 gp). Malachite (8 gp). Golden yellow topaz (1400 gp). 1 Medium magic item.
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