Korfel Qualanthri, Male Half-Elf [Permalink]
Personal [hide]
Description: This malnourished man wears a yellow coat over a grey low-cut shirt, and a feathered hat upon his head. His white hair is still thick. His skin is flawless and his amber eyes scan people very quickly.
Personality: He is business-like. He takes instructions and follows them to the letter. He is lazy and tries to find solutions quickly.
History: He was born in a small forest village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has a rivalry with the Church that dominates his actions; and wants to open a new tavern
Ideals: Professionalism. Flaws: Lazy. Bonds: Poor, Attractive, Nature. Occupation: Adventurer
Voice: Spits and sputters
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Good (CR 15)
Armor Class 10
Hit Points 57 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 10 (+0) | 9 (-1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +2 / 4d8-3, Ranged +5 / 4d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 600 pp. Tiger eye turquoise (13 gp). Hematite (13 gp). Sard (70 gp). Iolite (70 gp). Citrine (70 gp). Onyx (70 gp). Red-brown spinel (40 gp). Aquamarine (1000 gp). Malachite (13 gp). Tourmaline (40 gp). Fire opal (800 gp). Azurite (13 gp). Freshwater pearl (13 gp). Black pearl (1000 gp). Freshwater pearl (13 gp). Sard (70 gp).
Great Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: 6'6" and lanky with angular features, he is an attractive figure. He is wearing a long, brown, dusty cloak. His red fur, when down, is lengthy. This hazel eyed northerner is not easily forgotten.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He misses his home and complains about the freezing weather, even in summer.
History: The child of northern immigrants he idolized his mother. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He got away from his former life and has fallen to alcoholism.
Motivation: To reunite with his absent mother.
Flaws: Shy, Addict. Bonds: Attractive, Immigrant, Family. Occupation: Jeweler
Voice: Jamaican accent
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Good (CR 16)
Armor Class 10
Hit Points 85 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 15 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll, Druidic
Attacks Melee +7 / 4d10+2, Ranged +5 / 4d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: 5000 gp. Tourmaline (130 gp). Sard (70 gp). Jade (130 gp). Alexandrite (1000 gp). Tiger eye turquoise (13 gp). Black pearl (1000 gp). 1 Medium magic item. 1 Medium magic item.
Nuraval Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: This northern man wears a custom-built plate barding that's adorned with grey lining and desert motifs. His clothes are grease stained in places. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His thin eyebrows rest above his beady amber eyes.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born in the north his family was never financially stable. When Nuraval reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove his worth to the world; and he wants nothing more than to rejoin the army
Flaws: Ugly, Impulsive. Bonds: Poor, Immigrant, Military. Occupation: Bather
Voice: Hissing voice
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 16)
Armor Class 11
Hit Points 113 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 17 (+3) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Terran
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 1000 pp. Black pearl (900 gp). White pearl (160 gp). Azurite (13 gp). Amber (160 gp). Hematite (13 gp). Violet garnet (900 gp). Rich purple corundum (800 gp). Deep green spinel (160 gp). Zircon (40 gp). Black opal (800 gp). Chrysoprase (40 gp). Smoky quartz (40 gp). Star rose quartz (40 gp). Red garnet (160 gp).
Sethrekar Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a green tunic with blue highlights, and long green pants that bunch up around his shoes. His crest is brass and curly. His gold eyes are passionate and lively.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He believes the world needs to unite to get rid of drow once and for all.
History: Born in the east to a Locksmith, Sethrekar learned a great deal about his father's area of expertise. He found a children's book about a Dragonborn Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a Locksmith soon after.
Motivation: A strong sense of loyalty to Dwarven people; and sabotage a competitor
Ideals: Artistic. Flaws: Ugly, Racist. Bonds: Enemies, Job, Adventurer. Occupation: Locksmith
Voice: Uses sign language
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 17)
Armor Class 11
Hit Points 75 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 9 (-1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 5d4+1, Ranged +7 / 5d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 200 pp. Eyepatch with mock eye of sapphire and moonstone (2100 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (50 gp). Brass mug with jade inlays (600 gp). Embroidered silk and velvet mantle with numerous moonstones (2800 gp). A silver and pearl hairclip (50 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). Jeweled gold crown (4000 gp). Embroidered silk and velvet mantle with numerous moonstones (2800 gp). Gold cup set with emeralds (9000 gp). Brass mug with jade inlays (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Antinua Floshem, Female Elf [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a chocolate of some kind. She wears dull blue sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed bastard sword, just in case, marred by chocolates. Her brown hair is heavily combed to the left. She is baby faced.
Personality: Eccentric and domineering, Antinua will drive conversation. She also is a firm believer in the womanly ideal.
History: Antinua hails from a village terrorized by drow. Before the accident, she was one of the most outspoken anti-Tabaxi activists. She was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. She was recently attacked on the road and savagely beaten by bandits.
Motivation: A deep hatred of drow.
Ideals: Extrovert. Flaws: Ugly, Impulsive, Racist. Bonds: Enemies. Occupation: Assassin
Voice: Scandinavian accent
Attributes [hide]
Medium (4'7") Elf, Lawful Good (CR 15)
Armor Class 13
Hit Points 116 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 16 (+3) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Aquan
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: 1000 gp. Rose (70 gp). Azurite (5 gp). Black pearl (600 gp). 1 Minor magic item. 1 Minor magic item.
Portia Swiftwhistle, Female Halfling [Permalink]
Personal [hide]
Description: She stands about 3'0" and prefers to wear white pants and tee shirts. Her right hand appears badly burned and disfigured. Her auburn hair is lengthy and is close to two feet long. She wears a mask on her face.
Personality: She is happy with her job as a Fortune-teller. She turns her eye from what people do, preferring to live and let live. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Over the years she perfected her riding and shooting skills. She left for the east, certain she would find work there.
Motivation: To be a Assassin again; and further expansion of business
Bonds: Job, Immigrant, Military, Nature. Occupation: Fortune-teller
Voice: High pitched and raspy
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 16)
Armor Class 13
Hit Points 106 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 10000 gp. A necklace of small pink pearls (1000 gp). Golden circlet with four aquamarines (1000 gp). Fire opal pendant on a fine gold chain (1500 gp). Silver comb with moonstones (600 gp). A roughly beaten golden orb (140 gp). A necklace of small pink pearls (1000 gp). Gold and topaz bottle stopper cork (1200 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (100 gp). Jeweled anklet (1000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (140 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). Gold and topaz bottle stopper cork (1200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Jeweled electrum ring (8000 gp). Jeweled anklet (1000 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp).
Rosamund Clayton, Female Human [Permalink]
Personal [hide]
Description: She wears a brown vest with golden trim over her white shirt. Her tan leather gloves and pants are well-kept, and her brown boots flare out at the collars. Her skin is fair and her fingers are delicate and long. Her auburn hair is still thick. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is almost excessively polite to everyone, even when angry. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was raised in a white middle class family as the only child. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Rosamund's homeland. Rosamund decided to take the middle way and become a bodyguard. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To end her boredom; and to find somewhere to settle down
Ideals: Fighting. Flaws: Shy, Mundane. Bonds: Attractive, Immigrant. Occupation: Brewer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 15)
Armor Class 9
Hit Points 28 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 5 (-3) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 17
Languages Common, Orc, Gnome
Attacks Melee +4 / 4d8-1, Ranged +4 / 4d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 6000 gp. Eye agate (6 gp). Azurite (6 gp). White opal (1600 gp). Sard (50 gp). Red spinel (140 gp). Brown-green garnet (140 gp). Emerald (1600 gp). Fiery yellow corundum (1600 gp). Alexandrite (1100 gp). Violet garnet (1100 gp). Deep blue spinel (1100 gp). Moss agate (6 gp). Azurite (6 gp). Jasper (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
