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NPC Generator

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Advanced [show]


Sannl Stoutale, Female Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Sporting a brown mohawk this woman's hair draws a lot of attention. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Calm and collected, she is a well trained Gardener. She does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Sannl hails from a village terrorized by giants. Like her mother and her brother before her, after school she went straight into learning to become a Gardener. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: She has money and likes to spend it.

Flaws: Insane. Bonds: Rich, Attractive, Job, Enemies. Occupation: Gardener

Voice: Rolls R's

Attributes [hide]

Sannl Stoutale, Female Dwarf Druid 15
Medium (4'2") Dwarf, Lawful Good (CR 15)
Armor Class 10
Hit Points 100 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)11 (+0) 9 (-1)8 (-1)
Skills Intimidation +4, Religion +5
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 4000 gp. Red-brown spinel (110 gp). Jasper (70 gp). Black pearl (1500 gp). Malachite (15 gp). Alexandrite (1500 gp). Pink pearl (110 gp). Black pearl (1500 gp). Deep green spinel (110 gp). Onyx (70 gp).


Social Check DCs


Stacee TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She is renowned for her bright white dresses and hats. She has slicked back red hair. Her fair skin shows little sign of her aristocratic breeding.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was born into a rich family. Stacee was born on a far eastern mountains where she grew up under the tutelage of her mother, an expert Stylist. She moves from town to town, unable to find a place to settle.

Motivation: To unite with her brother; and regain custody of her son

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Rich, Immigrant, Family. Occupation: Stylist

Voice: Low rumbling, strings words together

Attributes [hide]

Stacee TellPenny, Female Halfling Druid 16
Small (3'0") Halfling, Lawful Good (CR 16)
Armor Class 14
Hit Points 81 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)13 (+1) 13 (+1)13 (+1)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 4d10-1, Ranged +8 / 4d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146555

Possessions: 7000 gp. Chrysoberyl (40 gp). Malachite (16 gp). Aquamarine (1100 gp). Jasper (50 gp). Iolite (50 gp). Golden yellow topaz (1100 gp). Black opal (1100 gp). Black pearl (1100 gp). Alexandrite (1100 gp). Aquamarine (1100 gp). Moss agate (16 gp). Obsidian (16 gp). Smoky quartz (50 gp). Tiger eye turquoise (16 gp). Star rose quartz (50 gp). Sardonyx (50 gp). Rose (50 gp). 1 Medium magic item.


Social Check DCs


Roger Remington, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a tight fitting brown shirt and pants. He keeps his long chestnut hair kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised in a island tribe. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has dedicated himself to building a better village for his children.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Justice. Flaws: Insane, PTSD. Bonds: Adventurer, Nature. Occupation: Architect

Voice: Thin and wheezing

Attributes [hide]

Roger Remington, Male Human Druid 19
Medium (6'2") Human, Lawful Good (CR 19)
Armor Class 9
Hit Points 140 (19d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)9 (-1) 13 (+1)11 (+0)
Skills Deception +6, History +5
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 5d8+1, Ranged +5 / 5d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156555

Possessions: 9000 gp. Onyx (70 gp). Blue star sapphire (1200 gp). Aquamarine (500 gp). Red garnet (40 gp). Lapis lazuli (16 gp). Black star sapphire (1200 gp). Moonstone (70 gp). Golden pearl (40 gp). White opal (1200 gp). Citrine (70 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Hatae Boleem, Female Half-Elf [Permalink]

Personal [hide]

Description: She is scrawny and has patchy chestnut stubble. She wears suspenders and yellow workpants. Her shirt is white, and she wears a heavy yellow leather apron most of the time. She has a hunchback. She is bald on top and has large chestnut tufts of hair around her ears. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She hates gnolls. She views them as having robbed her home of its proper glory. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Hatae took refuge in the ruined castle and found the beat up whip and armor she uses now. She bought a whip and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Many gnolls want her driven away.

Flaws: Ugly, Insomniac, Fearful. Bonds: Enemies, Nature. Occupation: Barkeep

Voice: Creaky witch voice

Attributes [hide]

Hatae Boleem, Female Half-Elf Druid 15
Medium (5'6") Half-Elf, Lawful Good (CR 15)
Armor Class 11
Hit Points 60 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)15 (+2) 11 (+0)14 (+2)
Skills Animal Handling +5, Deception +7
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Gnoll
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365

Possessions: 7000 gp. Gold and topaz bottle stopper cork (1700 gp). A necklace of small pink pearls (6000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Eyepatch with mock eye of sapphire and moonstone (1500 gp). Brass mug with jade inlays (100 gp). 1 Medium magic item.


Social Check DCs


Katherine Charlton, Female Human [Permalink]

Personal [hide]

Description: This woman wears a brown vest with golden trim over her white shirt. Her violet leather gloves and pants are well-kept, and her brown boots flare out at the collars, and sports empty pouches on her belt. Her auburn hair is styled in orderly dreadlocks. Her fierce gray eyes like to dwell on things.

Personality: She likes to make people angry or surprised. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a Healer, her mother struggled to pay the bills. A gifted student she started as a Healer, but she got bored and became a Herbalist. After a long history of fighting, Katherine and her spouse have recently divorced.

Motivation: Retire the richest woman in the north; and wants to open a new tavern

Ideals: Joker, Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Job. Occupation: Herbalist

Voice: Old thin voice

Attributes [hide]

Katherine Charlton, Female Human Druid 16
Medium (5'4") Human, Lawful Good (CR 16)
Armor Class 11
Hit Points 136 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 17 (+3)18 (+4) 10 (+0)11 (+0)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 10
Languages Common, Gnome, Auran, Terran, Celestial
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136

Possessions: 1000 pp. Zircon (60 gp). Black pearl (300 gp). Peridot (60 gp). Blue sapphire (1500 gp). Rose (60 gp).


Social Check DCs


Fargrim Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a brown tunic with violet highlights, and long blue pants that bunch up around his shoes. He wears his golden hair up in a very large beehive style do. His half smiles and hazel eyes are beguiling and draw you in.

Personality: Stoic and calm, he prefers to meditate than take action. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 18th year, his parents were killed by a goblins raid, leaving Fargrim alone in the world. After a stint in an orphanage, he was adopted. He inherited the family business which he has now maintained for 3 years.

Motivation: He has passion for adventuring and risk; and expand his business

Ideals: Disciplined. Bonds: Attractive, Enemies, Military, Job, Adventurer. Occupation: Locksmith

Voice: Sore throat, cough

Attributes [hide]

Fargrim Silveraxe, Male Dwarf Druid 17
Medium (4'3") Dwarf, Lawful Good (CR 17)
Armor Class 14
Hit Points 90 (17d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)18 (+4) 13 (+1)10 (+0) 11 (+0)11 (+0)
Skills History +6, Persuasion +6
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 5d4-3, Ranged +10 / 5d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465

Possessions: 3000 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp). Eyepatch with mock eye of sapphire and moonstone (1800 gp). Large well-done wool tapestry (500 gp). Golden circlet with four aquamarines (2000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Silver comb with moonstones (100 gp). Silver chalice with lapis lazuli gems (70 gp). Eyepatch with mock eye of sapphire and moonstone (1800 gp). A delicate silver chain set with a tourmaline (50 gp). Brass mug with jade inlays (500 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs


Nazdûg Hadleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is well dressed, but even with his fine clothing he looks run-down. His auburn hair is greasy and uncared for. His eyes, though not visible through his cowl, are hazel.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Animals are drawn to him, and he is able to talk to them.

History: Sold as a small child to a wizard, Nazdûg was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult; and he's repulsed by the pc

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Mentor, Job. Occupation: Spice Merchant

Voice: Aggressive tone

Attributes [hide]

Nazdûg Hadleigh, Male Half-Orc Druid 15
Medium (6'10") Half-Orc, Lawful Good (CR 15)
Armor Class 11
Hit Points 61 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)13 (+1) 15 (+2)11 (+0)
Skills Deception +5, Survival +7
Senses Passive Perception 12
Languages Common, Orc, Gnoll
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655544

Possessions: 6000 gp. Moss agate (14 gp). Carnelian (80 gp). 1 Medium magic item.


Social Check DCs

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