Cask Mirror, Female Tabaxi [Permalink]
Personal [hide]
Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a pastel shirt, with a violet mid length skirt with violet tights and flats, usually wearing a coat over them. She wears her gray fur up. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She has a massive crush on the younger sibling of the Scribe who has hired her part-time. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was born blind and as such lacked many opportunities for work. When Cask reached her early adolescence her Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She wants to get laid; and to settle down with her crush
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Has a crush, Military. Occupation: Scribe
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Good (CR 16)
Armor Class 13
Hit Points 84 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 11 (+0) | 11 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 4d10+3, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 700 pp. Malachite (12 gp). Blue star sapphire (800 gp). Rock crystal (50 gp). Chalcedony (50 gp). Jade (120 gp). Violet garnet (300 gp). Emerald (800 gp). Pink pearl (120 gp). Violet garnet (300 gp). Chalcedony (50 gp). Citrine (50 gp). Smoky quartz (50 gp). Onyx (50 gp). Amber (120 gp). Smoky quartz (50 gp).
Falkrunn Graybeard, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a well pressed and immaculate suit (or dress). Her brown hair is wavy and long. She has gray eyes.
Personality: She is business-like. She takes instructions and follows them to the letter. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Sold as a small child to a slaver, Falkrunn was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Brilliant and gifted she never wanted to apply herself. She has worked as a Knight like her father before her.
Motivation: Sabotage a competitor; and she is unsatisfied with her job
Ideals: Professionalism, Gifted. Bonds: Poor, Job, Mentor. Occupation: Knight
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 16)
Armor Class 12
Hit Points 132 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 19 (+4) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 1200 pp. Red garnet (90 gp). Brown-green garnet (90 gp). Violet garnet (1500 gp). Silver pearl (90 gp). Jet (90 gp). Moss agate (4 gp). Obsidian (4 gp). Violet garnet (1500 gp). Deep blue spinel (1500 gp). Golden yellow topaz (1500 gp). Sardonyx (30 gp). Deep blue spinel (1500 gp). Sard (30 gp). Deep blue spinel (1500 gp). Tourmaline (90 gp). Alexandrite (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Flogg Kimberley, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is very fat, and wears baggy black pantaloons and a tan scarf. He has a small bristly mustache and wavy chestnut hair. He tend to wears goggles to shield his eyes.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: His father raised him in a mountain cabin. Through the years after Flogg was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Flogg's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Enemies, Nature. Occupation: Bellfounder
Voice: Soothing and warm
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Good (CR 16)
Armor Class 11
Hit Points 104 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 8 (-1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 1200 pp. Rose (20 gp). Rock crystal (20 gp). Black pearl (1400 gp). Lapis lazuli (11 gp). Tourmaline (150 gp).
Thorin Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He wears dull grey sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed monstrous two handed axe, just in case. He is physically well-built. His black hair is cut short. His thin eyebrows rest above his beady hazel eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Thorin enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Druid school at a young age so that he could practice his druidic talents. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is content; and to find somewhere to settle down
Ideals: Gifted. Flaws: Ugly, Mundane, Hedonist. Bonds: Poor. Occupation: Sellsword
Voice: Pirate accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 16)
Armor Class 13
Hit Points 123 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 16 (+3) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Draconic, Halfling
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 1000 gp.
Sun Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a custom-built plate barding that's adorned with brown lining and desert motifs. He has wavy yellow fur. His otherwise smooth face is marked with small tiny scars.
Personality: Confrontational and typically high on some drug or another. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born to a pair of big game hunters, but was frequently ill as a child. From there he went from mercenary job to mercenary job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He doesn't get along with people that don't share his tastes; and to share knowledge with the world
Ideals: Logical, Impeccable. Flaws: Addict, Disease. Bonds: Adventurer. Occupation: Doctor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Good (CR 16)
Armor Class 10
Hit Points 114 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 12 (+1) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +9 / 4d10+4, Ranged +5 / 4d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 8000 gp. Fiery yellow corundum (1000 gp). Blue quartz (15 gp). Violet garnet (300 gp). Violet garnet (300 gp). Bloodstone (30 gp). Citrine (30 gp). Amethyst (140 gp). Lapis lazuli (15 gp). Banded agate (15 gp). Rhodochrosite (15 gp). Black pearl (300 gp). Sard (30 gp). Golden yellow topaz (300 gp). Jet (140 gp). Malachite (15 gp). Moss agate (15 gp). Malachite (15 gp). Alexandrite (300 gp). Azurite (15 gp). Malachite (15 gp). Golden yellow topaz (300 gp). Star rose quartz (30 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Nurkara Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She has a large grey mantle and cape that has been intricately interwoven into her brown robe. With bright black hair. Her eyes are a pleasant amber.
Personality: Overbrimming with self-confidence, Nurkara isn't afraid of most anything. She has a strong dislike to people who do not believe in Dwarven unity. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She comes from a rich southern family. She has chosen to use the inheritance that was left to her frivolously. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To unite with her sister; and to reunite with her absent mother
Ideals: Impeccable, Justice. Flaws: Forgetful. Bonds: Rich, Family. Occupation: Fortune-teller
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 18)
Armor Class 14
Hit Points 141 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 17 (+3) | 14 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Halfling
Attacks Melee +6 / 5d6+0, Ranged +10 / 5d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 9000 gp. Azurite (9 gp). Violet garnet (400 gp). Star rose quartz (70 gp). Black star sapphire (500 gp). Star rose quartz (70 gp). Emerald (500 gp). Hematite (9 gp). White opal (500 gp). Moss agate (9 gp). Obsidian (9 gp). 1 Medium magic item.
Dondon Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears skinny pants and wears a white and tan robe with the hood down. His hair is cut close to his head. His eyes are a pleasant gray.
Personality: Dondon speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born on a small isolated farm. From there he went from mercenary job to mercenary job. He struck the Priest job and began his own company from there.
Motivation: He loathes his own lifestyle; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Depressed. Bonds: Job, Nature, Adventurer. Occupation: Priest
Voice: German accent
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 17)
Armor Class 13
Hit Points 93 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 18 (+4) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Halfling, Draconic
Attacks Melee +7 / 5d4+1, Ranged +8 / 5d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 18 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: 1200 pp. Rose (80 gp). Violet garnet (1500 gp). Brown diamond (4000 gp). Citrine (80 gp). White pearl (50 gp). Black pearl (1500 gp). Coral (50 gp). Tiger eye turquoise (10 gp). Sard (80 gp). Amethyst (50 gp). Jet (50 gp). Azurite (10 gp). Red-brown spinel (50 gp). Chalcedony (80 gp). Aquamarine (1500 gp).
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Their contribution stands as a beacon of hope for all adventurers!