Vondal Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he sports grey clothing, slightly heavier than average wear. His red hair is long and unkept. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born in the north, but his parents moved at a very young age to the south. Vondal was born on a far northern forest where he grew up under the tutelage of his father, an expert Healer. He moves from town to town, unable to find a place to settle.
Motivation: To get a good night's sleep; and he feels that his past leaves him morally obligated to help
Ideals: Optimist. Flaws: Ugly, Insomniac, Secretive. Bonds: Immigrant. Occupation: Healer
Voice: Timid voice
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 16)
Armor Class 9
Hit Points 121 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 14 (+2) | 18 (+4) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Halfling, Goblin, Auran
Attacks Melee +7 / 4d10+2, Ranged +4 / 4d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 600 pp. Brown-green garnet (60 gp). Iolite (60 gp). Rose (60 gp). Red-brown spinel (60 gp). Black pearl (1400 gp). Blue sapphire (1300 gp). Jet (60 gp). Amber (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Glûk Marleigh, Male Half-Orc [Permalink]
Personal [hide]
Description: He very much looks the part of a Spy. He carries with him a set of shortspears on his belt, each one with a aquamarine on the hilt. His brown hair is slicked back into a classic pompadour. His eyes are green and beady.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. A true patriot, Glûk would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He got into the Spy business at a young age. Like his father and his sister before him, after school he went straight into learning to become a Spy. He ran away from his former home and has been making his living as a Spy for the past few years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job, Military. Occupation: Spy
Voice: Spits and sputters
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Good (CR 16)
Armor Class 9
Hit Points 74 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Gnome, Elven
Attacks Melee +6 / 4d10+1, Ranged +4 / 4d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 6000 gp.
Harvest Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears many layers of old clothing at all times. She wears her gray fur down. She has a tattooed face.
Personality: Harvest is depressed about a lot of things. She tends to be a nihilist. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born to a pair of adventurers, Harvest grew up listening to her mother's many stories. When money was particularly tight she was walking through alleys when she overheard a Banker hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature kukri.
Motivation: Obtaining odd cultural Gnomish artifacts is her passion; and she is terrified, and will act out of fear
Ideals: Athletic. Flaws: Ugly, Depressed, Fearful. Bonds: Poor, Adventurer. Occupation: Banker
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Good (CR 16)
Armor Class 13
Hit Points 112 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 15 (+2) | 17 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Terran, Undercommon, Auran
Attacks Melee +9 / 4d10+4, Ranged +8 / 4d10+3, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 6000 gp. Gold and topaz bottle stopper cork (500 gp). An abacus with copper, silver and gold markers (70 gp). Large well-done wool tapestry (500 gp). Large well-done wool tapestry (500 gp). Silver comb with moonstones (100 gp). A life-sized copper and silver statuette of a cockatrice. (40 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). 1 Medium magic item.
Aerdeth Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He dresses well, typically a more casual-formal manner. He has shaved his head bald. His gray eyes are slightly larger than normal.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does not believe in violence as a means to an end. He is a dedicated Spice Merchant but believes his peers are too gung-ho.
History: He got into the Spice Merchant business at a young age. Over the years he perfected his riding and shooting skills. He inherited the family business which he has now maintained for 10 years.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Pacifist. Flaws: Antagonistic. Bonds: Attractive, Job, Nature. Occupation: Spice Merchant
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'10") Elf, Lawful Good (CR 15)
Armor Class 12
Hit Points 61 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 16
Languages Common, Elven, Undercommon
Attacks Melee +3 / 4d8-2, Ranged +7 / 4d8+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 6000 gp. Rock crystal (40 gp). Chrysoprase (40 gp). Golden yellow topaz (800 gp). Iolite (40 gp). Hematite (4 gp). 1 Medium magic item.
Immeral Withrethin, Male Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is auburn and very short. His half smiles and gray eyes are beguiling and draw you in.
Personality: He hates Elves with a passion. As such he is filled with self loathing. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born at the edge of vast plains. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been a successful dealer in antiques buying low and selling high.
Motivation: A strong sense of loyalty to Human people; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Entrepeneur, Fighting. Flaws: Racist. Bonds: Attractive, Nature. Occupation: Weaver
Voice: Scottish accent
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 15)
Armor Class 12
Hit Points 46 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 6 (-2) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 8000 gp. Deep blue spinel (400 gp). Bloodstone (20 gp). Onyx (20 gp). Onyx (20 gp). Aquamarine (400 gp). Deep blue spinel (400 gp). Smoky quartz (20 gp). Black opal (1100 gp). 1 Medium magic item.
Shane Willoughby, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in a clean brown cloak covering his clean studded leather. His golden hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes, though not visible through his cowl, are violet.
Personality: Prone to second guessing himself, he comes off as nervous. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shepherd. He now owns his own business.
Motivation: Doesn't want to be a Shepherd and was forced into it by his family; and he is unsatisfied with his job
Ideals: Artistic. Flaws: Shy, Antagonistic. Bonds: Job, Family. Occupation: Shepherd
Voice: Hollow voice
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 17)
Armor Class 11
Hit Points 65 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 8 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 5d4+1, Ranged +7 / 5d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 8000 gp. Violet garnet (600 gp). Iolite (30 gp). Rhodochrosite (9 gp). Eye agate (9 gp). Golden yellow topaz (600 gp). Deep blue spinel (600 gp). Violet garnet (600 gp). Red garnet (70 gp). Tiger eye turquoise (9 gp). Coral (70 gp). Obsidian (9 gp). Golden yellow topaz (600 gp). Amethyst (70 gp). Pink pearl (70 gp). Brown-green garnet (70 gp). Aquamarine (600 gp). Black pearl (600 gp). Amber (70 gp). Black pearl (600 gp). Azurite (9 gp). White pearl (70 gp). Deep blue spinel (600 gp). Onyx (30 gp). Black opal (1400 gp). Aquamarine (600 gp). Fiery yellow corundum (1400 gp). Azurite (9 gp). Zircon (30 gp). Hematite (9 gp). 1 Medium magic item. 1 Medium magic item.
Uthemar Horineth, Male Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears bulky blue painted plate armor. He has no hair. His eyes are likewise hazel.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Uthemar is combative with any and all who dare try his patience in the slightest.
History: Uthemar hails from a village terrorized by orcs. When money was particularly tight he was walking through alleys when he overheard a Bounty Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Revenge.
Ideals: Joker, Justice. Flaws: Ugly. Bonds: Enemies, Poor. Occupation: Bounty Hunter
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 17)
Armor Class 12
Hit Points 77 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Terran, Dwarven
Attacks Melee +7 / 5d4+1, Ranged +8 / 5d4+2, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 |
Possessions: 12000 gp. Embroidered silk and velvet mantle with numerous moonstones (1000 gp). Old masterpiece painting (1600 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). A life-sized copper and silver statuette of a cockatrice. (60 gp). Jeweled gold crown (4000 gp). Jeweled gold crown (4000 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). A delicate brass dragon egg (60 gp). Jeweled anklet (4000 gp). Cloth of gold vestments (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!