Shautha Kitchur, Female Half-Orc [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She dresses well, wearing white shirts, loose pants, and blazers most of the time. Her chestnut hair is smooth and relatively long. Her eyes are gray.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She misses her home and complains about the freezing weather, even in summer.
History: Born in a small village she learned the ways of the warrior from her father. When Shautha reached her early adolescence her Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shautha fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Nothing but the best is good enough for her; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable, Fighting. Bonds: Attractive, Immigrant, Military. Occupation: Bounty Hunter
Voice: Raspy
Attributes [hide]
Medium (4'9") Half-Orc, Lawful Good (CR 15)
Armor Class 11
Hit Points 83 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Terran
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 7000 gp. Onyx (80 gp). Chalcedony (80 gp). Violet garnet (1100 gp). Chalcedony (80 gp). Golden yellow topaz (1100 gp). Blue sapphire (1000 gp). 1 Medium magic item.
Hugh York, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He is wearing colorful clothing, dressed as a Bellfounder. His silver hair is unkempt and raggedy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Hugh is depressed about a lot of things. He tends to be a nihilist. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: A powerful wizard made him what he is. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Hugh took refuge in the large cave and found the beat up ceremonial dagger and armor he uses now. He has gone from town to town working and never settling down anywhere, but has fallen for a local Bricklayer. He hasn't told them the truth, but wants to settle down with them.
Motivation: He would like to get married and retire; and he has a crush on the local bricklayer
Flaws: Ugly, Depressed. Bonds: Poor, Has a crush, Mentor, Nature. Occupation: Bellfounder
Voice: pre-pubescent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 16)
Armor Class 11
Hit Points 129 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 18 (+4) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Ignan, Sylvan
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 12000 gp. Violet garnet (300 gp). Hematite (15 gp). Eye agate (15 gp). Bloodstone (60 gp). Moss agate (15 gp). Rhodochrosite (15 gp). Freshwater pearl (15 gp). Blue diamond (2000 gp). Silver pearl (140 gp). Obsidian (15 gp). Red garnet (140 gp). Azurite (15 gp). Chrysoberyl (140 gp). Zircon (60 gp). Brown-green garnet (140 gp). Golden yellow topaz (300 gp). Rose (60 gp). Rock crystal (60 gp). Brown-green garnet (140 gp). Blue quartz (15 gp).
Dean Marston, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and he perpetually has his flail ready. His brown hair is smooth and relatively long. His eyes are green.
Personality: Dean is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He believes the world needs to unite to get rid of orcs once and for all.
History: A powerful brothel owner made him what he is. At a young age his father died while driving off some orcs. His mother being the stubborn sort decided to stay and helped train him in flail use. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants revenge against orcs; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting, Extrovert. Bonds: Adventurer, Enemies, Mentor. Occupation: Tailor
Voice: Loud with bravado
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 16)
Armor Class 11
Hit Points 65 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 4000 gp. Jeweled gold crown (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). A small bag of saffron. (50 gp). Brass mug with jade inlays (100 gp). Golden circlet with four aquamarines (5000 gp). Solid gold idol (700 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp). Solid gold idol (700 gp). Gold dragon comb with red garnet eye (700 gp). Large well-done wool tapestry (100 gp). A large tome filled with over one hundred recipes written by a former royal chef. (110 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (50 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (1200 gp). A roughly beaten golden orb (110 gp). Gold cup set with emeralds (6000 gp). Jeweled gold crown (2000 gp). Brass mug with jade inlays (100 gp).
Abalaba Dunben, Female Gnome [Permalink]
Personal [hide]
Description: Runty and weak-looking, she usually wears her tan robe and has her glaive always slung over her shoulder. Her white hair is long and unkept. Her face is scarred and worn.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born to a pair of adventurers, Abalaba grew up listening to her father's many stories. There was a wharf not far from home where she often wandered off to fish. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She desires power and/or immortality; and she has passion for adventuring and risk
Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer, Nature. Occupation: Gardener
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 18)
Armor Class 14
Hit Points 142 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 17 (+3) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Auran, Undercommon
Attacks Melee +9 / 5d6+3, Ranged +9 / 5d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 4 |
Possessions: 3000 gp. Hematite (13 gp). Silver pearl (140 gp). Lapis lazuli (13 gp). Fiery yellow corundum (1200 gp). Coral (140 gp). Black pearl (700 gp). Alexandrite (700 gp). Alexandrite (700 gp). Aquamarine (700 gp). Banded agate (13 gp). Aquamarine (700 gp). Alexandrite (700 gp). Jasper (30 gp). Deep blue spinel (700 gp). Golden pearl (140 gp). Obsidian (13 gp). Fire opal (1200 gp). Rhodochrosite (13 gp). Deep green spinel (140 gp). Red spinel (140 gp). White opal (1200 gp). Alexandrite (700 gp). Amethyst (140 gp). Moss agate (13 gp). Sardonyx (30 gp). Eye agate (13 gp). Red spinel (140 gp). Deep blue spinel (700 gp). Onyx (30 gp). Coral (140 gp). Citrine (30 gp). Red garnet (140 gp). Emerald (1200 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Driindar Akambherylliax, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a green vest with golden trim over her white shirt. Her violet leather gloves and pants are well-kept, and her green boots flare out at the collars. She carries a battered scimitar and tarnished nunchaku as well. Her crest, while still mostly gold, has prominent grey streaks. Her face is covered beneath a completely black helmet.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is lazy, self-centered, vain, and jealous.
History: Sold as a small child to a brothel owner, Driindar was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Driindar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to clean up the streets
Ideals: Fighting. Flaws: Selfish. Bonds: Guardian, Mentor. Occupation: Spy
Voice: Low and grunting
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 18)
Armor Class 12
Hit Points 127 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 10 (+0) | 6 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +8 / 5d6+2, Ranged +8 / 5d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 600 pp. Old masterpiece painting (2000 gp). Silver comb with moonstones (300 gp). Silver comb with moonstones (300 gp). Embroidered and bejeweled glove (2000 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (100 gp). Silver comb with moonstones (300 gp). Gold dragon comb with red garnet eye (1000 gp). Embroidered and bejeweled glove (2000 gp). Large well-done wool tapestry (100 gp). A pair of silk slippers encrusted with tiny pearls. (180 gp). Black velvet mask with numerous citrines (180 gp). Gold dragon comb with red garnet eye (1000 gp). 1 Major magic item.
Pikar High-hill, Male Halfling [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. His skin is fair and his fingers are delicate and long. His head has been shaved. His eyes are blue and catlike.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His first spouse was a Bather, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor; and find a way to reverse the transformation of his sister
Ideals: Joker. Flaws: Ugly. Bonds: Job, Military, Family. Occupation: Shipwright
Voice: Draws out vowels
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 15)
Armor Class 15
Hit Points 110 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 15 (+2) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Druidic
Attacks Melee +6 / 4d8+1, Ranged +9 / 4d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 7000 gp. Cloth of gold vestments (60 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). A necklace of small pink pearls (3000 gp). A roughly beaten golden orb (60 gp). Fire opal pendant on a fine gold chain (600 gp). 1 Medium magic item.
Nicor Ennui, Male Tiefling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has done his best to style his brown hair to look like a famous performer. His eyes are black and catlike.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born in a small village he learned the ways of the warrior from his mother. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nicor fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic. Flaws: Antagonistic, Impulsive. Occupation: Courier
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'3") Tiefling, Lawful Good (CR 16)
Armor Class 11
Hit Points 131 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 16 (+3) | 17 (+3) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Gnoll, Halfling, Druidic
Attacks Melee +9 / 4d10+4, Ranged +6 / 4d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 12000 gp. Brown-green garnet (120 gp). Violet garnet (1000 gp). Amber (120 gp). Rhodochrosite (14 gp). Black opal (700 gp). Jade (120 gp). Carnelian (20 gp). Red spinel (120 gp). Black pearl (1000 gp). Hematite (14 gp). Sard (20 gp). Onyx (20 gp). Moss agate (14 gp). Zircon (20 gp). Tourmaline (120 gp). Freshwater pearl (14 gp). Obsidian (14 gp). Alexandrite (1000 gp). Jet (120 gp). Freshwater pearl (14 gp). Rhodochrosite (14 gp). Brown-green garnet (120 gp). Red-brown spinel (120 gp). 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
