Caramip Waggletop, Female Gnome [Permalink]
Personal [hide]
Description: This late middle aged woman wears bulky blue painted plate armor and is in decent physical shape. Her long brown hair reaches down to her waist. Her otherwise smooth face is marked with small tiny scars.
Personality: She is a Guard first and foremost. She believes firmly that knowledge should be universal. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Born in a small village she learned the ways of the warrior from her father. While she appears to be a normal Gnome, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Caramip fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Sabotage a competitor; and to be a armorer again
Ideals: Fighting. Flaws: Insane. Bonds: Job. Occupation: Guard
Voice: Cold and demanding tone
Attributes [hide]
Small (3'1") Gnome, Lawful Good (CR 16)
Armor Class 12
Hit Points 97 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 18 (+4) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Giant, Ignan, Draconic
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 5000 gp. Brown-green garnet (100 gp). Zircon (70 gp). Violet garnet (600 gp). Moss agate (16 gp). Carnelian (70 gp). Violet garnet (600 gp). Onyx (70 gp). Golden yellow topaz (600 gp). Iolite (70 gp).
Henry Darby, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is well dressed, but even with his fine clothing he looks run-down. He keeps his brown hair in a flapper bob. His half smiles and green eyes are beguiling and draw you in.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. In his 16th year, his parents were killed by a orcs raid, leaving Henry alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by orcs. Henry was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: Someone believes him a fraud; and revenge
Flaws: Antagonistic, Impulsive. Bonds: Attractive, Religious, Enemies. Occupation: Servant
Voice: Whispers
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 16)
Armor Class 13
Hit Points 136 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 16 (+3) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +8 / 4d10+3, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 9000 gp. Moonstone (80 gp). Violet garnet (200 gp). Onyx (80 gp). Carnelian (80 gp). Deep blue spinel (200 gp). Amethyst (110 gp). 1 Medium magic item.
Sweet Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears just a brown suit. His brown fur is smooth and relatively long. His green eyes dart from person to person.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. A true patriot, Sweet would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: A deep hatred of illithids.
Flaws: Ugly, Mundane. Bonds: Poor, Military, Enemies. Occupation: Mercenary
Voice: Slurs words
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Good (CR 16)
Armor Class 13
Hit Points 102 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 13 (+1) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +8 / 4d10+3, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 5000 gp. Jet (80 gp). Amber (80 gp). Rose (70 gp). Deep green spinel (80 gp). Deep blue spinel (300 gp). Golden yellow topaz (300 gp). Aquamarine (300 gp). Obsidian (13 gp). Obsidian (13 gp). Freshwater pearl (13 gp). Freshwater pearl (13 gp). Eye agate (13 gp). Star rose quartz (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Quick Blossom, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a brown shirt, with a yellow mid length skirt with yellow tights and flats, usually wearing a coat over them. She keeps her cinnamon fur in a flapper bob. She wears crescent spectacles with a black brim.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She has all her life been fascinated with dancing.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. A gypsy cursed her at a young age, leading to her ugly appearance. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She has a crush on the local Fletcher; and she's in love
Ideals: Artistic. Flaws: Ugly. Bonds: Adventurer, Has a crush. Occupation: Bather
Voice: Excited and jittery
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Good (CR 18)
Armor Class 9
Hit Points 125 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 13 (+1) | 6 (-2) | 20 (+5) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +6 / 5d6+0, Ranged +5 / 5d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 1300 pp. Brass mug with jade inlays (500 gp). Gold and topaz bottle stopper cork (1700 gp). Cloth of gold vestments (50 gp). A large tome filled with over one hundred recipes written by a former royal chef. (50 gp). An abacus with copper, silver and gold markers (50 gp). Finely wrought small gold bracelet (70 gp). Golden circlet with four aquamarines (5000 gp). A miniature golden chest with tiny emeralds lining the top (50 gp). Large well-done wool tapestry (500 gp). Embroidered silk and velvet mantle with numerous moonstones (2300 gp). 1 Medium magic item.
Hûmgrat Adley, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a custom-built plate barding that's adorned with white lining and desert motifs. His head has been shaved. His green eyes lackadaisically let the world flow into them.
Personality: He is almost excessively polite to everyone, even when angry. He works hard and plays hard.
History: He was born on a small isolated farm. Hûmgrat abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Flaws: Ugly, Shy, Hedonist. Bonds: Nature, Adventurer. Occupation: Barrister
Voice: Voice breaks
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Good (CR 19)
Armor Class 9
Hit Points 130 (19d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 17 (+3) | 9 (-1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +6 / 5d8+0, Ranged +5 / 5d8-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 |
Possessions: 2000 pp. Chrysoprase (80 gp). Onyx (80 gp). Chalcedony (80 gp). Aquamarine (1600 gp). Eye agate (15 gp). Deep blue spinel (1600 gp). Sard (80 gp). Violet garnet (1600 gp). Zircon (80 gp). Tourmaline (110 gp). Star rose quartz (80 gp). Violet garnet (1600 gp). Rhodochrosite (15 gp). Black pearl (1600 gp). Black pearl (1600 gp). Onyx (80 gp). Deep green spinel (110 gp). Fire opal (1000 gp). Chrysoprase (80 gp). Blue quartz (15 gp). Blue sapphire (1000 gp). Rhodochrosite (15 gp). Golden yellow topaz (1600 gp). Fiery yellow corundum (1000 gp). Violet garnet (1600 gp). Malachite (15 gp). Fire opal (1000 gp). Silver pearl (110 gp). Bloodstone (80 gp). Rose (80 gp). Sardonyx (80 gp). Sardonyx (80 gp). 1 Major magic item.
Gorgûm Snowdon, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears bulky white painted plate armor. He has shaved his head bald. He has several tiny amber earrings on each ear.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Gifted from a young age, Gorgûm studied abroad. His homeland was ravaged by war and he spent much of his life rebuilding it. He tends to his Ploughman job now, and dutifully fulfills any obligations he has.
Motivation: Money/treasure.
Ideals: Entrepeneur, Gifted. Flaws: PTSD. Bonds: Rich, Job. Occupation: Ploughman
Voice: Stutters
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Good (CR 15)
Armor Class 11
Hit Points 73 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Gnoll
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 600 pp. Embroidered and bejeweled glove (4000 gp). Gold and topaz bottle stopper cork (900 gp). Brass mug with jade inlays (400 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Embroidered and bejeweled glove (4000 gp). Large well-done wool tapestry (400 gp). Solid gold idol (1200 gp). Old masterpiece painting (900 gp). Old masterpiece painting (900 gp). 1 Medium magic item.
Mardred Daerdahk, Female Dwarf [Permalink]
Personal [hide]
Description: She is a mite stocky and is wearing the road beaten gear of a warrior. Her long silver hair is drawn into a two foot long braid. Her hazel eyes have a joyful gleam in them most of the time.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: The child of a Barrister, who enjoyed hunting, Mardred was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Mardred took refuge in the ruined castle and found the beat up mace and armor she uses now. She inherited the family business which she has now maintained for 7 years.
Motivation: She has a crush on the local Barrister; and wants to have a good time and be beloved
Ideals: Fighting, Optimist. Bonds: Job, Nature, Has a crush. Occupation: Stableman
Voice: Soft and mumbly
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 15)
Armor Class 10
Hit Points 86 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 12 (+1) | 8 (-1) | 13 (+1) | 3 (-4) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +8 / 4d8+3, Ranged +5 / 4d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 5000 gp. Banded agate (4 gp). Deep blue spinel (500 gp).
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