Valanthe Firahel, Female Elf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking eastern young adult. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Beneath her clothing is a huge mess of scar tissue. Her tied-back hair is auburn. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Valanthe has worked very hard to control her curse. By chance she met her sister recently and the two have been together since.
Motivation: Find a way to reverse the transformation of her sister; and marry her sister to traveling adventurers
Flaws: Shy, Disease. Bonds: Attractive, Slave, Family. Occupation: Blacksmith
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 15)
Armor Class 13
Hit Points 73 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Elven, Terran, Orc
Attacks Melee +3 / 4d8-2, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 1000 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (50 gp). Brass mug with jade inlays (600 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). Jeweled electrum ring (2000 gp). Gold and topaz bottle stopper cork (1100 gp). Carved bone or ivory statuette (50 gp). Black velvet mask with numerous citrines (40 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Brass mug with jade inlays (600 gp). Gold dragon comb with red garnet eye (1100 gp). Brass mug with jade inlays (600 gp). Solid gold idol (200 gp). A delicate brass dragon egg (50 gp). Embroidered and bejeweled glove (4000 gp). 1 Medium magic item.
Dagnal Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman is wearing a long, grey, dusty cloak. Her long black hair reaches down to her waist. She has several tiny amber earrings on each ear.
Personality: She has a massive crush on the younger sibling of the Farmer who has hired her part-time. She is frequently practicing swordplay.
History: Dagnal was born with her father's beautiful face. Brilliant and gifted she never wanted to apply herself. She has gone from town to town working and never settling down anywhere, but has fallen for a local Dilettante. She hasn't told them the truth, but wants to settle down with them.
Motivation: Her spouse's relatives view her with great suspicion; and her relatives are trying to arrange a marriage
Ideals: Gifted. Bonds: Rich, Has a crush, Military, Attractive, Family. Occupation: Farmer
Voice: Dark and ominous
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 16)
Armor Class 10
Hit Points 112 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +5 / 4d10+0, Ranged +5 / 4d10+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 700 pp. Golden circlet with four aquamarines (2000 gp). Jeweled anklet (3000 gp). A delicate silver chain set with a tourmaline (80 gp). Golden circlet with four aquamarines (2000 gp). Old masterpiece painting (2100 gp). 1 Medium magic item.
Fargrim Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is dressed in a clean grey cloak covering his clean studded leather. He has dyed his greying black hair a little too much giving a sharp black color. He is very pretty but has cold, dead eyes.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Ideals: Artistic. Flaws: Terse, Fearful. Bonds: Attractive, Adventurer. Occupation: Masseuse
Voice: Creaky witch voice
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 16)
Armor Class 12
Hit Points 144 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 18 (+4) | 18 (+4) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Infernal, Celestial, Orc, Giant
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 600 pp. Embroidered and bejeweled glove (4000 gp). A life-sized copper and silver statuette of a cockatrice. (90 gp). Cloth of gold vestments (120 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Silver comb with moonstones (200 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Large well-done wool tapestry (300 gp). A delicate silver chain set with a tourmaline (90 gp). Fire opal pendant on a fine gold chain (2200 gp). Large well-done wool tapestry (300 gp).
Margery Kendall, Female Human [Permalink]
Personal [hide]
Description: She dresses well, wearing grey shirts, loose pants, and blazers most of the time. Her attire stands in sharp contrast to her glaive, which is beautifully polished and possesses an ornate carving of a card on it. Her long black hair reaches down to her waist. She has gray eyes and a grey hat with a brown feather.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Born to a Mercenary, her father struggled to pay the bills. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She used her abilities to travel the world and help people.
Motivation: Wants to have a good time and be beloved; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it
Ideals: Optimist, Philantrophist. Bonds: Attractive, Poor, Debt. Occupation: Cook
Voice: Farmer accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 15)
Armor Class 9
Hit Points 72 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 4d8+0, Ranged +4 / 4d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 3000 gp. A roughly beaten golden orb (30 gp). Solid gold idol (600 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (80 gp). Silver ewer (80 gp). Silver comb with moonstones (1000 gp). Large well-done wool tapestry (500 gp). A life-sized copper and silver statuette of a cockatrice. (80 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Gold dragon comb with red garnet eye (500 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). A miniature golden chest with tiny emeralds lining the top (30 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nykkan Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'4". He wears green painted combat armor at almost all times, and his gloved hand is found clutching a ceremonial dagger. His scarlet crest is singed and shortened. His otherwise smooth face is marked with small tiny scars.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Priest they were divorced and he won custody of their daughter. He worked as a Hunter, and he later adopted a second daughter.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Fighting. Flaws: Ugly. Bonds: Family, Religious. Occupation: Hunter
Voice: Indian accent
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 15)
Armor Class 11
Hit Points 109 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 16 (+3) | 9 (-1) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: 1000 gp. Obsidian (5 gp). Red-brown spinel (50 gp). Golden yellow topaz (1400 gp). Sard (30 gp). Black star sapphire (800 gp). Tiger eye turquoise (5 gp). Moss agate (5 gp). Eye agate (5 gp). Rhodochrosite (5 gp). Lapis lazuli (5 gp). Azurite (5 gp). Citrine (30 gp). Fiery yellow corundum (800 gp). Freshwater pearl (5 gp). Hematite (5 gp). Amethyst (50 gp).
Mastema Grace, Female Tiefling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her black hair is still thick. She wears a mask on her face.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is able to fit into much smaller and tighter spaces than normal.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Religious. Occupation: Stableman
Voice: Switch between two voices
Attributes [hide]
Medium (5'5") Tiefling, Lawful Good (CR 16)
Armor Class 10
Hit Points 91 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 9 (-1) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 4d10+0, Ranged +5 / 4d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 4000 gp. Embroidered silk and velvet mantle with numerous moonstones (1200 gp). Brass mug with jade inlays (300 gp). Large well-done wool tapestry (300 gp). Jeweled electrum ring (8000 gp). Gold music box (3000 gp). Old masterpiece painting (800 gp). 1 Medium magic item.
Bertram Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: A 3'1" northern man, he is wearing a tight red one piece outfit complete with pants, hood, and a cape. His auburn hair is matted, messy, and big. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He invites people to come help in his community garden.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gypsy cursed him at a young age, leading to his ugly appearance. He now spends his time doing works of charity.
Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally
Ideals: Optimist, Philantrophist. Flaws: Ugly, Insane. Bonds: Military. Occupation: Barrister
Voice: Switch between two voices
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 16)
Armor Class 13
Hit Points 89 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 900 pp. Emerald (1000 gp). Star rose quartz (30 gp). Carnelian (30 gp). Silver pearl (80 gp). Freshwater pearl (7 gp). Blue sapphire (1000 gp). Eye agate (7 gp). Alexandrite (1300 gp). Jet (80 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!