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William Arnuanna, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a well pressed and immaculate suit (or dress). His blonde hair is heavily combed to the left. His eyes are likewise brown.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: A powerful necromancer made him what he is. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his brother's freedom.

Motivation: Regain custody of his son; and further expansion of business

Flaws: Antagonistic. Bonds: Family, Mentor, Job. Occupation: Bricklayer

Voice: Low and grunting

Attributes [hide]

William Arnuanna, Male Half-Elf Druid 15
Medium (5'2") Half-Elf, Lawful Good (CR 15)
Armor Class 9
Hit Points 86 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 13 (+1)17 (+3) 18 (+4)10 (+0)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 14
Languages Common, Elven, Auran, Gnome, Giant
Attacks Melee +8 / 4d8+3, Ranged +4 / 4d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day17655544321

Possessions: 6000 gp. Fiery yellow corundum (1400 gp). White pearl (90 gp). Deep green spinel (90 gp). Alexandrite (1000 gp). Jasper (30 gp). Moss agate (9 gp). Alexandrite (1000 gp). 1 Medium magic item.


Social Check DCs


Sapply Gummen, Male Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a robe, a symbol of the four houses of cards around his neck, and a trident on his belt. His white hair is lengthy and is close to two feet long. He is very pretty but has cold, dead eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a bit of a xeno-phobe, disliking non-Gnomes.

History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Human compassion.

Ideals: Fighting, Optimist. Flaws: Racist. Bonds: Attractive, Nature. Occupation: Sellsword

Voice: Italian accent

Attributes [hide]

Sapply Gummen, Male Gnome Druid 17
Small (3'3") Gnome, Lawful Good (CR 17)
Armor Class 11
Hit Points 82 (17d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)11 (+0) 11 (+0)17 (+3)
Skills Intimidation +9, Religion +6
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +7 / 5d4+1, Ranged +6 / 5d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465

Possessions: 1800 pp. Star rose quartz (20 gp). Silver pearl (160 gp). Citrine (20 gp). White opal (500 gp). Zircon (20 gp). Deep blue spinel (1200 gp). Eye agate (4 gp). Blue quartz (4 gp). Moonstone (20 gp). Alexandrite (1200 gp). Eye agate (4 gp). Star rose quartz (20 gp). Jasper (20 gp).


Social Check DCs


Nicor Belief, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a black shirt with thin pastel vertical stripes and white pants. His hair is cut close to his head. He has silver eyes and a black hat with a pastel feather.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Nicor grew up listening to his father's many stories. As a young adult he joined a group advocating for an improvement in Tiefling conditions. In the meantime he has taken over work as a Assassin and occasionally as a mercenary.

Motivation: Retire the richest man in the south; and sabotage a competitor

Ideals: Entrepeneur. Flaws: Antagonistic, Racist. Bonds: Adventurer, Job. Occupation: Assassin

Voice: Jittery and nervous

Attributes [hide]

Nicor Belief, Male Tiefling Druid 16
Medium (5'0") Tiefling, Lawful Good (CR 16)
Armor Class 13
Hit Points 117 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 16 (+3)10 (+0) 11 (+0)15 (+2)
Skills Athletics +8, Survival +5
Senses Passive Perception 10
Languages Common
Attacks Melee +8 / 4d10+3, Ranged +8 / 4d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365

Possessions: 1100 pp. White pearl (50 gp). Lapis lazuli (13 gp). Rhodochrosite (13 gp). Chrysoprase (60 gp). Fiery yellow corundum (800 gp). Brown diamond (5000 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Chay Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: This man tends to wear a red poncho over his likewise colored trousers and shirt. He is muscular with a powerful set of arms. His hair is greying and his face has many wrinkles. His eyes are a pleasant gray.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 18th year, his parents were killed by a dire rats raid, leaving Chay alone in the world. After a stint in an orphanage, he was adopted. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to dire rats.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent mother

Ideals: Gifted. Bonds: Enemies, Family. Occupation: Shoemaker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Chay Copperkettle, Male Halfling Druid 16
Small (3'0") Halfling, Lawful Good (CR 16)
Armor Class 16
Hit Points 35 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)20 (+5) 7 (-2)11 (+0) 14 (+2)17 (+3)
Skills Animal Handling +7, History +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 4d10-2, Ranged +10 / 4d10+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565554

Possessions: 2000 gp. Lapis lazuli (6 gp). Smoky quartz (30 gp). Red-brown spinel (40 gp). Blue quartz (6 gp). Iolite (30 gp). Freshwater pearl (6 gp). Obsidian (6 gp). Pink pearl (40 gp). Blue diamond (6000 gp). Moss agate (6 gp). Tiger eye turquoise (6 gp). Red spinel (40 gp). Alexandrite (200 gp). Chrysoberyl (40 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Eleanor Deighton, Female Human [Permalink]

Personal [hide]

Description: She wears very tight pants and wife beaters, though occasionally she sports a brown coat, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'8" when asserting herself. Her silver hair is well kept. She wears crescent spectacles with a black brim.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was born in a small island village. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. Due to her spouse's obsession with being a Interpreter they were divorced and she won custody of their daughter. She worked as a Spice Merchant, and she later adopted a second daughter.

Motivation: She has a rivalry with the Church that dominates her actions; and she is unsatisfied with her job

Flaws: Antagonistic. Bonds: Job, Nature, Family, Religious. Occupation: Spice Merchant

Voice: Squeaky

Attributes [hide]

Eleanor Deighton, Female Human Druid 16
Medium (4'8") Human, Lawful Good (CR 16)
Armor Class 13
Hit Points 96 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)17 (+3) 14 (+2)17 (+3)
Skills Insight +7, Sleight of Hand +8
Senses Passive Perception 12
Languages Common, Infernal, Gnome, Aquan
Attacks Melee +8 / 4d10+3, Ranged +8 / 4d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565554

Possessions: 1000 pp. Freshwater pearl (16 gp). Star ruby (1400 gp). Jet (130 gp). Bloodstone (30 gp). Rose (30 gp). Aquamarine (300 gp). Moss agate (16 gp). Amber (130 gp). Chrysoberyl (130 gp). Deep blue spinel (300 gp). Star rose quartz (30 gp). Black pearl (300 gp). Blue star sapphire (1400 gp). Blue quartz (16 gp). White pearl (130 gp). Sardonyx (30 gp). 1 Medium magic item.


Social Check DCs


Eiravel Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: This late middle aged man wears an old set of leather armor, nicked and torn by the ravages of time and battle and is in decent physical shape. His wide-brimmed hat is riddled with cuts and holes. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a pair of adventurers, Eiravel grew up listening to his mother's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Persistence, Philantrophist. Flaws: Ugly. Bonds: Adventurer. Occupation: Shepherd

Voice: Rolls R's

Attributes [hide]

Eiravel Mellerelel, Male Elf Druid 15
Medium (5'5") Elf, Lawful Good (CR 15)
Armor Class 10
Hit Points 48 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 6 (-2)13 (+1) 13 (+1)13 (+1)
Skills Survival +6
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146555

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Boddynock Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: He prefers to wear tan clothing when he does not wear armor. His attire stands in sharp contrast to his bow, which is beautifully polished and possesses an ornate carving of a card on it. His head has been shaved. This amber eyed southerner is not easily forgotten.

Personality: He is business-like. He takes instructions and follows them to the letter. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Boddynock was raised in a hard working conservative environment. While studying, he fell in love. They married and had a daughter. He's also a talented Carter, but doesn't like to broadcast it.

Motivation: He feels threatened by others; and wants to open a new tavern

Ideals: Professionalism. Flaws: Ugly, Fearful. Bonds: Adventurer, Job, In love. Occupation: Barkeep

Voice: High pitched, excited

Attributes [hide]

Boddynock Fapplestamp, Male Gnome Druid 18
Small (3'4") Gnome, Lawful Good (CR 18)
Armor Class 11
Hit Points 112 (18d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)10 (+0) 19 (+4)9 (-1)
Skills Insight +10, Survival +10
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +7 / 5d6+1, Ranged +6 / 5d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day186555544332

Possessions: 4000 gp. Red garnet (150 gp). Rhodochrosite (4 gp). Golden yellow topaz (1100 gp). Lapis lazuli (4 gp). Freshwater pearl (4 gp). Smoky quartz (50 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs

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