Stacee Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: An older woman who is well dressed, but even with her fine clothing she looks run-down, she is not a threatening figure. Her red hair is matted, messy, and big. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. As long as the job gets done she does not care how it got done.
History: She was born a particularly ugly child, much to the horror of her parents. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She's since become an addict/alcoholic.
Motivation: She's repulsed by the PC; and she doesn't get along with people that don't share her tastes
Ideals: Professionalism. Flaws: Ugly, Addict, Selfish, Antagonistic. Occupation: Bellfounder
Voice: Soft and melodious
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 18)
Armor Class 14
Hit Points 182 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 18 (+4) | 11 (+0) | 15 (+2) | 6 (-2) |
Senses Passive Perception 18
Languages Common, Halfling
Attacks Melee +6 / 5d6+0, Ranged +9 / 5d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 4 |
Possessions: 6000 gp. Golden yellow topaz (1500 gp). Jade (160 gp). Emerald (400 gp). Violet garnet (1500 gp). Jet (160 gp). Azurite (7 gp). 1 Medium magic item. 1 Medium magic item.
Millicent Harper, Female Half-Elf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 4'9" and tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her moppish blonde hair is in a traditional bowl cut. She wears large thick round spectacles.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. She went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Millicent fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is compelled to act according to her religious beliefs.
Ideals: Justice, Fighting. Flaws: Shy. Bonds: Religious. Occupation: Detective
Voice: Voice breaks
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Good (CR 15)
Armor Class 13
Hit Points 93 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 18 (+4) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Aquan, Draconic, Sylvan, Orc
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 3000 gp. Peridot (60 gp). Rose (60 gp). Jasper (60 gp). Brown-green garnet (40 gp). Obsidian (15 gp). White opal (1100 gp). Peridot (60 gp). Onyx (60 gp). White opal (1100 gp). Coral (40 gp). Deep blue spinel (400 gp). Aquamarine (400 gp). Jasper (60 gp). Obsidian (15 gp). Sardonyx (60 gp). Sard (60 gp). Violet garnet (400 gp). Chalcedony (60 gp). Deep blue spinel (400 gp). 1 Medium magic item.
Aerdeth Iranapha, Male Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears tight fighting clothing, which leaves very little to the imagination. He wears a feathered hat to cover his moderate length golden hair. His gray eyes dart from person to person.
Personality: He acts crazy and hedonistic. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: The child of a Mayor, who enjoyed hunting, Aerdeth was taken on many hunting expeditions. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.
Motivation: A need for knowledge about a nearby landmark; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic. Flaws: Hedonist. Bonds: Adventurer, Nature. Occupation: Fortune-teller
Voice: Scratchy, weak
Attributes [hide]
Medium (4'7") Elf, Lawful Good (CR 16)
Armor Class 8
Hit Points 74 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 11 (+0) | 14 (+2) | 8 (-1) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Elven, Aquan, Giant
Attacks Melee +7 / 4d10+2, Ranged +3 / 4d10-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 6000 gp.
Oloric Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He has a slight overbite and is overall scrawny. His hair is cut close to his head. His eyes are green and beady.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barber. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Ugly, Terse, Forgetful. Bonds: Slave, Job. Occupation: Barber
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 16)
Armor Class 11
Hit Points 135 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 18 (+4) | 18 (+4) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Ignan, Auran, Giant, Undercommon
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | 2 |
Possessions: 2000 gp. Aquamarine (1100 gp). Carnelian (30 gp). Bloodstone (30 gp). Zircon (30 gp). Chrysoberyl (130 gp). Lapis lazuli (16 gp). Freshwater pearl (16 gp). Deep blue spinel (1100 gp). Moonstone (30 gp). 1 Medium magic item.
Anverth Gummen, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who wears loose pants and a collared shirt complete with sweater beneath his coat. His small hat is riddled with cuts and holes. His blue eyes dart from person to person to random spaces in the air.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is frequently practicing swordplay.
History: Anverth was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. When Anverth reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark; and he wants nothing more than to rejoin the army
Flaws: Ugly, Antagonistic. Bonds: Military, Poor, Adventurer. Occupation: Bricklayer
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 15)
Armor Class 14
Hit Points 55 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 5 (-3) | 4 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +5 / 4d8+0, Ranged +8 / 4d8+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Gold dragon comb with red garnet eye (800 gp). Gold music box (2000 gp). Gold cup set with emeralds (2000 gp). Cloth of gold vestments (140 gp). 1 Medium magic item.
Eridred Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with top hat. Her hair is short and chestnut. Her eyes are a pleasant gray.
Personality: Eridred speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is an amazing painter.
History: Eridred was born in the east. At a young age she loved to build and create. She helped her father out around the business and became quite the natural. She ran away from her former home and has been making her living as a Courier for the past few years.
Motivation: She is unsatisfied with her job.
Ideals: Impeccable, Gifted, Persistence. Bonds: Job. Occupation: Courier
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 15)
Armor Class 14
Hit Points 77 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Aquan
Attacks Melee +8 / 4d8+3, Ranged +9 / 4d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 5000 gp. Blue quartz (8 gp). Lapis lazuli (8 gp). Golden pearl (140 gp). 1 Medium magic item.
Damaia Mercy, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a black costume with the symbols of her god on her torso. She is physically well-built. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gold.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Over the years she perfected her riding and shooting skills. She has built up a small fortune and can afford her own way.
Motivation: Her religion dominates her actions; and money/treasure
Flaws: Ugly, Greedy. Bonds: Religious, Rich, Nature. Occupation: Slave Trader
Voice: Italian accent
Attributes [hide]
Medium (4'11") Tiefling, Lawful Good (CR 16)
Armor Class 9
Hit Points 63 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 7 (-2) | 17 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Goblin, Aquan, Giant
Attacks Melee +5 / 4d10+0, Ranged +4 / 4d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 2000 gp. Golden pearl (60 gp). Moss agate (6 gp). Peridot (20 gp). Blue quartz (6 gp). Zircon (20 gp). Moonstone (20 gp). Blue quartz (6 gp). Obsidian (6 gp). Azurite (6 gp). Rhodochrosite (6 gp). Alexandrite (1100 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
