Adrex Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is very fat, and wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his hammer. He wears his brass crest up. His thin eyebrows rest above his beady gold eyes.
Personality: He likes to make people angry or surprised. He never wears the same outfit twice, unless he absolutely has to.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. While studying, he fell in love. They married and had a daughter. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and doesn't want to be a healer and was forced into it by his family
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: In love. Occupation: Healer
Voice: Voice breaks
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 15)
Armor Class 10
Hit Points 93 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Orc, Giant
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: Emerald (1200 gp). Peridot (30 gp). Aquamarine (400 gp). Eye agate (13 gp). 1 Medium magic item.
Purban Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He has a slight overbite and is overall scrawny. His golden hair is still thick. His eyes are a pleasant violet.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He receives visions of the future at random moments
History: The child of northern immigrants he idolized his mother. After coming to the age of reason, Purban took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has built up a small fortune and can afford his own way.
Motivation: To settle down with his crush; and he has a crush on the local mayor
Ideals: Gifted. Flaws: Terse. Bonds: Immigrant, Rich, Has a crush. Occupation: Mercenary
Voice: Timid voice
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 15)
Armor Class 12
Hit Points 117 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 8000 gp. Sapphire pendant on gold chain (1000 gp). Black velvet mask with numerous citrines (70 gp). Brass mug with jade inlays (200 gp). A large tome filled with over one hundred recipes written by a former royal chef. (70 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp).
Cressel Elusive, Male Tiefling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is typically in his Jeweler uniform. He wears a colorful flower in his silver hair. His white eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He believes the world needs to unite to get rid of goblins once and for all.
History: Born in the north to a Jeweler, Cressel learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Jeweler. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult; and he is unsatisfied with his job
Ideals: Athletic. Flaws: Depressed. Bonds: Job, Attractive, Enemies. Occupation: Jeweler
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'3") Tiefling, Lawful Good (CR 16)
Armor Class 9
Hit Points 62 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 9 (-1) | 18 (+4) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Druidic, Aquan
Attacks Melee +7 / 4d10+2, Ranged +4 / 4d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 1000 gp. Bloodstone (60 gp). Chrysoprase (60 gp). Hematite (8 gp). Golden pearl (140 gp). Eye agate (8 gp). Violet garnet (1300 gp). Amber (140 gp). Aquamarine (1300 gp). Rhodochrosite (8 gp). Jasper (60 gp). Rhodochrosite (8 gp). Moss agate (8 gp). Rich purple corundum (800 gp). Brown-green garnet (140 gp). Chalcedony (60 gp). Bloodstone (60 gp). Chalcedony (60 gp). Rose (60 gp). Peridot (60 gp). White pearl (140 gp). Freshwater pearl (8 gp).
Mumpena Munggen, Female Gnome [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior. She carries a battered longbow and tarnished hammer as well. Her blonde hair is heavily combed to the right. She has several tiny amber earrings on each ear.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She was born on a small isolated farm. While studying, she fell in love. They married and had a son. She now spends her time doing works of charity.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved
Ideals: Fighting, Philantrophist, Optimist. Bonds: Rich, Nature, In love. Occupation: Mayor
Voice: Hissing voice
Attributes [hide]
Small (3'1") Gnome, Lawful Good (CR 15)
Armor Class 10
Hit Points 102 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 11 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +6 / 4d8+1, Ranged +4 / 4d8-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 1000 gp. Black opal (1400 gp). Aquamarine (900 gp). Moonstone (20 gp). Black pearl (900 gp). Obsidian (16 gp). Alexandrite (900 gp). Banded agate (16 gp). Red spinel (140 gp). Brown-green garnet (140 gp). Deep blue spinel (900 gp). Jasper (20 gp). Rich purple corundum (1400 gp). Sardonyx (20 gp). Rhodochrosite (16 gp). Jasper (20 gp). Moonstone (20 gp). 1 Medium magic item.
Bethrynna Firahel, Female Half-Elf [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across her face, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She wears her hair in dreadlocks. She has hazel eyes.
Personality: She loves telling others what to do and how they should feel about things. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She made a point of taking high paying jobs and getting most of it up front. She has since lost track of the people in her past.
Motivation: Doesn't want to be a Sculptor and was forced into it by her family; and to unite with her sister
Ideals: Opinionated. Flaws: Impulsive, Disease. Bonds: Adventurer, Family. Occupation: Sculptor
Voice: Soothing and warm
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Good (CR 15)
Armor Class 11
Hit Points 110 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 16 (+3) | 15 (+2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Aquan, Ignan
Attacks Melee +4 / 4d8-1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: 7000 gp. 1 Medium magic item.
Spring Of Shadows, Female Tabaxi [Permalink]
Personal [hide]
Description: An older woman who prefers to wear flannel, she is not a threatening figure. She wears her lavender fur down. She has a dull look in her blue eyes.
Personality: Confrontational and typically high on some drug or another. She works hard and plays hard.
History: Born to a pair of adventurers, Spring grew up listening to her father's many stories. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Scribe. She struck the Scribe job and began her own company from there.
Motivation: To get a good night's sleep; and further expansion of business
Flaws: Addict, Hedonist, Insomniac. Bonds: Adventurer, Job. Occupation: Scribe
Voice: Irish accent
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Good (CR 16)
Armor Class 12
Hit Points 123 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 17 (+3) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Celestial, Gnome, Infernal
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 4000 gp. Azurite (16 gp). Star rose quartz (80 gp). Hematite (16 gp). Deep green spinel (160 gp). Brown diamond (2000 gp). Tiger eye turquoise (16 gp). Alexandrite (1000 gp). Rich purple corundum (900 gp). Rich purple corundum (900 gp). Freshwater pearl (16 gp). Golden pearl (160 gp). Star rose quartz (80 gp). Banded agate (16 gp). Chrysoberyl (160 gp). Freshwater pearl (16 gp). Pink pearl (160 gp).
Simon Reid, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He has a large brown mantle and cape that has been intricately interwoven into his tan robe. His hair is greying and his face has many wrinkles. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does not believe in violence as a means to an end. He is a dedicated Fletcher but believes his peers are too gung-ho.
History: He was born to loving parents in a slum to the east. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He is wracked by social anxiety; and he's attracted to the pc
Ideals: Pacifist. Flaws: Terse, Insane. Bonds: Immigrant, Poor. Occupation: Fletcher
Voice: Breathy voice
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 15)
Armor Class 13
Hit Points 115 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 17 (+3) | 16 (+3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Sylvan, Draconic, Dwarven
Attacks Melee +5 / 4d8+0, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 700 pp. Silver chalice with lapis lazuli gems (50 gp). Embroidered silk and velvet mantle with numerous moonstones (1700 gp). Silver comb with moonstones (700 gp). A roughly beaten golden orb (50 gp). A life-sized copper and silver statuette of a cockatrice. (20 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Jeweled gold crown (8000 gp). Eyepatch with mock eye of sapphire and moonstone (2200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!