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NPC Generator

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Advanced [show]


Bertram Thompson, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is short and black. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Bertram took refuge in the ruined castle and found the beat up scimitar and armor he uses now. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He is currently in port desperately looking for someone to get him out; and to protect his home

Ideals: Gifted, Fighting. Bonds: Nature, Guardian, Slave. Occupation: Unemployed

Voice: Gruff and masculine

Attributes [hide]

Bertram Thompson, Male Half-Elf Druid 19
Medium (5'5") Half-Elf, Lawful Good (CR 19)
Armor Class 12
Hit Points 71 (19d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)12 (+1) 13 (+1)11 (+0)
Skills History +7, Intimidation +6
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +8 / 5d8+2, Ranged +8 / 5d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156555

Possessions: 1300 pp. An abacus with copper, silver and gold markers (170 gp). Eyepatch with mock eye of sapphire and moonstone (2300 gp). Large well-done wool tapestry (300 gp). Sapphire pendant on gold chain (2700 gp). Gold and topaz bottle stopper cork (500 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Lone Of Stars, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a pastel shirt, with a grey mid length skirt with grey tights and flats, usually wearing a coat over them. She carries a battered whip and tarnished scimitar as well. She sports a flattop fur cut. Her eyes are yellow and beady.

Personality: Overbrimming with self-confidence, Lone isn't afraid of most anything. She has a strong dislike to people who do not believe in Tabaxi unity. She uses divination through singing.

History: She was raised in a plains tribe. Her father took her hunting and taught her how to get in the mind of other creatures. She bought a scimitar and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She doesn't get along with people that don't share her tastes; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Impeccable, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Miller

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Lone Of Stars, Female Tabaxi Druid 16
Medium (5'0") Tabaxi, Lawful Good (CR 16)
Armor Class 15
Hit Points 79 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 10 (+0)13 (+1) 17 (+3)18 (+4)
Skills Intimidation +9, Persuasion +9
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +5 / 4d10+0, Ranged +10 / 4d10+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1665554433

Possessions: 6000 gp. Deep blue spinel (1500 gp). Jade (40 gp). Sardonyx (50 gp). Aquamarine (1500 gp). Carnelian (50 gp). Onyx (50 gp). Chrysoberyl (40 gp). Freshwater pearl (9 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Therai Entropy, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears tight fitting clothing which further accentuates his frame. He wears a small hat to cover his moderate length silver hair. His eyes, though not visible through his cowl, are black.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He takes great joy in being the best Adventurer in town.

History: He was born at the edge of vast forest. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Adventurer responsibilities is difficult.

Ideals: Athletic, Impeccable, Entrepeneur. Bonds: Attractive, Job, Nature. Occupation: Adventurer

Voice: Speaks through clenched teeth

Attributes [hide]

Therai Entropy, Male Tiefling Druid 18
Medium (6'5") Tiefling, Lawful Good (CR 18)
Armor Class 10
Hit Points 148 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)17 (+3) 7 (-2)16 (+3)
Skills Insight +4, Intimidation +9
Senses Passive Perception 8
Languages Common, Infernal, Orc, Aquan
Attacks Melee +6 / 5d6+0, Ranged +6 / 5d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 1300 pp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). Silver comb with moonstones (200 gp). Brass mug with jade inlays (400 gp). Jeweled anklet (3000 gp). 1 Major magic item.


Social Check DCs


Rurik Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has wavy golden hair. His fierce gray eyes like to dwell on things.

Personality: He is business-like. He takes instructions and follows them to the letter. He enjoys reading and quiet.

History: He is a Hag in disguise. He has chosen to use the inheritance that was left to him frivolously. He was granted divine powers by his dying brother.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Professionalism, Logical, Gifted. Bonds: Rich, Adventurer. Occupation: Painter

Voice: High pitched and raspy

Attributes [hide]

Rurik Bloodkith, Male Dwarf Druid 16
Medium (4'3") Dwarf, Lawful Good (CR 16)
Armor Class 12
Hit Points 136 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 19 (+4)10 (+0) 16 (+3)10 (+0)
Skills History +5, Nature +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day166555443

Possessions: 7000 gp. Hematite (5 gp). Jasper (40 gp). Rich purple corundum (1100 gp). Sard (40 gp). Golden yellow topaz (800 gp). Red spinel (140 gp). Tiger eye turquoise (5 gp). Black pearl (800 gp). Zircon (40 gp). White pearl (140 gp). Alexandrite (800 gp). Tiger eye turquoise (5 gp). Rhodochrosite (5 gp). Sardonyx (40 gp). Aquamarine (800 gp). Malachite (5 gp). Rich purple corundum (1100 gp). Eye agate (5 gp). Lapis lazuli (5 gp). Amethyst (140 gp). White pearl (140 gp). Tiger eye turquoise (5 gp). Golden yellow topaz (800 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Damaia Still, Female Tiefling [Permalink]

Personal [hide]

Description: She wears light armors faded through time and improper care, and carries quarterstaffs. Her hair is dark red and very short. She has several tiny emerald earrings on each ear.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Sold as a small child to a slaver, Damaia was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now mingles about in high society.

Motivation: She is greedy.

Ideals: Fighting, Optimist. Bonds: Rich, Mentor. Occupation: Stylist

Voice: Jamaican accent

Attributes [hide]

Damaia Still, Female Tiefling Druid 16
Medium (6'0") Tiefling, Lawful Good (CR 16)
Armor Class 11
Hit Points 93 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)16 (+3) 11 (+0)21 (+5)
Skills Intimidation +10, Survival +5
Senses Passive Perception 10
Languages Common, Ignan, Orc, Halfling
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365

Possessions: 700 pp. Eye agate (8 gp). Blue quartz (8 gp). Hematite (8 gp). Alexandrite (1000 gp). Amber (160 gp). Fire opal (500 gp). Deep green spinel (160 gp). Lapis lazuli (8 gp). Blue quartz (8 gp). Banded agate (8 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Dagger Blossom, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a brown collared shirt and yellow skirt. She accessorizes with a violet scarf around the waist and a strap diagonally across her shirt. Her wide-brimmed hat is riddled with cuts and holes. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She will rave to anyone who will listen. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her mother was very strict, and drilled into her lessons on being the perfect lady. She hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and she is compelled to act according to her religious beliefs

Ideals: Impeccable. Flaws: Ugly, Insomniac, Insane. Bonds: Religious. Occupation: Detective

Voice: Spanish accent

Attributes [hide]

Dagger Blossom, Female Tabaxi Druid 15
Medium (6'3") Tabaxi, Lawful Good (CR 15)
Armor Class 11
Hit Points 91 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)10 (+0) 13 (+1)13 (+1)
Skills Insight +6, Investigation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146555

Possessions: 7000 gp. Peridot (20 gp). Obsidian (7 gp). Chrysoprase (20 gp). Red garnet (110 gp). Chrysoprase (20 gp). Peridot (20 gp). Brown-green garnet (110 gp). Aquamarine (400 gp). Tourmaline (110 gp). Alexandrite (400 gp). Blue star sapphire (900 gp). Jet (110 gp). Lapis lazuli (7 gp). Aquamarine (400 gp). Deep blue spinel (400 gp). Star ruby (900 gp). Onyx (20 gp). Amethyst (110 gp). Obsidian (7 gp). Moss agate (7 gp). 1 Medium magic item.


Social Check DCs


Howard Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a red tunic with blue highlights, and long brown pants that bunch up around his shoes. His white hair is heavily combed to the left. This violet eyed westerner is not easily forgotten.

Personality: He loves telling others what to do and how they should feel about things. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a poor family in the city he treasured whatever gifts he got. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Howard took refuge in the old dungeon and found the beat up lance and armor he uses now. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His religion dominates his actions; and meet up once more with his childhood friend

Ideals: Opinionated. Bonds: Adventurer, Poor, Nature, Religious. Occupation: Hunter

Voice: Indian accent

Attributes [hide]

Howard Honeypot, Male Halfling Druid 18
Small (3'0") Halfling, Lawful Good (CR 18)
Armor Class 13
Hit Points 123 (18d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)16 (+3) 12 (+1)15 (+2)
Skills Intimidation +8, Medicine +7
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Elven, Undercommon
Attacks Melee +7 / 5d6+1, Ranged +8 / 5d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655

Possessions: 12000 gp. Golden yellow topaz (1600 gp). Azurite (16 gp). Golden yellow topaz (1600 gp). Freshwater pearl (16 gp). Onyx (60 gp). Black pearl (1600 gp). Alexandrite (1600 gp). Fiery yellow corundum (400 gp). Amber (100 gp). Freshwater pearl (16 gp). Coral (100 gp). Citrine (60 gp). Bloodstone (60 gp). Alexandrite (1600 gp). Blue quartz (16 gp). Red spinel (100 gp). Tiger eye turquoise (16 gp). Red-brown spinel (100 gp). Alexandrite (1600 gp). Rhodochrosite (16 gp). Violet garnet (1600 gp). Chalcedony (60 gp). Jet (100 gp). Deep green spinel (100 gp). Fiery yellow corundum (400 gp). Emerald (400 gp). Lapis lazuli (16 gp). Golden yellow topaz (1600 gp). Chalcedony (60 gp). Chrysoprase (60 gp). Coral (100 gp).


Social Check DCs

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