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NPC Generator

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Advanced [show]


Shautha Snape, Female Half-Orc [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a white coat over a red low-cut shirt, and a wide-brimmed hat upon her head. Her black hair is unkempt and raggedy. Her eyes are likewise amber.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She served in the navy to pay for her family's outstanding loans. Her father was a soldier and died while she was still young. Shautha was left her father's suit of armor and trained in its use and care. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Joker. Flaws: Ugly, Insane. Bonds: Poor, Military. Occupation: Painter

Voice: Speaks through clenched teeth

Attributes [hide]

Shautha Snape, Female Half-Orc Druid 16
Medium (5'3") Half-Orc, Lawful Good (CR 16)
Armor Class 13
Hit Points 99 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)10 (+0) 12 (+1)15 (+2)
Skills Athletics +8, Survival +6
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +8 / 4d10+3, Ranged +8 / 4d10+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14655

Possessions: 9000 gp. Chrysoberyl (150 gp). Violet garnet (1300 gp). Emerald (400 gp). Zircon (70 gp). Aquamarine (1300 gp). Eye agate (15 gp). Aquamarine (1300 gp). Carnelian (70 gp). Obsidian (15 gp). White opal (400 gp). Zircon (70 gp). Rhodochrosite (15 gp). Eye agate (15 gp). Tiger eye turquoise (15 gp). Chalcedony (70 gp). Peridot (70 gp). Azurite (15 gp). Malachite (15 gp). Golden yellow topaz (1300 gp). Amethyst (150 gp). Chrysoprase (70 gp). Golden yellow topaz (1300 gp).


Social Check DCs


Rieta Pain, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a simple black robe with white stripes complete with hood. She is physically well-built. Her silver hair is unkempt and raggedy. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: The child of a Adventurer, who enjoyed hunting, Rieta was taken on many hunting expeditions. She worked as a nervous Dyer and found it very stressful. She has drifted from career to career and currently works as a Dyer.

Motivation: Expand her business.

Ideals: Joker. Flaws: Ugly. Bonds: Poor, Job, Nature. Occupation: Dyer

Voice: American accent

Attributes [hide]

Rieta Pain, Female Tiefling Druid 16
Medium (5'6") Tiefling, Lawful Good (CR 16)
Armor Class 10
Hit Points 89 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)13 (+1) 12 (+1)15 (+2)
Skills Investigation +6, Performance +7
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +7 / 4d10+2, Ranged +5 / 4d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14655

Possessions: 900 pp. Brown-green garnet (70 gp). Coral (70 gp). Deep green spinel (70 gp). Chalcedony (30 gp).


Social Check DCs


Symma Nackle, Female Gnome [Permalink]

Personal [hide]

Description: She has a missing right arm. She wears a fine chain shirt which she covers with blue colored cloaks and clothing. She has moderate length red hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. As long as the job gets done she does not care how it got done.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Merchant work with an outfit from a few towns over. Merchant work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has drifted from career to career and currently works as a Merchant.

Motivation: She is unsatisfied with her job.

Ideals: Professionalism. Flaws: Depressed. Bonds: Religious, Job. Occupation: Merchant

Voice: Pronounces O like U

Attributes [hide]

Symma Nackle, Female Gnome Druid 16
Small (3'1") Gnome, Lawful Good (CR 16)
Armor Class 12
Hit Points 72 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)14 (+2) 15 (+2)16 (+3)
Skills Deception +8, Insight +7
Senses Passive Perception 12
Languages Common, Gnome, Auran, Dwarven
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655544

Possessions: 800 pp. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Williamina Springfield, Female Human [Permalink]

Personal [hide]

Description: She is well dressed, constantly wearing a brown suit, tan shirt, and black tie. Her attire stands in sharp contrast to her shortspear, which is beautifully polished and possesses an ornate carving of a cross on it. She has dyed her greying silver hair a little too much giving a sharp silver color. She has blue eyes and a brown hat with a tan feather.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She loves her children and doesn't want them to worry about her. She loves to share her writing with anyone who is interested.

History: She was born in a small desert village. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has been saving her money to try and buy her brother's freedom.

Motivation: She is not mentally stable, and does not behave rationally; and doesn't want to be a carter and was forced into it by her family

Ideals: Artistic. Flaws: Mundane, Insane. Bonds: Family, Nature. Occupation: Carter

Voice: Low and grunting

Attributes [hide]

Williamina Springfield, Female Human Druid 15
Medium (5'0") Human, Lawful Good (CR 15)
Armor Class 11
Hit Points 45 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 6 (-2)16 (+3) 14 (+2)8 (-1)
Skills Deception +4, Stealth +6
Senses Passive Perception 12
Languages Common, Terran, Halfling, Druidic
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565554

Possessions: 4000 gp. Blue quartz (11 gp). Sardonyx (70 gp). Eye agate (11 gp). White pearl (60 gp). White pearl (60 gp). Rhodochrosite (11 gp). Star rose quartz (70 gp). Blue quartz (11 gp). Chrysoprase (70 gp). Jade (60 gp). Jet (60 gp). Blue quartz (11 gp). Blue sapphire (700 gp). Amber (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Hadlee, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is generally shirtless and showing off his tattooed chest. He is an epitome of beauty. His white hair is lengthy. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He has always had a great fascination with Halfling culture. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: The child of a Animal Trainer, who enjoyed hunting, Charles was taken on many hunting expeditions. Charles liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has gone from town to town working and never settling down anywhere, but has fallen for a local Animal Trainer. He hasn't told them the truth, but wants to settle down with them.

Motivation: He is terrified, and will act out of fear; and he wants to get laid

Flaws: Racist, Fearful. Bonds: Attractive, Family, Nature, Has a crush. Occupation: Performer

Voice: Whispers

Attributes [hide]

Charles Hadlee, Male Human Druid 17
Medium (6'3") Human, Lawful Good (CR 17)
Armor Class 11
Hit Points 88 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)12 (+1) 15 (+2)11 (+0)
Skills Deception +6, Sleight of Hand +7
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +7 / 5d4+1, Ranged +7 / 5d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16655554

Possessions: 9000 gp. Chrysoberyl (110 gp). Onyx (60 gp). Hematite (11 gp). Fiery yellow corundum (700 gp). Blue quartz (11 gp). Violet garnet (1400 gp). Amethyst (110 gp). Jasper (60 gp). Red-brown spinel (110 gp). Jet (110 gp). Freshwater pearl (11 gp). Moonstone (60 gp). Chrysoberyl (110 gp). Aquamarine (1400 gp). Aquamarine (1400 gp).


Social Check DCs


Dalgal Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He wears grey leather gloves, a grey jacket, and tight pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his silver hair in a pixie cut. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Eccentric and domineering, Dalgal will drive conversation. He is obsessed with his god.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Dalgal was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Dalgal's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has a rivalry with the Church that dominates his actions; and he's repulsed by the pc

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Attractive, Religious. Occupation: Miller

Voice: Pronounces O like U

Attributes [hide]

Dalgal Rumnaheim, Male Dwarf Druid 15
Medium (4'2") Dwarf, Lawful Good (CR 15)
Armor Class 12
Hit Points 114 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)14 (+2) 12 (+1)11 (+0)
Skills Insight +6, Nature +7
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Goblin
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14655

Possessions: 1000 gp. Brass mug with jade inlays (400 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (80 gp). Silver ewer (80 gp). Silver comb with moonstones (800 gp). Brass mug with jade inlays (400 gp). Gold dragon comb with red garnet eye (700 gp). Gold dragon comb with red garnet eye (700 gp). Brass mug with jade inlays (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Koth Marlee, Male Half-Orc [Permalink]

Personal [hide]

Description: This younger middle-aged man is wearing a long, black cloak, and a wedding ring on his right hand. He wears his brown hair up in a very large beehive style do. He has a tattooed face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Koth is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born in a small mountains village. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Find a way to reverse the transformation of his sister; and revenge

Ideals: Opinionated. Bonds: In love, Family, Nature, Has a crush, Enemies. Occupation: Brewer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Koth Marlee, Male Half-Orc Druid 16
Medium (5'6") Half-Orc, Lawful Good (CR 16)
Armor Class 12
Hit Points 98 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)17 (+3) 15 (+2)16 (+3)
Skills Athletics +6, Medicine +7
Senses Passive Perception 12
Languages Common, Orc, Halfling, Infernal, Celestial
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655544

Possessions: 12000 gp. Obsidian (7 gp). Violet garnet (1500 gp). Amber (40 gp). White opal (700 gp). Jasper (40 gp). Chalcedony (40 gp). Smoky quartz (40 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs

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