Pelt In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. His orange fur has been sun bleached extensively. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Overbrimming with self-confidence, Pelt isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He comes from a rich eastern family. His father was very strict, and drilled into him lessons on being the perfect gentleman. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Athletic, Impeccable. Bonds: Military, Rich. Occupation: Shipwright
Voice: German accent
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Good (CR 15)
Armor Class 12
Hit Points 82 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 12 (+1) | 8 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +9 / 4d8+4, Ranged +7 / 4d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 3000 gp. 1 Medium magic item.
Mardnab Lingenhall, Female Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her chestnut hair is thinning but still full. This amber eyed westerner is not easily forgotten.
Personality: She has a massive crush on the younger sibling of the Courier who has hired her part-time. She believes the world needs to unite to get rid of gnolls once and for all.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Shipwright father left her crippled. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Mardnab was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.
Motivation: She would like to get married and retire.
Flaws: Disease, Insomniac. Bonds: Has a crush, Enemies. Occupation: Courier
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 16)
Armor Class 13
Hit Points 100 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 16 (+3) | 10 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 4d10-1, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 10000 gp. Chrysoprase (60 gp). Coral (50 gp). Amethyst (50 gp). Rock crystal (60 gp).
Hamil TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and typically wears white cloth garments or leather armor. His red hair is heavily combed to the right. His eyes, though not visible through his cowl, are green.
Personality: He snorts whenever he laughs or is feeling confident. He believes the world needs to unite to get rid of dire rats once and for all.
History: From birth he was tutored by a cruel and relentless mentor. In his 15th year, his parents were killed by a dire rats raid, leaving Hamil alone in the world. After a stint in an orphanage, he was adopted. He tends to his Glassblower job now, and dutifully fulfills any obligations he has.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and regain custody of his son
Bonds: Enemies, Mentor, Job, Family. Occupation: Glassblower
Voice: Whispers
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 15)
Armor Class 13
Hit Points 111 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 1200 pp. Deep blue spinel (1200 gp). Obsidian (14 gp). Deep blue spinel (1200 gp). Chrysoprase (40 gp). Pink pearl (130 gp). Coral (130 gp). Carnelian (40 gp). Sardonyx (40 gp). Bloodstone (40 gp). Rock crystal (40 gp). Lapis lazuli (14 gp). Sardonyx (40 gp). Violet garnet (1200 gp). Bloodstone (40 gp). 1 Medium magic item.
Sethrekar Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a green collared shirt and black pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His rusty crest is smooth and relatively long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: He is a hateful person. He taunts others and blames them for his problems. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Sethrekar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Sethrekar was born on a far southern plains where he grew up under the tutelage of his father, an expert Cartwright. After a long history of fighting, Sethrekar and his spouse have recently divorced.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and to reunite with his old friends
Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Poor. Occupation: Cartwright
Voice: Farmer accent
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 15)
Armor Class 10
Hit Points 120 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 16 (+3) | 15 (+2) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +8 / 4d8+3, Ranged +5 / 4d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 300 pp. Jet (50 gp). Lapis lazuli (13 gp). Aquamarine (1600 gp). Freshwater pearl (13 gp). Smoky quartz (30 gp). Bloodstone (30 gp). Moss agate (13 gp). Silver pearl (50 gp). Sardonyx (30 gp). Black opal (1500 gp). Carnelian (30 gp). Chrysoprase (30 gp). Rhodochrosite (13 gp). Freshwater pearl (13 gp). Amethyst (50 gp). Hematite (13 gp). Zircon (30 gp). Rock crystal (30 gp). Sardonyx (30 gp). Carnelian (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Balimaar Read, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright grey suits and hats. He carries with him a set of crossbows, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His blonde hair is lengthy and is close to two feet long. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He does not believe in betrayal or weakness as things to be tolerated. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hasn't been sleeping well lately.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Fighting, Justice. Flaws: Ugly, Disease, Insomniac. Bonds: Religious. Occupation: Sage
Voice: Pirate accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 17)
Armor Class 9
Hit Points 95 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Draconic, Orc
Attacks Melee +7 / 5d4+1, Ranged +5 / 5d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: 11000 gp. Golden pearl (70 gp). Azurite (12 gp). Malachite (12 gp). Aquamarine (500 gp). Golden yellow topaz (500 gp). Coral (70 gp). Aquamarine (500 gp). Smoky quartz (50 gp). Chalcedony (50 gp). Pink diamond (4000 gp). Chalcedony (50 gp). Chrysoberyl (70 gp). Blue quartz (12 gp). Red-brown spinel (70 gp). Alexandrite (500 gp). Fiery yellow corundum (700 gp). Peridot (50 gp). White opal (700 gp). Pink pearl (70 gp). Rock crystal (50 gp). Tourmaline (70 gp). Blue sapphire (700 gp). Aquamarine (500 gp).
Chenna Stoutbridge, Female Halfling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears professional attire. Her white hair has been sun bleached extensively. Her blue eyes lackadaisically let the world flow into them.
Personality: Chenna is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Chenna hails from a village terrorized by goblins. Like her mother and her brother before her, after school she went straight into learning to become a Miner. She inherited the family business which she has now maintained for 14 years.
Motivation: She is unsatisfied with her job; and wants to open a new tavern
Ideals: Extrovert. Bonds: Attractive, Job, Enemies. Occupation: Miner
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 17)
Armor Class 13
Hit Points 169 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 20 (+5) | 17 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Celestial, Orc
Attacks Melee +4 / 5d4-2, Ranged +8 / 5d4+2, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 |
Possessions: 3000 gp. 1 Medium magic item. 1 Medium magic item.
Eberdeb Dunben, Male Gnome [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, marred by teas. His brown hair is lengthy and is close to two feet long. His eyes are brown and catlike.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He comes from a rich eastern family. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Eberdeb and his spouse have recently divorced.
Motivation: Money/treasure; and he has money and likes to spend it
Flaws: Ugly, Antagonistic, Fearful. Bonds: Rich, Religious. Occupation: Scribe
Voice: Farmer accent
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 16)
Armor Class 14
Hit Points 80 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 900 pp. Solid gold idol (1000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). A roughly beaten golden orb (40 gp). Large well-done wool tapestry (100 gp). A miniature golden chest with tiny emeralds lining the top (40 gp). Silver ewer (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!
