Art Of Shadows, Female Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a brown vest and prefers pastel and violet shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her wide-brimmed hat is riddled with cuts and holes. Her hazel eyes are slightly larger than normal.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is frequently practicing swordplay.
History: Her father raised her in a mountain cabin. Her parents were killed by gnolls in a raid when she was still a young child. The gnolls captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Many gnolls want her driven away.
Ideals: Joker. Flaws: Ugly. Bonds: Military, Nature, Enemies. Occupation: Farmer
Voice: Indian accent
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Good (CR 16)
Armor Class 12
Hit Points 98 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Druidic, Terran
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: 7000 gp. Golden circlet with four aquamarines (6000 gp). Gold and topaz bottle stopper cork (600 gp). An abacus with copper, silver and gold markers (60 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (20 gp). Sapphire pendant on gold chain (1400 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). 1 Medium magic item. 1 Medium magic item.
Gruk Middleton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with small hat. He is physically well-built. His brown hair is cut short with large spiked bangs in the front. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: The child of northern immigrants he idolized his father. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gruk took refuge in the old dungeon and found the beat up hammer and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the north; and to protect his home
Ideals: Entrepeneur. Bonds: Attractive, Guardian, Immigrant, Nature. Occupation: Performer
Voice: Posh accent
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Good (CR 15)
Armor Class 14
Hit Points 95 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 12 (+1) | 15 (+2) | 5 (-3) | 7 (-2) |
Senses Passive Perception 7
Languages Common, Orc, Infernal, Goblin
Attacks Melee +5 / 4d8+0, Ranged +9 / 4d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 800 pp. Violet garnet (800 gp). Golden yellow topaz (800 gp). Hematite (9 gp). Emerald (1300 gp). Rich purple corundum (1300 gp). Blue star sapphire (1300 gp). Rock crystal (60 gp). Banded agate (9 gp). Obsidian (9 gp). Sardonyx (60 gp). Deep blue spinel (800 gp). Rose (60 gp). Violet garnet (800 gp). Smoky quartz (60 gp). Violet garnet (800 gp). Black pearl (800 gp). Rich purple corundum (1300 gp). Eye agate (9 gp). Alexandrite (800 gp). 1 Minor magic item.
Drogo Graeme, Male Human [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he wears a weathered and beat up set of banded mail beneath an oversized grey coat. His golden hair is unkempt and raggedy. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is able to make almost anything out of random pieces of junk.
History: He was born to loving parents in a slum to the west. His parents enrolled him in a Druid school at a young age so that he could practice his martial talents. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants revenge against gnolls; and he's repulsed by the pc
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Mortician
Voice: Speaks in third person
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 15)
Armor Class 10
Hit Points 74 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Aquan, Celestial
Attacks Melee +4 / 4d8-1, Ranged +5 / 4d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 1000 gp. 1 Medium magic item.
Markosian Fear, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears green painted combat armor at almost all times. She wears a colorful flower in her blue hair. She wears round tiny glasses practically rammed into her face.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She misses her home and complains about the freezing weather, even in summer.
History: Born to a pair of adventurers, Markosian grew up listening to her mother's many stories. A few years later when the north was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.
Motivation: She's repulsed by the PC; and she's looking for her big break
Flaws: Antagonistic. Bonds: Attractive, Immigrant, Adventurer. Occupation: Marshal
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'11") Tiefling, Lawful Good (CR 17)
Armor Class 8
Hit Points 114 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 13 (+1) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Orc, Terran
Attacks Melee +5 / 5d4-1, Ranged +4 / 5d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 4000 gp. Black pearl (1400 gp). Azurite (13 gp). Sardonyx (80 gp). White opal (1000 gp). Obsidian (13 gp). Sard (80 gp). Eye agate (13 gp). White pearl (140 gp). Jet (140 gp).
Daar Raghthroknaar, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She very much looks the part of a Brewer. Her green crest is braided into rings. She has gold eyes.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is skeptical of what others tell her and is slow to trust.
History: Daar was raised in a hard working conservative environment. She was an apprentice working in her father's forge. She has worked as a Brewer like her father before her.
Motivation: She'd like to take her coworkers down a peg; and she is compelled to act according to her religious beliefs
Ideals: Optimist. Flaws: Shy. Bonds: Job, Immigrant, Religious. Occupation: Brewer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 17)
Armor Class 8
Hit Points 137 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 15 (+2) | 7 (-2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +8 / 5d4+2, Ranged +4 / 5d4-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 |
Possessions: 3000 gp. Deep green spinel (70 gp). Brown-green garnet (70 gp). Malachite (15 gp). Brown diamond (2000 gp). Tourmaline (70 gp). Jade (70 gp). Citrine (20 gp). Blue star sapphire (700 gp). Jasper (20 gp). Banded agate (15 gp). Jet (70 gp). Freshwater pearl (15 gp). Violet garnet (1200 gp). Alexandrite (1200 gp). Red-brown spinel (70 gp). Rose (20 gp). 1 Medium magic item. 1 Medium magic item.
Glim Munggen, Male Gnome [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He likes to wear blue tank tops with black pants. His hair is always cut to a buzz. He has a tattooed face.
Personality: He is happy with his job as a Fortune-teller. He turns his eye from what people do, preferring to live and let live. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born into a rich family. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is unsatisfied with his job; and further expansion of business
Bonds: Attractive, Job, Adventurer, Rich, Family. Occupation: Fortune-teller
Voice: French accent
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 15)
Armor Class 12
Hit Points 124 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Elven
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 8000 gp. Hematite (14 gp). Rhodochrosite (14 gp). Amethyst (70 gp). Star rose quartz (60 gp). Rhodochrosite (14 gp). White pearl (70 gp). Rhodochrosite (14 gp). Tiger eye turquoise (14 gp). Violet garnet (900 gp). Bloodstone (60 gp). Lapis lazuli (14 gp). Star rose quartz (60 gp). Onyx (60 gp). Pink diamond (2000 gp). Deep green spinel (70 gp). Silver pearl (70 gp). 1 Medium magic item.
Hubert Livingstone, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His black hair is thinning but still full. His violet eyes peer out from beneath his small brown hat.
Personality: He is calm most of the time but flees social interaction. He receives visions of the future at random moments
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His first spouse was a Painter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was always very intelligent and has formed a secret society of specialists.
Motivation: Wants to open a new tavern; and to reunite with his absent father
Ideals: Gifted. Flaws: Shy, Secretive. Bonds: Family, Job. Occupation: Performer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 15)
Armor Class 13
Hit Points 62 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 9 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 4d8+0, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 700 pp. Brass mug with jade inlays (300 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Large well-done wool tapestry (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). 1 Medium magic item.
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