Mara Floshem, Female Elf [Permalink]
Personal [hide]
Description: This malnourished woman wears a tan vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her tan boots flare out at the collars. She keeps her brown hair in a pixie cut. Her eyes are a pleasant blue.
Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was born in the north. She helped her mother out around the business and became quite the natural. She then took over the family business and is one of the better Shepherd for hire.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Logical. Bonds: Poor, Attractive, Immigrant, Job. Occupation: Shepherd
Voice: Mousy voice
Attributes [hide]
Medium (4'7") Elf, Lawful Good (CR 15)
Armor Class 11
Hit Points 90 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Celestial
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 8000 gp.
Bertram Pinkerton, Male Human [Permalink]
Personal [hide]
Description: He wears a grey coat over a white low-cut shirt, and a feathered hat upon his head. He carries with him a set of longswords on his belt, each one with a topaz on the hilt. He has a red handlebar mustache and slicked back red hair. He wears round tiny glasses practically rammed into his face.
Personality: A deeply religious man he believes everything happens for a reason. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and a need for knowledge about a nearby landmark
Ideals: Fighting. Bonds: Religious, Rich, Adventurer. Occupation: Laborer
Voice: Slurs words
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 15)
Armor Class 10
Hit Points 55 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 9 (-1) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 4d8-1, Ranged +5 / 4d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 5000 gp. Old masterpiece painting (1200 gp). Old masterpiece painting (1200 gp). A necklace of small pink pearls (1000 gp). Solid gold idol (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Jeweled anklet (3000 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp). Black velvet mask with numerous citrines (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Golden circlet with four aquamarines (1000 gp). Jeweled gold crown (6000 gp). Brass mug with jade inlays (200 gp). 1 Minor magic item.
Gilbert Stratford, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is well dressed, constantly wearing a brown suit, grey shirt, and black tie. His hair, while still mostly chestnut, has prominent grey streaks. His face is scarred and worn.
Personality: He is almost excessively polite to everyone, even when angry. He misses his home and complains about the freezing weather, even in summer.
History: He was born the only child of a wealthy merchant. His druidic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest man in the south.
Ideals: Entrepeneur, Gifted. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Animal Trainer
Voice: Shortens vowels
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 15)
Armor Class 14
Hit Points 74 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +6 / 4d8+1, Ranged +9 / 4d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 700 pp. Solid gold idol (400 gp). A delicate silver chain set with a tourmaline (60 gp).
Akmen Entropy, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears a well pressed and immaculate suit (or dress). He is muscular with a powerful set of arms. His hair is short and white. His gold eyes dart from person to person.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Herbalist arts, while his father instructed him in etiquette, music and courtly manner. He took every job he could get his hands on, but the opportunities for Tieflings in the east were limited. He is untrained/undisciplined, which makes him dangerous.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved
Ideals: Optimist, Fighting. Flaws: Insane. Bonds: Immigrant, Rich. Occupation: Herbalist
Voice: Spanish accent
Attributes [hide]
Medium (6'8") Tiefling, Lawful Good (CR 17)
Armor Class 12
Hit Points 125 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon, Giant
Attacks Melee +7 / 5d4+1, Ranged +8 / 5d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 |
Possessions: 1300 pp. Violet garnet (1400 gp). Rhodochrosite (13 gp). Amethyst (70 gp). Rhodochrosite (13 gp). Amethyst (70 gp). Bloodstone (70 gp). Onyx (70 gp). Azurite (13 gp). Tourmaline (70 gp). 1 Medium magic item. 1 Medium magic item.
Makaria Entropy, Female Tiefling [Permalink]
Personal [hide]
Description: She wears very tight pants and wife beaters, though occasionally she sports a green coat. She has a moderate pudge and is not very fit. She has wavy white hair. Her gold eyes lackadaisically let the world flow into them.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She found a children's book about a Tiefling Druid who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She struck the Shoemaker job and began her own company from there.
Motivation: Several ex partners dislike her way of doing things and want revenge; and further expansion of business
Ideals: Disciplined. Flaws: Antagonistic. Bonds: Adventurer, Job, Enemies. Occupation: Shoemaker
Voice: Relaxed voice
Attributes [hide]
Medium (5'2") Tiefling, Lawful Good (CR 17)
Armor Class 10
Hit Points 104 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 19 (+4) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Halfling, Giant
Attacks Melee +8 / 5d4+2, Ranged +6 / 5d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: 1300 pp. Alexandrite (700 gp). Black star sapphire (1100 gp). Chrysoberyl (80 gp). Red garnet (80 gp). Malachite (10 gp). Obsidian (10 gp). Citrine (20 gp). Red-brown spinel (80 gp). Blue-white diamond (3000 gp). Aquamarine (700 gp). Rose (20 gp). Freshwater pearl (10 gp). Carnelian (20 gp). Black star sapphire (1100 gp). Red garnet (80 gp). Deep blue spinel (700 gp). Jade (80 gp). Golden yellow topaz (700 gp). White pearl (80 gp).
Anakis Pride, Female Tiefling [Permalink]
Personal [hide]
Description: She wears professional attire. Her silver hair is slicked back into a classic pompadour. Her fair skin shows little sign of her aristocratic breeding.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Anakis lived on a farm with her father, near the main road leading to a nearby town. She took every job she could get her hands on, but the opportunities for Tieflings in the east were limited. She has since lost track of the people in her past.
Motivation: She's repulsed by the PC; and her relatives are trying to arrange a marriage
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Family, Immigrant. Occupation: Dyer
Voice: Sleepy voice
Attributes [hide]
Medium (6'1") Tiefling, Lawful Good (CR 15)
Armor Class 11
Hit Points 103 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 18 (+4) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Aquan, Giant, Dwarven, Gnome
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 400 pp. Star ruby (900 gp). Star rose quartz (80 gp). White opal (900 gp). Obsidian (5 gp).
Adrik Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: He wears dull brown sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case. His skin is fair and his fingers are delicate and long. His hair is short and brown. His half smiles and blue eyes are beguiling and draw you in.
Personality: Eccentric and domineering, Adrik will drive conversation. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born to a pair of adventurers, Adrik grew up listening to his father's many stories. Adrik liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now travels the world, in search of power and loot.
Motivation: Someone believes him a fraud; and he desires power and/or immortality
Ideals: Extrovert. Bonds: Attractive, Adventurer, Nature, Enemies. Occupation: Dilettante
Voice: Mousy voice
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 18)
Armor Class 13
Hit Points 133 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 16 (+3) | 8 (-1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 5d6-1, Ranged +9 / 5d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 1200 pp. Blue sapphire (1500 gp). Violet garnet (1300 gp). Black pearl (1300 gp). Golden yellow topaz (1300 gp). Obsidian (5 gp). Rose (80 gp). Emerald (1500 gp). Banded agate (5 gp). Coral (80 gp). Star ruby (1500 gp). Aquamarine (1300 gp). Black star sapphire (1500 gp). Chrysoprase (80 gp). Rose (80 gp). Hematite (5 gp). Rhodochrosite (5 gp). Peridot (80 gp). Jacinth (5000 gp). Chalcedony (80 gp). Onyx (80 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!