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Advanced [show]


Kite In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is physically well-built. His fur is gray and very short. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is harsh and unforgiving.

History: He got into the Dyer business at a young age. He found a children's book about a Tabaxi Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He ran away from his former home and has been making his living as a Dyer for the past few years.

Motivation: He is greedy; and meet up once more with his childhood friend

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Job, Adventurer, Rich. Occupation: Dyer

Voice: Aggressive tone

Attributes [hide]

Kite In the Storm, Male Tabaxi Druid 15
Medium (5'4") Tabaxi, Lawful Good (CR 15)
Armor Class 11
Hit Points 92 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)12 (+1) 16 (+3)15 (+2)
Skills Nature +6, Religion +6
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day166555443

Possessions: 600 pp.


Social Check DCs


Joser Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: This southern man wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His clothes are grease stained in places. He has wavy silver hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in the south his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the south, certain he would find work there.

Motivation: He's repulsed by the PC.

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Herbalist

Voice: Sounds elderly

Attributes [hide]

Joser Deephollow, Male Halfling Druid 16
Small (3'2") Halfling, Lawful Good (CR 16)
Armor Class 13
Hit Points 124 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 14 (+2)18 (+4) 11 (+0)10 (+0)
Skills Religion +9, Survival +5
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Auran, Aquan, Terran
Attacks Melee +3 / 4d10-2, Ranged +7 / 4d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365

Possessions: 9000 gp. Jet (90 gp). Deep blue spinel (1000 gp). Deep blue spinel (1000 gp). Tourmaline (90 gp). Carnelian (70 gp). Jacinth (3000 gp). Clear bright green emerald (3000 gp). Jade (90 gp). Eye agate (11 gp). Rhodochrosite (11 gp). Pink diamond (3000 gp). Black star sapphire (1100 gp). Deep blue spinel (1000 gp). Moss agate (11 gp). Moonstone (70 gp). Golden yellow topaz (1000 gp). Amethyst (90 gp). Deep blue spinel (1000 gp). Moss agate (11 gp). Banded agate (11 gp). Violet garnet (1000 gp). Star ruby (1100 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Lewis Dalton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears tight fighting clothing, which leaves very little to the imagination. He wears his black hair down. His eyes are a pleasant amber.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is harsh and unforgiving.

History: Born to a poor family in the city he treasured whatever gifts he got. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Poor, In love. Occupation: Sculptor

Voice: Breathy voice

Attributes [hide]

Lewis Dalton, Male Human Druid 16
Medium (5'2") Human, Lawful Good (CR 16)
Armor Class 10
Hit Points 105 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)11 (+0) 17 (+3)12 (+1)
Skills Medicine +8, Persuasion +6
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 4d10+1, Ranged +5 / 4d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1665554433

Possessions: 10000 gp. Solid gold idol (1000 gp). Eyepatch with mock eye of sapphire and moonstone (1300 gp). Black velvet mask with numerous citrines (60 gp). Carved bone or ivory statuette (60 gp). Fire opal pendant on a fine gold chain (1300 gp). Embroidered and bejeweled glove (1000 gp). Jeweled electrum ring (3000 gp). A necklace of small pink pearls (5000 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Silver comb with moonstones (400 gp). Golden circlet with four aquamarines (5000 gp). Old masterpiece painting (1300 gp). Silver chalice with lapis lazuli gems (60 gp). 1 Medium magic item.


Social Check DCs


Oriel Kendall, Female Human [Permalink]

Personal [hide]

Description: 5'9" and muscular, this eastern woman wears a tight fitting grey shirt and pants. She wears her red hair down. Her amber eyes peer out from beneath her deerstalker grey hat.

Personality: She is witty, but her monotone delivery comes off as unnerving She is lazy and tries to find solutions quickly.

History: Oriel was born into a poor family. Growing up, she dreamt of becoming a Druid, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Druid in service of a powerful lord somewhere. She found a children's book about a Human Druid who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She desires power and/or immortality.

Ideals: Athletic, Joker. Flaws: Lazy. Bonds: Poor, Adventurer. Occupation: Assassin

Voice: Low and grunting

Attributes [hide]

Oriel Kendall, Female Human Druid 15
Medium (5'9") Human, Lawful Good (CR 15)
Armor Class 13
Hit Points 96 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)13 (+1) 14 (+2)13 (+1)
Skills Investigation +6, Survival +7
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565554

Possessions: 6000 gp. Chalcedony (30 gp). Tourmaline (90 gp). Zircon (30 gp). Smoky quartz (30 gp). White pearl (90 gp). Amber (90 gp). Golden yellow topaz (700 gp). 1 Medium magic item.


Social Check DCs


Quick Of Snakes, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears long strands of aquamarine and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She carries with her a set of whips on her belt, each one with a aquamarine on the hilt. Her black fur is drawn into a tight pony tail with a cross scrunchie. She wears a mask on her face.

Personality: She loves telling others what to do and how they should feel about things. She has a small toy that she constantly fidgets with.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She struck it rich when she found rare goods in large quantities. She now mingles about in high society.

Motivation: She has money and likes to spend it.

Ideals: Fighting, Opinionated. Flaws: Insane, Addict. Bonds: Rich. Occupation: Slave Trader

Voice: Loud with bravado

Attributes [hide]

Quick Of Snakes, Female Tabaxi Druid 15
Medium (5'2") Tabaxi, Lawful Good (CR 15)
Armor Class 11
Hit Points 53 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)9 (-1) 18 (+4)13 (+1)
Skills Athletics +4, Religion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 4d8-1, Ranged +6 / 4d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day17655544321

Possessions: 5000 gp. Pink pearl (160 gp). Alexandrite (200 gp). Silver pearl (160 gp). Blue quartz (8 gp). Red garnet (160 gp). Iolite (40 gp). Tourmaline (160 gp). Silver pearl (160 gp). Onyx (40 gp). 1 Medium magic item.


Social Check DCs


Nim Floshem, Male Elf [Permalink]

Personal [hide]

Description: He tends to wear a large tan jacket. He has relatively light skin and is very physically imposing due to his abundance of muscles. His tied-back hair is chestnut. He has a dull look in his hazel eyes.

Personality: He is fixated on the number 21. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends.

Ideals: Gifted. Flaws: Insane, Impulsive. Bonds: Adventurer. Occupation: Tanner

Voice: Prounounces S like Z

Attributes [hide]

Nim Floshem, Male Elf Druid 15
Medium (5'5") Elf, Lawful Good (CR 15)
Armor Class 12
Hit Points 103 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)14 (+2) 11 (+0)14 (+2)
Skills Intimidation +7, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Auran, Ignan
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365

Possessions: 1100 pp. Brass mug with jade inlays (200 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (10 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (10 gp). 1 Medium magic item.


Social Check DCs


Robert Hartford, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a brown handlebar mustache and slicked back brown hair. He is very pretty but has cold, dead eyes.

Personality: Abrasive and pushy, he has a hard time making friends. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a pair of adventurers, Robert grew up listening to his father's many stories. Through the years after Robert was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Robert's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Robert and his spouse have recently divorced.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and he is currently in port desperately looking for someone to get him out

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Slave. Occupation: Soapmaker

Voice: Soft and melodious

Attributes [hide]

Robert Hartford, Male Human Druid 15
Medium (6'0") Human, Lawful Good (CR 15)
Armor Class 10
Hit Points 99 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)9 (-1) 13 (+1)14 (+2)
Skills Nature +4, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146555

Possessions: 1000 gp. Moss agate (5 gp). Rose (30 gp). Rhodochrosite (5 gp). Eye agate (5 gp). Moss agate (5 gp). Alexandrite (1100 gp). Bloodstone (30 gp). Smoky quartz (30 gp). Onyx (30 gp). Red garnet (80 gp). Aquamarine (1100 gp). Blue quartz (5 gp). Amber (80 gp). Deep blue spinel (1100 gp). Aquamarine (1100 gp). Sardonyx (30 gp). 1 Medium magic item.


Social Check DCs

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