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NPC Generator

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Advanced [show]


Diesa Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is generally shirtless and showing off her tattooed chest. She keeps her long brown hair kept up in a rat tail. Her gray eyes are slightly larger than normal.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She invites people to come help in her community garden.

History: Born in the south to a Carpenter, Diesa learned a great deal about her mother's area of expertise. Her homeland was ravaged by war and she spent much of her life rebuilding it. After a long history of fighting, Diesa and her spouse have recently divorced.

Motivation: Balancing her hectic life and new Carpenter responsibilities is difficult; and sabotage a competitor

Ideals: Philantrophist. Flaws: Antagonistic, PTSD. Bonds: Job. Occupation: Carpenter

Voice: Australian accent

Attributes [hide]

Diesa Glanhig, Female Dwarf Druid 16
Medium (4'1") Dwarf, Lawful Good (CR 16)
Armor Class 7
Hit Points 135 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)4 (-3) 17 (+3)18 (+4) 12 (+1)12 (+1)
Skills Arcana +9, Medicine +6
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Aquan, Terran, Goblin
Attacks Melee +7 / 4d10+2, Ranged +2 / 4d10-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14655

Possessions: 400 pp.


Social Check DCs


Dell Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: This light-skinned female wears bulky red painted plate armor. She is tall, broad shouldered and powerfully built. Her tied-back hair is brown. Her brown eyes dart around the room hyper actively observing anyone and anything.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is afraid of women and trembles around them

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She took every job she could get her hands on, but the opportunities for Halflings in the south were limited. She moves from town to town, unable to find a place to settle.

Motivation: An old rival family wants her found; and her spouse's relatives view her with great suspicion

Flaws: Shy, Mundane. Bonds: Immigrant, Family. Occupation: Beggar

Voice: Low range voice

Attributes [hide]

Dell Warmwater, Female Halfling Druid 16
Small (3'2") Halfling, Lawful Good (CR 16)
Armor Class 12
Hit Points 83 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)10 (+0) 13 (+1)12 (+1)
Skills Perception +6, Performance +6
Senses Passive Perception 16
Languages Common, Halfling
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146555

Possessions: 11000 gp. Violet garnet (200 gp). Emerald (900 gp). Aquamarine (200 gp). Red garnet (130 gp).


Social Check DCs


Hugh Clare, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. With bright golden hair and a scraggly beard. His eyes are amber and he is always smoking a pipe.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Hugh took refuge in the ruined castle and found the beat up greatsword and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to have a good time and be beloved.

Flaws: Disease, Antagonistic. Bonds: Attractive, Mentor, Nature. Occupation: Locksmith

Voice: Speaks with a cold

Attributes [hide]

Hugh Clare, Male Human Druid 15
Medium (6'2") Human, Lawful Good (CR 15)
Armor Class 11
Hit Points 118 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)11 (+0) 15 (+2)13 (+1)
Skills Insight +7, Performance +6
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655544

Possessions: 6000 gp. Rock crystal (30 gp). Chalcedony (30 gp). Eye agate (7 gp). Iolite (30 gp). Star rose quartz (30 gp). Tiger eye turquoise (7 gp). Deep green spinel (80 gp). Black pearl (900 gp). Violet garnet (900 gp). Zircon (30 gp). Moonstone (30 gp). Malachite (7 gp). Chalcedony (30 gp). Malachite (7 gp). Amber (80 gp). Aquamarine (900 gp). Banded agate (7 gp). 1 Medium magic item.


Social Check DCs


Elizabeth LaCava, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She dresses well, wearing yellow shirts, loose pants, and blazers most of the time. She wears her chestnut hair up. Her brown eyes dart from person to person.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is afraid of women and trembles around them

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Over the years she perfected her riding and shooting skills. She used her abilities to travel the world and help people.

Motivation: She is currently in port desperately looking for someone to get her out.

Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Slave, Nature. Occupation: Body Guard

Voice: Sore throat, cough

Attributes [hide]

Elizabeth LaCava, Female Half-Elf Druid 15
Medium (5'8") Half-Elf, Lawful Good (CR 15)
Armor Class 9
Hit Points 98 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)9 (-1) 9 (-1)13 (+1)
Skills Nature +4, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +4 / 4d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 1200 pp. Rhodochrosite (7 gp). Alexandrite (200 gp). Alexandrite (200 gp). Star ruby (600 gp). 1 Medium magic item.


Social Check DCs


Thervan Rothenel, Male Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears clothing that is held on in multiple layers but all of it is in poor condition. He wears a broad hat to cover his moderate length blonde hair. His eyes are brown.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He misses his home and complains about the freezing weather, even in summer.

History: He was born blind and as such lacked many opportunities for work. He took every job he could get his hands on, but the opportunities for Elves in the south were limited. After a long history of fighting, Thervan and his spouse have recently divorced.

Motivation: To prove his worth to the world; and he's repulsed by the pc

Flaws: Antagonistic, Disease. Bonds: Poor, Attractive, Immigrant. Occupation: Bather

Voice: Laughs frequently while speaking

Attributes [hide]

Thervan Rothenel, Male Elf Druid 15
Medium (5'3") Elf, Lawful Good (CR 15)
Armor Class 12
Hit Points 96 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)17 (+3) 14 (+2)14 (+2)
Skills Animal Handling +7, Persuasion +7
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Abyssal, Giant
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565554

Possessions: 3000 gp. 1 Medium magic item.


Social Check DCs


Thervan Aloro, Male Elf [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is cut close to his head. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Born in a small village he learned the ways of the warrior from his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Thervan was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Someone believes him a fraud.

Ideals: Disciplined, Fighting. Bonds: Attractive, Enemies. Occupation: Shoemaker

Voice: Squeaky

Attributes [hide]

Thervan Aloro, Male Elf Druid 15
Medium (5'5") Elf, Lawful Good (CR 15)
Armor Class 12
Hit Points 71 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)17 (+3) 14 (+2)14 (+2)
Skills Intimidation +7, Persuasion +7
Senses Passive Perception 12
Languages Common, Elven, Ignan, Auran, Gnoll
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565554

Possessions: 2000 gp. Eye agate (10 gp). Lapis lazuli (10 gp). Hematite (10 gp). Eye agate (10 gp). 1 Minor magic item.


Social Check DCs


Morkral Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a fancy brown suit. His chestnut hair is cut jaggedly and amateurishly. He has amber eyes and a brown hat with a black feather.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mason arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. Since then, he has sought to make the best of life.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Philantrophist, Optimist. Flaws: Impulsive. Bonds: Attractive, Rich, Adventurer. Occupation: Mason

Voice: Rolls R's

Attributes [hide]

Morkral Dankil, Male Dwarf Druid 18
Medium (4'4") Dwarf, Lawful Good (CR 18)
Armor Class 8
Hit Points 113 (18d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 14 (+2)11 (+0) 17 (+3)10 (+0)
Skills Athletics +7, Stealth +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +7 / 5d6+1, Ranged +4 / 5d6-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1765555443

Possessions: 12000 gp. Obsidian (13 gp). Alexandrite (300 gp). Peridot (30 gp). Black star sapphire (1400 gp). Red-brown spinel (140 gp). Blue quartz (13 gp). Deep blue spinel (300 gp). Malachite (13 gp). White pearl (140 gp). Tourmaline (140 gp). Tiger eye turquoise (13 gp). Rock crystal (30 gp). Deep blue spinel (300 gp). Silver pearl (140 gp). Red garnet (140 gp). Red spinel (140 gp). Blue quartz (13 gp). Lapis lazuli (13 gp). Malachite (13 gp). Tiger eye turquoise (13 gp). Black star sapphire (1400 gp). Tourmaline (140 gp). Golden yellow topaz (300 gp). Aquamarine (300 gp). Freshwater pearl (13 gp). Blue star sapphire (1400 gp). Onyx (30 gp).


Social Check DCs

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