Andram Bedlam, Male Tiefling [Permalink]
Personal [hide]
Description: He wears bulky green painted plate armor. He has a moderate pudge and is not very fit. His dark red hair is lengthy and is close to two feet long. He has a dull look in his silver eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Locksmith arts, while his mother instructed him in etiquette, music and courtly manner. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was always very intelligent and has formed a secret society of freemasons.
Motivation: To share knowledge with the world; and he has money and likes to spend it
Ideals: Fighting, Gifted, Logical. Flaws: Secretive. Bonds: Rich. Occupation: Locksmith
Voice: French accent
Attributes [hide]
Medium (5'10") Tiefling, Lawful Good (CR 19)
Armor Class 10
Hit Points 126 (19d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Gnome
Attacks Melee +8 / 5d8+2, Ranged +6 / 5d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 5 |
Possessions: 10000 gp. Bloodstone (70 gp). Silver pearl (90 gp). Banded agate (5 gp). Blue sapphire (500 gp). Violet garnet (500 gp). Banded agate (5 gp). Star rose quartz (70 gp). Chrysoberyl (90 gp). Lapis lazuli (5 gp). Star rose quartz (70 gp). Chalcedony (70 gp). Eye agate (5 gp). Aquamarine (500 gp). Obsidian (5 gp). Amber (90 gp). Jet (90 gp). Rose (70 gp). Carnelian (70 gp). Deep blue spinel (500 gp). Smoky quartz (70 gp). Star ruby (500 gp). Red garnet (90 gp). White pearl (90 gp). Deep blue spinel (500 gp). Iolite (70 gp). White pearl (90 gp). Golden yellow topaz (500 gp). Malachite (5 gp). Malachite (5 gp). Jade (90 gp). 1 Major magic item.
Emma Gracey, Female Human [Permalink]
Personal [hide]
Description: This woman stands a little under 5'8" and is a bit bulky. She is very muscular particularly in the legs. She wears a grey shirt with thin red vertical stripes and black pants. Her golden hair is still thick. Her eyes are a pleasant gray.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She does not believe in violence as a means to an end. She is a dedicated Blacksmith but believes her peers are too gung-ho.
History: Gifted from a young age, Emma studied abroad. Brilliant and gifted she never wanted to apply herself. She was granted martial powers by her dying brother.
Motivation: Find a way to reverse the transformation of her brother; and to reunite with her absent mother
Ideals: Pacifist, Gifted. Flaws: Antagonistic. Bonds: Family. Occupation: Blacksmith
Voice: Strong lisp
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 16)
Armor Class 9
Hit Points 85 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 12 (+1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +5 / 4d10+0, Ranged +4 / 4d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 11000 gp. Rhodochrosite (16 gp). Violet garnet (1600 gp). Smoky quartz (50 gp). Chalcedony (50 gp). Sard (50 gp). Deep blue spinel (1600 gp). Zircon (50 gp). Citrine (50 gp). Zircon (50 gp). Malachite (16 gp). Red-brown spinel (130 gp). Lapis lazuli (16 gp). Coral (130 gp). Aquamarine (1600 gp). Violet garnet (1600 gp). Golden yellow topaz (1600 gp). Emerald (1500 gp). Azurite (16 gp). Red garnet (130 gp). Bloodstone (50 gp). Deep blue spinel (1600 gp). Zircon (50 gp). Moonstone (50 gp). 1 Medium magic item.
Althaea Ilphelkiir, Female Elf [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She wears her white hair down. She has several tiny emerald earrings on each ear.
Personality: A skeptical and narcissistic woman, Althaea's first love is herself. Her second love is also herself. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Herbalist arts, while her mother instructed her in etiquette, music and courtly manner. Her father had invested heavily in several trade routes and wanted her to inherit them. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Althaea fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Nothing but the best is good enough for her; and she doesn't get along with people that don't share her tastes
Ideals: Fighting, Athletic, Impeccable. Flaws: Impulsive. Bonds: Rich. Occupation: Herbalist
Voice: Soft and melodious
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 15)
Armor Class 11
Hit Points 95 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Undercommon
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 300 pp. A pair of silk slippers encrusted with tiny pearls. (50 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Large well-done wool tapestry (300 gp). Brass mug with jade inlays (300 gp). A small bag of saffron. (20 gp). Brass mug with jade inlays (300 gp). Silver comb with moonstones (700 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). Embroidered and bejeweled glove (2000 gp). Cloth of gold vestments (50 gp). Brass mug with jade inlays (300 gp). Large well-done wool tapestry (300 gp). Brass mug with jade inlays (300 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Cask Of Ivory, Female Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a pastel top hat and pastel clothes. She has done her best to style her cinnamon fur to look like a famous performer. Her blue eyes dart from person to person.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Flattery will make her almost putty in your hands.
History: Born to a Fisher, her mother struggled to pay the bills. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has since lost track of the people in her past.
Motivation: She feels threatened by others; and expand her business
Flaws: Selfish, Fearful. Bonds: Family, Poor, Job. Occupation: Map Maker
Voice: Dark and ominous
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Good (CR 15)
Armor Class 14
Hit Points 99 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 12 (+1) | 17 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Aquan, Sylvan, Gnoll
Attacks Melee +7 / 4d8+2, Ranged +9 / 4d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 1000 gp. Aquamarine (1300 gp). Sardonyx (40 gp). Black pearl (1300 gp). Moss agate (16 gp). Red spinel (60 gp). Fire opal (1600 gp). Blue quartz (16 gp). Smoky quartz (40 gp). Sardonyx (40 gp). Moonstone (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Randal Melancon, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears dull grey sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case. His head has been shaved. His brown unseeing eyes seem to look past you.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born on a small isolated farm. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Adventurer work with an outfit from a few towns over. Adventurer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Job, Nature. Occupation: Adventurer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 15)
Armor Class 11
Hit Points 102 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: 2000 gp. Rock crystal (30 gp). Eye agate (11 gp). Aquamarine (1000 gp). Violet garnet (1000 gp). Blue quartz (11 gp). Red garnet (130 gp). Red spinel (130 gp). Fiery yellow corundum (900 gp). Violet garnet (1000 gp). Amethyst (130 gp). Aquamarine (1000 gp). Deep blue spinel (1000 gp).
Tomph Berkeley, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears bulky black painted plate armor. Her hair is greying and her face has many wrinkles. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She feeds upon the attention of others.
History: She was born several months after her father was called into army service. Her father was a soldier and died while she was still young. Tomph was left her father's suit of armor and trained in its use and care. Since then, she has sought to make the best of life.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Athletic, Optimist. Flaws: Insane. Bonds: Attractive, Military. Occupation: Unemployed
Voice: Old thin voice
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Good (CR 17)
Armor Class 11
Hit Points 109 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Dwarven
Attacks Melee +9 / 5d4+3, Ranged +7 / 5d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 4 |
Possessions: 6000 gp. Tiger eye turquoise (7 gp). Star ruby (1500 gp). Aquamarine (1600 gp). Peridot (40 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Nuraval Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears brown leather gloves, a brown jacket, and tight pants. He sports a long auburn beard, and similarly colored long hair. His face is scarred and worn.
Personality: He speaks before he thinks and is too direct. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He served in the navy to pay for his family's outstanding loans. Nuraval was born on a far western desert where he grew up under the tutelage of his father, an expert Knight. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world; and he wants nothing more than to rejoin the army
Ideals: Logical. Flaws: Ugly, Impulsive. Bonds: Military, Immigrant. Occupation: Knight
Voice: Cold and demanding tone
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 16)
Armor Class 11
Hit Points 127 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 900 pp. Gold and topaz bottle stopper cork (1600 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Gold and topaz bottle stopper cork (1600 gp).
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Their contribution stands as a beacon of hope for all adventurers!
