River Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is wearing a long, pastel, dusty cloak. She wears her black fur down. Her eyes are green.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is a font of random trivia from the lore and stories she has discovered
History: She was born in the west. She moved from fad to fad and when she turned 15 she discovered dancing. She has achieved small success as a Courier.
Motivation: Her spouse's relatives view her with great suspicion; and to unite with her brother
Ideals: Passionate, Logical, Artistic. Bonds: Immigrant, Job, Family. Occupation: Courier
Voice: Australian accent
Attributes [hide]
Medium (4'11") Tabaxi, Lawful Good (CR 15)
Armor Class 10
Hit Points 69 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 17 (+3) | 13 (+1) | 4 (-3) |
Senses Passive Perception 16
Languages Common, Aquan, Gnome, Gnoll
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 500 pp. Blue sapphire (1500 gp). Red-brown spinel (80 gp). Emerald (1500 gp). Red-brown spinel (80 gp). Eye agate (7 gp). Eye agate (7 gp). Pink pearl (80 gp). Rose (70 gp). Red spinel (80 gp). Jet (80 gp). Onyx (70 gp). Golden yellow topaz (200 gp). Citrine (70 gp). Bloodstone (70 gp). Rhodochrosite (7 gp).
Gormogord Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: He wears tattered old clothes. His brown hair is slicked back into a classic pompadour. He wears an eyepatch.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was raised in a mountains tribe. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Gifted, Opinionated. Flaws: Ugly. Bonds: Nature, Religious. Occupation: Stableman
Voice: Pirate accent
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 15)
Armor Class 15
Hit Points 118 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 18 (+4) | 16 (+3) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Elven, Aquan
Attacks Melee +3 / 4d8-2, Ranged +9 / 4d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 400 pp. Embroidered and bejeweled glove (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). 1 Medium magic item.
Rezena Chumbyxirinnish, Female Dragonborn [Permalink]
Personal [hide]
Description: She is scrawny and has patchy rusty crest. She prefers to wear flannel. She has a hunchback. Her rusty crest has been sun bleached extensively. Her red eyes dart around the room hyper actively observing anyone and anything.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is afraid of women and trembles around them
History: Rezena was raised in a hard working conservative environment. Cursed with a spirit at a very young age, Rezena has worked very hard to control her curse. She struck the Fisher job and began her own company from there.
Motivation: Expand her business; and sabotage a competitor
Ideals: Optimist. Flaws: Ugly, Shy, Disease. Bonds: Job. Occupation: Fisher
Voice: Booming voice
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 15)
Armor Class 12
Hit Points 49 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 8 (-1) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 6000 gp. A roughly beaten golden orb (150 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Large well-done wool tapestry (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Brass mug with jade inlays (500 gp). Embroidered and bejeweled glove (2000 gp). Cloth of gold vestments (150 gp). Brass mug with jade inlays (500 gp). Large well-done wool tapestry (500 gp). A roughly beaten golden orb (150 gp). Brass mug with jade inlays (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Fire opal pendant on a fine gold chain (2000 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). Brass mug with jade inlays (500 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Medium magic item.
Guy Vance, Male Human [Permalink]
Personal [hide]
Description: He wears dull grey sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greatsword, just in case. His skin is fair and his fingers are delicate and long. His blonde hair is heavily combed to the left. His skin is flawless and his violet eyes scan people very quickly.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the north; and money/treasure
Ideals: Joker, Entrepeneur. Bonds: Attractive, Military. Occupation: Herbalist
Voice: Raspy
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 17)
Armor Class 13
Hit Points 116 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +6 / 5d4+0, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: Lapis lazuli (8 gp). Brown-green garnet (90 gp). Peridot (80 gp). Obsidian (8 gp). Violet garnet (1100 gp). Pink pearl (90 gp). Black pearl (1100 gp). Violet garnet (1100 gp). Zircon (80 gp). Onyx (80 gp). Red garnet (90 gp). Emerald (700 gp). 1 Medium magic item.
Emmeline Jethro, Female Half-Elf [Permalink]
Personal [hide]
Description: This northern woman likes to wear ponchos typically of a light yellow in addition to tight pants. Her clothes are grease stained in places. Her red hair is slicked back into a classic pompadour. Her eyes are gray and she is always smoking a pipe.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Raised by wardens she was only a novice when brigands swooped upon their monastery and killed most of the order. There was a wharf not far from home where she often wandered off to fish. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Several ex partners dislike her way of doing things and want revenge; and revenge
Flaws: Shy. Bonds: Poor, Immigrant, Enemies, Religious, Nature. Occupation: Brewer
Voice: Hollow voice
Attributes [hide]
Medium (4'8") Half-Elf, Lawful Good (CR 15)
Armor Class 11
Hit Points 121 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: Moonstone (70 gp). Alexandrite (600 gp). Moss agate (11 gp). Aquamarine (600 gp). White pearl (70 gp). Freshwater pearl (11 gp). Obsidian (11 gp). Jasper (70 gp). Malachite (11 gp).
Millicent Hartford, Female Human [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears baggy brown pantaloons and a black scarf. Her silver hair is wavy and long. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was born a particularly ugly child, much to the horror of her parents. She was taken from her home at a very young age. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with her childhood friend
Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Adventurer, Slave. Occupation: Doctor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 17)
Armor Class 13
Hit Points 80 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 18 (+4) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Goblin, Ignan, Terran, Sylvan
Attacks Melee +7 / 5d4+1, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 4 |
Possessions: 8000 gp. Sapphire pendant on gold chain (700 gp). Old masterpiece painting (2100 gp). Large well-done wool tapestry (300 gp). Brass mug with jade inlays (300 gp). Large well-done wool tapestry (300 gp). A large tome filled with over one hundred recipes written by a former royal chef. (50 gp).
Adrik Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 4'2", this man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a small bristly mustache and wavy auburn hair. His otherwise smooth face is marked with small tiny scars.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born the only child of a wealthy merchant. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality
Ideals: Joker, Entrepeneur. Flaws: Selfish. Bonds: Adventurer, Religious. Occupation: Bricklayer
Voice: Jamaican accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 15)
Armor Class 10
Hit Points 109 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 16 (+3) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven, Sylvan, Giant, Aquan
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: 4000 gp. Obsidian (6 gp). Jasper (70 gp). Malachite (6 gp). Black pearl (1300 gp). Moss agate (6 gp). Golden yellow topaz (1300 gp). Jade (90 gp). Coral (90 gp). Malachite (6 gp).
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Their contribution stands as a beacon of hope for all adventurers!
