Saphara Xephyrbahnor, Female Dragonborn [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across her face, she dresses like a well dressed Doctor does. Her crest is black and curly. Her eyes are likewise red. Her teeth are white and perfect.
Personality: She is business-like. She takes instructions and follows them to the letter. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: She got into the Doctor business at a young age. She made a point of taking high paying jobs and getting most of it up front. She has achieved small success as a Doctor.
Motivation: Wants a kiss; and balancing her hectic life and new doctor responsibilities is difficult
Ideals: Professionalism. Bonds: Job, Attractive, Has a crush, Adventurer. Occupation: Doctor
Voice: Scratchy, weak
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 16)
Armor Class 9
Hit Points 107 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 14 (+2) | 7 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 4d10+1, Ranged +4 / 4d10-1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 12000 gp. Red-brown spinel (70 gp). Jasper (30 gp). Rock crystal (30 gp). Amethyst (70 gp). Silver pearl (70 gp). Smoky quartz (30 gp). Banded agate (4 gp). Pink pearl (70 gp). Smoky quartz (30 gp). Amethyst (70 gp). Alexandrite (500 gp). Peridot (30 gp). Lapis lazuli (4 gp). Sard (30 gp). Sard (30 gp). Black pearl (500 gp). Aquamarine (500 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Caelynn Yaeldrin, Female Elf [Permalink]
Personal [hide]
Description: She is a mite stocky and is typically in her Junk Dealer uniform. With wild red hair. She has green eyes and a blue hat with a brown feather.
Personality: She is witty, but her monotone delivery comes off as unnerving She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Born in the south to a Junk Dealer, Caelynn learned a great deal about her mother's area of expertise. Her childhood dream was to be a Farmer, but she was a colossal failure. She inherited the family business which she has now maintained for 11 years.
Motivation: Her spouse's relatives view her with great suspicion; and balancing her hectic life and new junk dealer responsibilities is difficult
Ideals: Joker. Bonds: Job, Family. Occupation: Junk Dealer
Voice: Timid voice
Attributes [hide]
Medium (5'1") Elf, Lawful Good (CR 15)
Armor Class 12
Hit Points 46 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 9 (-1) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Sylvan
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 7000 gp. Eyepatch with mock eye of sapphire and moonstone (800 gp). Large well-done wool tapestry (500 gp). Silver comb with moonstones (400 gp). Jeweled anklet (1000 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Silver ewer (100 gp). Gold dragon comb with red garnet eye (1100 gp). 1 Medium magic item.
Pyntle Miggledy, Female Gnome [Permalink]
Personal [hide]
Description: She wears a blue shirt with thin tan vertical stripes and green pants, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'2" when asserting herself. She has done her best to style her blonde hair to look like a famous performer. Her skin is flawless and her gray eyes scan people very quickly.
Personality: She is very quiet and rarely speaks above a whisper. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. In her 17th year, her parents were killed by a giants raid, leaving Pyntle alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Many giants want her driven away.
Flaws: Shy, Forgetful. Bonds: Attractive, Religious, Enemies. Occupation: Carpenter
Voice: Old thin voice
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 15)
Armor Class 11
Hit Points 89 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 17 (+3) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Infernal, Undercommon, Druidic
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: 1000 gp.
Sun Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: This western woman is dressed in a clean pastel cloak covering her clean studded leather. Her clothes are grease stained in places. She has no fur. She has green eyes and a pastel hat with a green feather.
Personality: She is fixated on the number 13. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She enjoys reading and quiet.
History: Born to a poor family in the city she treasured whatever gifts she got. A few years later when the north was not economically sound they moved to her current location. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and she is not mentally stable, and does not behave rationally
Ideals: Logical. Flaws: Ugly, Insane. Bonds: Poor, Immigrant. Occupation: Doctor
Voice: Scandinavian accent
Attributes [hide]
Medium (4'10") Tabaxi, Lawful Good (CR 16)
Armor Class 11
Hit Points 126 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 3 (-4) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 400 pp. Silver-plated steel longsword with jet jewel in hilt (200 gp). Gold and topaz bottle stopper cork (1700 gp). Gold dragon comb with red garnet eye (1700 gp). Solid gold idol (500 gp). Jeweled anklet (1000 gp). Large well-done wool tapestry (500 gp). Gold dragon comb with red garnet eye (1700 gp).
Ozyman Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears a fine chain shirt which he covers with red colored cloaks and clothing. His black hair and beard is wavy and long. His violet eyes are slightly larger than normal.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Ozyman was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Through the years after Ozyman was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Ozyman's father didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist. Flaws: Impulsive, Antagonistic. Bonds: Poor. Occupation: Engraver
Voice: Smoker's lung
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 16)
Armor Class 12
Hit Points 101 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 1200 pp. Chrysoberyl (100 gp). Golden yellow topaz (700 gp). Carnelian (40 gp). Violet garnet (700 gp). Eye agate (6 gp). Black opal (1000 gp). 1 Minor magic item. 1 Minor magic item.
Tippletoe Bafflestone, Female Gnome [Permalink]
Personal [hide]
Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady, and carries maces. Her white hair is matted, messy, and big. She tend to wears goggles to shield her eyes.
Personality: Tippletoe wants to be seen as a stoic, levelheaded, noble Druid, so she tries to act the part. She does a good job, for the most part... She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tippletoe fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She has money and likes to spend it.
Ideals: Fighting, Disciplined, Justice. Flaws: Ugly. Bonds: Rich. Occupation: Miner
Voice: Eastern European accent
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 16)
Armor Class 15
Hit Points 83 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 13 (+1) | 11 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +6 / 4d10+1, Ranged +9 / 4d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 5000 gp. Malachite (14 gp). Coral (70 gp). Moss agate (14 gp). Carnelian (30 gp). Deep green spinel (70 gp). Red spinel (70 gp). Obsidian (14 gp). Chrysoprase (30 gp). Zircon (30 gp). Jade (70 gp). Bloodstone (30 gp). Golden pearl (70 gp). Rock crystal (30 gp). Rock crystal (30 gp). Azurite (14 gp). Banded agate (14 gp). Chalcedony (30 gp). Black star sapphire (400 gp). Rich purple corundum (400 gp). Silver pearl (70 gp). Black star sapphire (400 gp). Emerald (400 gp). Deep green spinel (70 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Taklinn Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: With violet face paint in a stripe pattern across his face, he wears just a grey suit. His golden hair is drawn into a tight pony tail with a card scrunchie. He has several tiny opal earrings on each ear.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He enjoys reading and quiet.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Taklinn was born on a far northern desert where he grew up under the tutelage of his mother, an expert Carter. He now spends his time doing works of charity.
Motivation: He has money and likes to spend it; and he's repulsed by the pc
Ideals: Logical, Philantrophist. Flaws: Antagonistic. Bonds: Rich, Immigrant. Occupation: Carter
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 17)
Armor Class 11
Hit Points 133 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 17 (+3) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +9 / 5d4+3, Ranged +7 / 5d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 |
Possessions: 400 pp. Smoky quartz (20 gp). Deep green spinel (60 gp). Aquamarine (800 gp). Freshwater pearl (7 gp). Red garnet (60 gp). Moss agate (7 gp). Black star sapphire (500 gp).
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Their contribution stands as a beacon of hope for all adventurers!