Erky Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears blue trousers with white and tan striped suspenders. He wears various colorful collared shirts. His black hair is lengthy. His green eyes lackadaisically let the world flow into them.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Erky was born the youngest of three triplets. He was taken as a slave by a traveling circus and forced to perform He was granted martial powers by his dying sister.
Motivation: He desires power and/or immortality; and he is currently in port desperately looking for someone to get him out
Ideals: Optimist, Gifted. Bonds: Slave, Family, Adventurer. Occupation: Bowyer
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 15)
Armor Class 11
Hit Points 126 (15d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 10 (+0) | 16 (+3) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +8 / 4d8+3, Ranged +5 / 4d8+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 600 pp. Black star sapphire (900 gp). Chalcedony (30 gp). White opal (900 gp). Star ruby (900 gp). Iolite (30 gp). Fire opal (900 gp). Tiger eye turquoise (8 gp). Alexandrite (400 gp). Chalcedony (30 gp). Violet garnet (400 gp). Black pearl (400 gp). Obsidian (8 gp). Carnelian (30 gp). 1 Medium magic item.
Cockaby Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a custom-built plate barding that's adorned with tan lining and desert motifs. His brown hair is styled in orderly dreadlocks. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He is irascible and easily irritated. He always tries to repair and not replace. It was this mentality that drove him into the Adventurer business.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His homeland was ravaged by war and he spent much of his life rebuilding it. After a long history of fighting, Cockaby and his spouse have recently divorced.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Persistence, Impeccable. Flaws: Antagonistic, PTSD. Bonds: Military. Occupation: Adventurer
Voice: Scandinavian accent
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 16)
Armor Class 10
Hit Points 138 (16d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 8 (-1) | 18 (+4) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 18
Languages Common, Gnome
Attacks Melee +8 / 4d10+3, Ranged +4 / 4d10-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 10000 gp. Blue sapphire (1300 gp). Aquamarine (1100 gp). Blue sapphire (1300 gp). Onyx (70 gp). Onyx (70 gp). Tourmaline (150 gp). Citrine (70 gp). Obsidian (15 gp). Freshwater pearl (15 gp).
Chad Nibley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a brown shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He wears his brown hair down. His face is covered beneath a completely black helmet.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.
Motivation: He has passion for adventuring and risk.
Ideals: Philantrophist. Flaws: Antagonistic, Impulsive. Bonds: Immigrant. Occupation: Masseuse
Voice: French accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 16)
Armor Class 12
Hit Points 84 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 3000 gp. Emerald (700 gp). Aquamarine (1600 gp). Golden yellow topaz (1600 gp). Lapis lazuli (10 gp).
Astar Sarcasm, Male Tiefling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He wears his white hair up. His eyes are gold and catlike.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He is the product a well kept family trust fund and as such has never really known need. He worked as a nervous Fletcher and found it very stressful. He became a Fletcher soon after.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Ideals: Gifted. Flaws: Ugly. Bonds: Immigrant, Job, Rich. Occupation: Fletcher
Voice: Slurs words
Attributes [hide]
Medium (5'11") Tiefling, Lawful Good (CR 16)
Armor Class 13
Hit Points 82 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 11 (+0) | 9 (-1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 9000 gp. Lapis lazuli (10 gp). Emerald (1300 gp). Star rose quartz (60 gp). Chrysoprase (60 gp). Blue quartz (10 gp). Golden yellow topaz (800 gp). Violet garnet (800 gp). Malachite (10 gp). Sard (60 gp). Star rose quartz (60 gp). Citrine (60 gp). Black star sapphire (1300 gp). Rhodochrosite (10 gp). Silver pearl (50 gp). Hematite (10 gp). Banded agate (10 gp). Alexandrite (800 gp). Silver pearl (50 gp). Tourmaline (50 gp). Fiery yellow corundum (1300 gp). Onyx (60 gp). Sard (60 gp). Silver pearl (50 gp). Red-brown spinel (50 gp).
John Iranapha, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears tight fighting clothing, which leaves very little to the imagination. He has no hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He hates Half-Elves with a passion. As such he is filled with self loathing. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: Born to a poor family in the city he treasured whatever gifts he got. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Someone believes him a fraud; and many brigands want him driven away
Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Poor, Enemies. Occupation: Shoemaker
Voice: Thin and wheezing
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 17)
Armor Class 12
Hit Points 113 (17d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 14 (+2) | 6 (-2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +8 / 5d4+2, Ranged +8 / 5d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 200 pp. A large tome filled with over one hundred recipes written by a former royal chef. (70 gp). A necklace of small pink pearls (2000 gp). Solid gold idol (300 gp). Embroidered silk and velvet mantle with numerous moonstones (1200 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). An abacus with copper, silver and gold markers (70 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Silver comb with moonstones (500 gp). Carved bone or ivory statuette (90 gp). Solid gold idol (300 gp). A small bag of saffron. (90 gp).
Salasar Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a crossbow, but if one is not available he will default to his ceremonial dagger. His green crest is unkempt and raggedy. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: He is very quiet and rarely speaks above a whisper. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Salasar hails from a village terrorized by goblins. When money was particularly tight he was walking through alleys when he overheard a Animal Trainer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Flaws: Ugly, Shy. Bonds: Poor, Enemies. Occupation: Animal Trainer
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 15)
Armor Class 13
Hit Points 105 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 15 (+2) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +8 / 4d8+3, Ranged +8 / 4d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: 5000 gp. 1 Medium magic item.
Audhild Brawnanvil, Female Dwarf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears silk and lounges about seductively. Her hair is silver, silky, and of moderate length. She wears crescent spectacles with a black brim.
Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She is obsessed with finding treasure.
History: She was born on a small isolated farm. Audhild was born on a far western forest where she grew up under the tutelage of her father, an expert Miller. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: To reunite with her old friends; and she has passion for adventuring and risk
Bonds: Attractive, Enemies, Adventurer, Nature, Immigrant. Occupation: Miller
Voice: Rolls R's
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 16)
Armor Class 12
Hit Points 62 (16d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 9 (-1) | 14 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Gnoll
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 |
Possessions: 1100 pp. Red spinel (160 gp). Violet garnet (1500 gp). Star ruby (700 gp). Chrysoberyl (160 gp). Alexandrite (1500 gp). Deep blue spinel (1500 gp). Aquamarine (1500 gp). Jasper (20 gp). Jasper (20 gp). Lapis lazuli (12 gp). Sardonyx (20 gp). Pink diamond (2000 gp). Golden yellow topaz (1500 gp). Violet garnet (1500 gp). Black pearl (1500 gp). Amethyst (160 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
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