Akta Ennui, Female Tiefling [Permalink]
Personal [hide]
Description: She wears many layers of old clothing at all times. Her hair is red and curly. Her eyes are a pleasant black.
Personality: She likes to make people angry or surprised. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born in the west. As a young adult she joined a group advocating for an improvement in Tiefling conditions. After a long history of fighting, Akta and her spouse have recently divorced.
Motivation: She's repulsed by the PC.
Ideals: Joker. Flaws: Ugly, Antagonistic, Racist. Bonds: Poor, Immigrant. Occupation: Tailor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'0") Tiefling, Lawful Good (CR 18)
Armor Class 11
Hit Points 133 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 8 (-1) | 16 (+3) | 20 (+5) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 5d6+0, Ranged +7 / 5d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 |
Possessions: 1800 pp. Pink pearl (110 gp). Iolite (40 gp). Tourmaline (110 gp). Black pearl (900 gp). Tiger eye turquoise (10 gp). Sard (40 gp). Violet garnet (900 gp). Aquamarine (900 gp). Malachite (10 gp). Red garnet (110 gp). 1 Medium magic item. 1 Medium magic item.
Shamash Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a fine chain shirt which he covers with green colored cloaks and clothing. His scarlet crest is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A skeptical and narcissistic man, Shamash's first love is himself. His second love is also himself. He receives visions of the future at random moments
History: Sold as a small child to a wizard, Shamash was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His martial abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.
Motivation: He is not mentally stable, and does not behave rationally; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Gifted. Flaws: Insane. Bonds: Immigrant, Mentor. Occupation: Banker
Voice: Scandinavian accent
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 15)
Armor Class 11
Hit Points 111 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 4000 gp. Black pearl (600 gp). Freshwater pearl (5 gp). Blue star sapphire (800 gp). Eye agate (5 gp). Red spinel (140 gp). Obsidian (5 gp). White pearl (140 gp). Deep green spinel (140 gp). Hematite (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Justin Van Es, Male Half-Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and a wedding ring on his left hand. He has a very tight haircut. His violet eyes peer out from beneath his Stetson violet hat.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born at the edge of vast desert. He was an apprentice working in his mother's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is unsatisfied with his job; and an old rival family wants him found
Ideals: Gifted. Bonds: In love, Job, Nature, Family. Occupation: Interpreter
Voice: Thin and wheezing
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Good (CR 17)
Armor Class 11
Hit Points 70 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 8 (-1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +8 / 5d4+2, Ranged +7 / 5d4+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 4000 gp. Amethyst (50 gp). Freshwater pearl (7 gp). Black pearl (700 gp). Violet garnet (700 gp). Azurite (7 gp). Chrysoberyl (50 gp). Azurite (7 gp). Red garnet (50 gp). Rich purple corundum (1400 gp). Chrysoprase (40 gp). Golden pearl (50 gp). Carnelian (40 gp). Lapis lazuli (7 gp). Deep blue spinel (700 gp). Chrysoprase (40 gp). Azurite (7 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Cask Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear pastel pants and tee shirts. His fur is cinnamon and very short. His eyes are amber and he is always smoking a pipe.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born in the north to a Mayor, Cask learned a great deal about his father's area of expertise. Cask was born on a far northern island where he grew up under the tutelage of his father, an expert Mayor. He has achieved small success as a Mayor.
Motivation: To end his boredom.
Ideals: Logical. Flaws: Mundane. Bonds: Immigrant, Attractive, Job. Occupation: Mayor
Voice: High pitched, excited
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Good (CR 16)
Armor Class 12
Hit Points 94 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 14 (+2) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +9 / 4d10+4, Ranged +7 / 4d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 11000 gp. Hematite (11 gp). Peridot (20 gp). Moss agate (11 gp). Violet garnet (1000 gp). Freshwater pearl (11 gp). Malachite (11 gp). Zircon (20 gp). Onyx (20 gp). Moss agate (11 gp). Hematite (11 gp). Black pearl (1000 gp). Malachite (11 gp). Rhodochrosite (11 gp). Rhodochrosite (11 gp). Freshwater pearl (11 gp). Coral (50 gp). Azurite (11 gp). Banded agate (11 gp).
Norman Thorpe, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He wears a brown cloak and cross-gartered tan stockings. He has a hunchback. His golden hair is styled in orderly dreadlocks. His eyes are likewise green.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He also has developed a complete distrust of the Bricklayer profession.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Norman took refuge in the old dungeon and found the beat up club and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To be a Bricklayer again; and expand his business
Flaws: Ugly, Disease. Bonds: Nature, Job, Rich. Occupation: Butcher
Voice: French accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 15)
Armor Class 12
Hit Points 44 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 8 (-1) | 18 (+4) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Giant, Sylvan, Celestial, Druidic
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 700 pp. Zircon (70 gp). Pink pearl (40 gp). Amber (40 gp). Golden pearl (40 gp). Tourmaline (40 gp). Brown-green garnet (40 gp). Citrine (70 gp). Freshwater pearl (10 gp).
Waywocket Fapplestamp, Female Gnome [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright tan and green, and wears rings and necklaces with large, colorful gems. She wears a Stetson hat to cover her moderate length chestnut hair. Her eyes are a pleasant brown.
Personality: She loves telling others what to do and how they should feel about things. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: She was born several months after her mother was called into army service. She has chosen to use the inheritance that was left to her frivolously. She now owns her own business.
Motivation: She is unsatisfied with her job; and she wants to meet her childhood hero
Ideals: Opinionated. Bonds: Rich, Has a crush, Adventurer, Military, Job. Occupation: Roofer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 16)
Armor Class 12
Hit Points 70 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 18 (+4) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Giant, Sylvan, Druidic, Aquan
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 3000 gp. Black star sapphire (500 gp). Deep green spinel (70 gp). Pink pearl (70 gp). Deep blue spinel (1200 gp). Iolite (20 gp). Onyx (20 gp).
Brakka Yeardley, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a robe, a symbol of the sun god around her neck, and a greataxe on her belt. Her blonde hair is lengthy and is close to two feet long. This hazel eyed westerner is not easily forgotten.
Personality: She is almost excessively polite to everyone, even when angry. She feeds upon the attention of others.
History: The child of a Assassin, who enjoyed hunting, Brakka was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Brakka took refuge in the ruined castle and found the beat up greataxe and armor she uses now. She left for the west, certain she would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Shy. Bonds: Immigrant, Attractive, Nature. Occupation: Shipwright
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'9") Half-Orc, Lawful Good (CR 15)
Armor Class 10
Hit Points 126 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 4d8+0, Ranged +5 / 4d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 5000 gp. A life-sized copper and silver statuette of a cockatrice. (80 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Jeweled gold crown (8000 gp). Gold and topaz bottle stopper cork (800 gp). Large well-done wool tapestry (200 gp). Jeweled electrum ring (8000 gp). 1 Medium magic item.
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