Trey Roscoe, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Bellfounder. His skin is fair and his fingers are delicate and long. His black hair is cut jaggedly and amateurishly. He has amber eyes and a brown hat with a grey feather.
Personality: Confrontational and typically high on some drug or another. Flattery will make him almost putty in your hands.
History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He used his abilities to travel the world and help people.
Motivation: He seems to be bored by most things; and he is content
Ideals: Philantrophist. Flaws: Addict, Selfish, Mundane. Bonds: Nature. Occupation: Bellfounder
Voice: Sore throat, cough
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 15)
Armor Class 11
Hit Points 67 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 9 (-1) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 8000 gp. 1 Minor magic item. 1 Minor magic item.
Bune Righteous, Female Tiefling [Permalink]
Personal [hide]
Description: She is lean but muscular and is dressed in earthy colors with a black and white handkerchief worn on her left side. She has moderate length brown hair. Her red eyes are passionate and lively.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was an athlete and attended two major summer competitions. She never won. She inherited the family business which she has now maintained for 13 years.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and wants to open a new tavern
Ideals: Gifted, Athletic. Flaws: Fearful, Greedy. Bonds: Job. Occupation: Body Guard
Voice: Gruff and masculine
Attributes [hide]
Medium (6'3") Tiefling, Lawful Good (CR 18)
Armor Class 9
Hit Points 101 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 11 (+0) | 17 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon, Halfling, Giant
Attacks Melee +9 / 5d6+3, Ranged +5 / 5d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 |
Possessions: 16000 gp. Chrysoberyl (60 gp). Moonstone (20 gp). Black pearl (1600 gp). Aquamarine (1600 gp). Golden yellow topaz (1600 gp). 1 Major magic item.
Anne Morris, Female Half-Elf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 5'0" and is generally shirtless and showing off her tattooed chest. Her tied-back hair is red. She has several tiny aquamarine earrings on each ear.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She moved from fad to fad and when she turned 15 she discovered dancing. She's since become an addict/alcoholic.
Motivation: Obtaining odd cultural Tabaxi artifacts is her passion; and she's repulsed by the pc
Ideals: Justice, Artistic. Flaws: Antagonistic, Addict. Bonds: Rich, Adventurer. Occupation: Barrister
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 18)
Armor Class 12
Hit Points 85 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 19 (+4) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Auran, Halfling, Giant
Attacks Melee +6 / 5d6+0, Ranged +8 / 5d6+2, Grapple +10
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 |
Possessions: 7000 gp. Brass mug with jade inlays (600 gp). Solid gold idol (400 gp). Fire opal pendant on a fine gold chain (2300 gp). Golden circlet with four aquamarines (6000 gp). Large well-done wool tapestry (600 gp). Gold and topaz bottle stopper cork (1100 gp). Embroidered and bejeweled glove (1000 gp). Large well-done wool tapestry (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Black velvet mask with numerous citrines (60 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (70 gp). Brass mug with jade inlays (600 gp). Gold dragon comb with red garnet eye (1100 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (70 gp). Gold dragon comb with red garnet eye (1100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). Large well-done wool tapestry (600 gp). 1 Medium magic item.
Mary Langston, Female Human [Permalink]
Personal [hide]
Description: She is dressed in an above average manner. She carries a battered hammer and tarnished axe as well. Her hair is black and very short. Her face is covered beneath a completely black helmet.
Personality: She is happy with her job as a Merchant. She turns her eye from what people do, preferring to live and let live. She feeds upon the attention of others.
History: Born to a pair of adventurers, Mary grew up listening to her mother's many stories. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Merchant. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Wants to open a new tavern.
Ideals: Fighting. Bonds: Attractive, Job, Adventurer. Occupation: Merchant
Voice: Sore throat, cough
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 17)
Armor Class 10
Hit Points 106 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +8 / 5d4+2, Ranged +6 / 5d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 7000 gp. Rock crystal (20 gp). Golden yellow topaz (900 gp). Alexandrite (900 gp). Amber (110 gp). Eye agate (7 gp). Blue quartz (7 gp). Black star sapphire (1000 gp). Peridot (20 gp). Aquamarine (900 gp). Rose (20 gp). Black pearl (900 gp). Aquamarine (900 gp). Amethyst (110 gp). Obsidian (7 gp). Aquamarine (900 gp). Star rose quartz (20 gp). Alexandrite (900 gp). 1 Medium magic item.
Torinn Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a robe, a symbol of his god around his neck, and a bow on his belt. His white crest is lengthy. His red eyes dart from person to person to random spaces in the air.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Torinn enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: A powerful wizard made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Due to his spouse's obsession with being a Merchant they were divorced and he won custody of their daughter. He worked as a Dyer, and he later adopted a second daughter.
Motivation: Money/treasure.
Ideals: Fighting, Athletic, Passionate. Flaws: Hedonist. Bonds: Mentor. Occupation: Dyer
Voice: Whispers
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 15)
Armor Class 13
Hit Points 84 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Celestial, Elven
Attacks Melee +5 / 4d8+0, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 2000 gp. Large well-done wool tapestry (500 gp). Solid gold idol (600 gp). Gold music box (2000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Cockaby Nackle, Male Gnome [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a tan tunic with brown highlights, and long blue pants that bunch up around his shoes. His black hair is singed and shortened. His eyes are gray and he is always smoking a pipe.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He never wears the same outfit twice, unless he absolutely has to.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His first spouse was a Gardener, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has never given up on his music dream.
Motivation: Regain custody of his son; and wants to work out more often
Ideals: Athletic, Artistic. Flaws: Ugly, Shy. Bonds: Religious, Family. Occupation: Miller
Voice: Thin and wheezing
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 16)
Armor Class 11
Hit Points 135 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 16 (+3) | 14 (+2) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Halfling, Giant
Attacks Melee +5 / 4d10+0, Ranged +5 / 4d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 900 pp. White opal (600 gp). Peridot (60 gp). Coral (70 gp). Smoky quartz (60 gp). Rhodochrosite (7 gp). Sard (60 gp). Banded agate (7 gp). Iolite (60 gp). Black pearl (600 gp). Violet garnet (600 gp). Deep blue spinel (600 gp). Lapis lazuli (7 gp). Red-brown spinel (70 gp). Deep green spinel (70 gp). Blue quartz (7 gp). Rich purple corundum (600 gp). Blue quartz (7 gp). Blue quartz (7 gp). Golden yellow topaz (600 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Nazû Washington, Male Half-Orc [Permalink]
Personal [hide]
Description: A 6'0" western man, he wears tattered old clothes. His white hair is smooth and relatively long. His eyes, though not visible through his cowl, are amber.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. As long as the job gets done he does not care how it got done.
History: He was raised by priests from a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Professionalism. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Ploughman
Voice: Scratchy, weak
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Good (CR 15)
Armor Class 11
Hit Points 103 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 17 (+3) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 17
Languages Common, Orc, Infernal
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 1000 gp. An abacus with copper, silver and gold markers (120 gp). An abacus with copper, silver and gold markers (120 gp). Gold dragon comb with red garnet eye (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
