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Arjhan Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, and he perpetually has his halberd ready. He sports a flattop crest cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of a Banker, who enjoyed hunting, Arjhan was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Arjhan took refuge in the old dungeon and found the beat up halberd and armor he uses now. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.

Motivation: He's looking for his big break; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker. Flaws: Insomniac. Bonds: Adventurer, Nature. Occupation: Seamstress

Voice: Sighs a lot, exhausted

Attributes [hide]

Arjhan Nemmonis, Male Dragonborn Druid 15
Medium (6'3") Dragonborn, Lawful Good (CR 15)
Armor Class 10
Hit Points 78 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)9 (-1) 8 (-1)9 (-1)
Skills Athletics +6, Medicine +4
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 3000 gp. Citrine (30 gp). Alexandrite (600 gp). Star rose quartz (30 gp). Obsidian (4 gp). Moonstone (30 gp). Red garnet (140 gp). Eye agate (4 gp). Zircon (30 gp). Black opal (1600 gp). Freshwater pearl (4 gp). Moonstone (30 gp). Iolite (30 gp). Malachite (4 gp). Rock crystal (30 gp). Brown-green garnet (140 gp). Rhodochrosite (4 gp). Chrysoprase (30 gp). Rock crystal (30 gp). Tourmaline (140 gp).


Social Check DCs


William Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of amber and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His white hair is slicked back into a classic pompadour. His gray eyes lackadaisically let the world flow into them.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised by priests from a young age. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Athletic. Flaws: Fearful. Bonds: Rich, Religious, Mentor. Occupation: Banker

Voice: Mousy voice

Attributes [hide]

William Cumberbatch, Male Human Druid 15
Medium (5'4") Human, Lawful Good (CR 15)
Armor Class 8
Hit Points 84 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 12 (+1)14 (+2) 13 (+1)15 (+2)
Skills Deception +7, Intimidation +7
Senses Passive Perception 11
Languages Common, Draconic, Dwarven
Attacks Melee +7 / 4d8+2, Ranged +3 / 4d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146555

Possessions: 4000 gp. Violet garnet (700 gp). Star rose quartz (30 gp). Black pearl (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Emmeline Horner, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman wears a violet costume with the symbols of death on her torso, and sports empty pouches on her belt. She has a long white ponytail with little hanging trinkets. Her eyes are likewise violet. Her teeth are yellowed and unaligned.

Personality: Eccentric and domineering, Emmeline will drive conversation. She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Bounty Hunter arts, while her mother instructed her in etiquette, music and courtly manner. Her father had invested heavily in several trade routes and wanted her to inherit them. She has never given up on her painting dream.

Motivation: She has money and likes to spend it; and she is greedy

Ideals: Extrovert, Artistic. Flaws: Ugly. Bonds: Family, Rich. Occupation: Bounty Hunter

Voice: Uses sign language

Attributes [hide]

Emmeline Horner, Female Half-Elf Druid 15
Medium (5'6") Half-Elf, Lawful Good (CR 15)
Armor Class 14
Hit Points 74 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)14 (+2) 18 (+4)17 (+3)
Skills Insight +9, Nature +7
Senses Passive Perception 14
Languages Common, Elven, Giant, Aquan
Attacks Melee +6 / 4d8+1, Ranged +9 / 4d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day17655544321

Possessions: 600 pp. Black pearl (600 gp). Moss agate (4 gp). Aquamarine (600 gp). 1 Medium magic item.


Social Check DCs


Trym Sherman, Male Half-Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears bulky violet painted plate armor. His blonde hair is greasy and uncared for. He has a dull look in his green eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a big fan of imagination and believes people should spend more time reading and writing.

History: When he was but 7 years old his parents immigrated from the east. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world; and wants to work out more often

Ideals: Athletic, Logical. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Seamstress

Voice: Low rumbling, strings words together

Attributes [hide]

Trym Sherman, Male Half-Elf Druid 19
Medium (5'0") Half-Elf, Lawful Good (CR 19)
Armor Class 12
Hit Points 131 (19d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)14 (+2) 13 (+1)11 (+0)
Skills Athletics +8, Perception +7
Senses Passive Perception 17
Languages Common, Elven, Goblin, Infernal
Attacks Melee +8 / 5d8+2, Ranged +8 / 5d8+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156555

Possessions: 2300 pp. 1 Major magic item.


Social Check DCs


Guy Berkeley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears just a brown suit. His brown hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes dart from person to person to random spaces in the air.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: The child of western immigrants he idolized his father. His father had invested heavily in several trade routes and wanted him to inherit them. He has been saving his money to try and buy his sister's freedom.

Motivation: To reunite with his absent father; and an old rival family wants him found

Ideals: Athletic. Flaws: Disease. Bonds: Family, Immigrant, Rich. Occupation: Mayor

Voice: Slow speaker

Attributes [hide]

Guy Berkeley, Male Human Druid 16
Medium (6'1") Human, Lawful Good (CR 16)
Armor Class 11
Hit Points 113 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 14 (+2)14 (+2) 17 (+3)9 (-1)
Skills Investigation +7, Stealth +6
Senses Passive Perception 13
Languages Common, Gnome, Celestial
Attacks Melee +9 / 4d10+4, Ranged +6 / 4d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1665554433

Possessions: 5000 gp. Amethyst (80 gp). Smoky quartz (50 gp). Azurite (10 gp). Pink pearl (80 gp). Peridot (50 gp). Moonstone (50 gp). Deep blue spinel (600 gp). Peridot (50 gp). Star rose quartz (50 gp). Rhodochrosite (10 gp). Rhodochrosite (10 gp). Chrysoprase (50 gp).


Social Check DCs


Hadarai Galanodel, Male Elf [Permalink]

Personal [hide]

Description: This late middle aged man very much looks the part of a Doctor and is in decent physical shape. His white hair is styled in orderly dreadlocks. His amber eyes peer out from beneath his broad blue hat.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He pushes his goals aggressively. He is also a coward if confronted.

History: A powerful wizard made him what he is. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He then took over the family business and is one of the better Doctor for hire.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new doctor responsibilities is difficult

Ideals: Gifted. Flaws: Emotional, Fearful. Bonds: Job, Mentor. Occupation: Doctor

Voice: Switch between two voices

Attributes [hide]

Hadarai Galanodel, Male Elf Druid 16
Medium (4'7") Elf, Lawful Good (CR 16)
Armor Class 11
Hit Points 68 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 9 (-1)14 (+2) 17 (+3)15 (+2)
Skills Deception +7, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Elven, Goblin, Undercommon
Attacks Melee +4 / 4d10-1, Ranged +6 / 4d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1665554433

Possessions: 5000 gp. Large well-done wool tapestry (100 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (50 gp). A miniature golden chest with tiny emeralds lining the top (70 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). Large well-done wool tapestry (100 gp). Gold and topaz bottle stopper cork (1300 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Trym Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: She prefers to wear white pants and tee shirts. Her long golden hair is drawn into a two foot long braid. Her eyes are brown.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Trym was raised in a hard working conservative environment. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She struck the Painter job and began her own company from there.

Motivation: To unite with her sister; and to reunite with her absent father

Flaws: Mundane, Antagonistic. Bonds: Job, Nature, Family. Occupation: Painter

Voice: Italian accent

Attributes [hide]

Trym Brightmoon, Female Halfling Druid 16
Small (2'10") Halfling, Lawful Good (CR 16)
Armor Class 14
Hit Points 64 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 8 (-1)14 (+2) 11 (+0)15 (+2)
Skills Acrobatics +8, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Celestial, Dwarven
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365

Possessions: 3000 gp. Brass mug with jade inlays (400 gp). Embroidered silk and velvet mantle with numerous moonstones (2100 gp). Brass mug with jade inlays (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Large well-done wool tapestry (400 gp). Black velvet mask with numerous citrines (180 gp).


Social Check DCs

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