Nemeia Wary, Female Tiefling [Permalink]
Personal [hide]
Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her silver hair is smooth and relatively long. Her eyes are white and catlike.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Around other people she will do her best to conceal her emotions and appear jolly.
History: Nemeia lived on a farm with her father, near the main road leading to a nearby town. Her parents enrolled her in a Druid school at a young age so that she could practice her druidic talents. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Doesn't want to be a Fletcher and was forced into it by her family; and to reunite with her absent father
Ideals: Joker, Gifted. Flaws: Shy. Bonds: Attractive, Family. Occupation: Fletcher
Voice: Strong lisp
Attributes [hide]
Medium (5'1") Tiefling, Lawful Good (CR 16)
Armor Class 12
Hit Points 82 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Auran, Dwarven
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 5 |
Possessions: 3000 gp. Jet (80 gp). Deep blue spinel (1300 gp). Sardonyx (50 gp). Golden yellow topaz (1300 gp). Lapis lazuli (6 gp). White pearl (80 gp). Jet (80 gp). Peridot (50 gp). Blue quartz (6 gp). 1 Medium magic item.
Emeny Blankley, Female Human [Permalink]
Personal [hide]
Description: She is a husky woman, who prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her chestnut hair is drawn into a tight pony tail with a rose scrunchie. Her eyes are green.
Personality: She is erratic and paranoid. She believes giants are coming to abduct people. Flattery will make her almost putty in your hands.
History: Emeny lived on a farm with her mother, near the main road leading to a nearby town. She made a point of taking high paying jobs and getting most of it up front. Due to her spouse's obsession with being a Sculptor they were divorced and she won custody of their son. She worked as a Engraver, and she later adopted a second son.
Motivation: Doesn't want to be a Engraver and was forced into it by her family.
Flaws: Selfish. Bonds: Rich, Enemies, Family, Adventurer. Occupation: Engraver
Voice: Voice breaks
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 15)
Armor Class 12
Hit Points 106 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Celestial, Gnoll
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 |
Possessions: 4000 gp. Jeweled electrum ring (8000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (140 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Carved bone or ivory statuette (80 gp). Large well-done wool tapestry (500 gp). Brass mug with jade inlays (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Medium magic item.
Bathin Tragedy, Male Tiefling [Permalink]
Personal [hide]
Description: This man dresses like a well dressed Marshal does. He has a penchant for wearing a ring with an oversized topaz on his right hand. His brown hair is smooth and relatively long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is calm most of the time but flees social interaction. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Bathin lived on a farm with his father, near the main road leading to a nearby town. He was an apprentice working in his father's forge. He used his abilities to travel the world and help people.
Motivation: Wants to raise his children well; and to be a laborer again
Ideals: Philantrophist. Flaws: Shy. Bonds: Job, Rich, Family. Occupation: Marshal
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'5") Tiefling, Lawful Good (CR 15)
Armor Class 11
Hit Points 97 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 12 (+1) | 7 (-2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 600 pp. Fire opal (400 gp). Golden yellow topaz (1400 gp). Violet garnet (1400 gp). Lapis lazuli (13 gp). Brown-green garnet (120 gp). 1 Minor magic item.
Nedda Hilltopple, Female Halfling [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She is dressed in an above average manner. Her auburn hair is cut jaggedly and amateurishly. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.
Personality: Nedda hangs on like a leech to those who appreciate her. It was this clingy personality that held back her poetry career. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She dropped out of school to support her sick mother, and resented it. She has since lost track of the people in her past.
Motivation: An old rival family wants her found; and doesn't want to be a barkeep and was forced into it by her family
Ideals: Artistic, Logical. Bonds: Attractive, Family, Immigrant. Occupation: Barkeep
Voice: Speaks with back of mouth
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 15)
Armor Class 14
Hit Points 75 (15d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 11 (+0) | 14 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Terran, Celestial
Attacks Melee +4 / 4d8-1, Ranged +8 / 4d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: 5000 gp. Fire opal pendant on a fine gold chain (2400 gp). Brass mug with jade inlays (300 gp).
Kerkad Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears black trousers with violet and grey striped suspenders. He wears various colorful collared shirts. His rusty crest is heavily combed to the right. He is very pretty but has cold, dead eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born the only child of a wealthy merchant. Through the years after Kerkad was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Kerkad's mother didn't care for him much, and the feeling was mutual. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To get a good night's sleep; and he has a rivalry with the church that dominates his actions
Ideals: Entrepeneur. Flaws: Insomniac, Antagonistic. Bonds: Attractive, Religious. Occupation: Miner
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 17)
Armor Class 10
Hit Points 121 (17d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +7 / 5d4+1, Ranged +6 / 5d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 |
Possessions: 10000 gp. Hematite (7 gp). Golden yellow topaz (300 gp). Moonstone (60 gp). Violet garnet (300 gp). Black pearl (300 gp). Lapis lazuli (7 gp). Deep green spinel (80 gp). Hematite (7 gp). Jade (80 gp). Lapis lazuli (7 gp). Rose (60 gp). Black pearl (300 gp). Peridot (60 gp). Moss agate (7 gp). Obsidian (7 gp). Carnelian (60 gp). Azurite (7 gp). Deep blue spinel (300 gp). Red spinel (80 gp). Bloodstone (60 gp). Peridot (60 gp). White opal (700 gp). Alexandrite (300 gp). Golden pearl (80 gp). Deep blue spinel (300 gp). Chrysoprase (60 gp). Deep blue spinel (300 gp). Rose (60 gp). Rose (60 gp). Deep blue spinel (300 gp). Sard (60 gp).
Gilthur Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He has the majority of his body covered in plate. He wears a colorful flower in his chestnut hair. His brown eyes dart from person to person.
Personality: A skeptical and narcissistic man, Gilthur's first love is himself. His second love is also himself. He is lazy, self-centered, vain, and jealous.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Selfish. Bonds: Immigrant, Attractive. Occupation: Carpenter
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 17)
Armor Class 9
Hit Points 169 (17d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 9 (-1) | 20 (+5) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Aquan
Attacks Melee +9 / 5d4+3, Ranged +5 / 5d4-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 6000 gp. Brown-green garnet (40 gp). Bloodstone (80 gp). Golden yellow topaz (1600 gp). Tiger eye turquoise (6 gp). Citrine (80 gp). Brown diamond (4000 gp). Red-brown spinel (40 gp). Aquamarine (1600 gp). Deep blue spinel (1600 gp). Pink pearl (40 gp). Carnelian (80 gp). Jade (40 gp). Coral (40 gp). Rose (80 gp).
Watson TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he wears a fancy white suit. His golden hair is greying along the sides and has receded to reveal a widow's peak. His gray unseeing eyes seem to look past you.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was raised by priests from a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Joker, Professionalism. Flaws: Disease. Bonds: Attractive, Religious, Mentor. Occupation: Carpenter
Voice: Hissing voice
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 17)
Armor Class 15
Hit Points 112 (17d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 18 (+4) | 14 (+2) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 17
Languages Common, Halfling
Attacks Melee +7 / 5d4+1, Ranged +10 / 5d4+4, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 1300 pp. Obsidian (7 gp). Rhodochrosite (7 gp). Coral (100 gp). Blue star sapphire (1600 gp). Freshwater pearl (7 gp). Deep blue spinel (700 gp). Carnelian (60 gp). Pink pearl (100 gp). Jasper (60 gp). Onyx (60 gp). Azurite (7 gp). Jade (100 gp). Eye agate (7 gp). Jasper (60 gp). Obsidian (7 gp). Golden yellow topaz (700 gp). 1 Medium magic item.
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