Cask Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: This man stands a little under 6'7" and is a bit bulky. He is very muscular particularly in the legs. He is typically in his Painter uniform. He wears a colorful flower in his yellow fur. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He can speak with the recently deceased. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: His parents moved while he was still in utero so he is the first generation to be born here. Brilliant and gifted he never wanted to apply himself. He was granted psionic powers by his dying sister.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Attractive, Immigrant. Occupation: Painter
Voice: Jamaican accent
Attributes [hide]
Medium (6'7") Tabaxi, Lawful Good (CR 15)
Armor Class 11
Hit Points 115 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 17 (+3) | 16 (+3) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Halfling, Celestial
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 8000 gp. Jet (130 gp). Carnelian (40 gp). Bloodstone (40 gp). Rose (40 gp). Moss agate (10 gp). Onyx (40 gp). Onyx (40 gp). Jasper (40 gp). Blue star sapphire (1500 gp). Deep green spinel (130 gp). Aquamarine (600 gp). Alexandrite (600 gp). Hematite (10 gp).
Ermina Brixton, Female Human [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She typically wears grey cloth garments or leather armor. Her auburn hair is matted, messy, and big. She wears crescent spectacles with a black brim.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She was born in the north, but her parents moved at a very young age to the south. Cursed with lycanthropy at a very young age, Ermina has worked very hard to control her curse. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and wants to have a good time and be beloved
Ideals: Optimist, Logical. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Junk Dealer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 15)
Armor Class 11
Hit Points 77 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 600 pp. Golden yellow topaz (1600 gp). Deep blue spinel (1600 gp). Rhodochrosite (9 gp). Pink pearl (50 gp). Bloodstone (60 gp). Rose (60 gp). Tiger eye turquoise (9 gp). Amber (50 gp). Golden yellow topaz (1600 gp). Iolite (60 gp). Chalcedony (60 gp). Alexandrite (1600 gp). Brown-green garnet (50 gp).
Gale Of Ebony, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears professional attire. She has a moderate pudge and is not very fit. Her black fur is drawn into a tight pony tail with a rose scrunchie. Her yellow eyes dart from person to person to random spaces in the air.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is frequently practicing swordplay.
History: She was born several months after her mother was called into army service. From her teen years she was always beautiful and desirable, so people have always doted on her. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.
Motivation: To pay off her debts; and meet up once more with her childhood friend
Flaws: Disease. Bonds: Attractive, Military, Adventurer, Debt. Occupation: Slave Trader
Voice: Squeaky
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Good (CR 16)
Armor Class 11
Hit Points 122 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Elven
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 9000 gp. Old masterpiece painting (800 gp). Finely wrought small gold bracelet (20 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). Embroidered and bejeweled glove (3000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (20 gp). Large well-done wool tapestry (100 gp).
Yvonne Milton, Female Human [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears rags and sports a simple walking cane, and a wedding ring on her left hand. Her silver hair is thinning but still full. She is baby faced.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Yvonne hails from a village terrorized by orcs. She worked as a nervous Doctor and found it very stressful. She tends to her Doctor job now, and dutifully fulfills any obligations she has.
Motivation: Someone believes her a fraud; and balancing her hectic life and new doctor responsibilities is difficult
Flaws: Cynical, Shy. Bonds: Poor, In love, Enemies, Job. Occupation: Doctor
Voice: Scratchy, weak
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 15)
Armor Class 11
Hit Points 89 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 18 (+4) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Gnome, Dwarven
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 2000 gp. Jet (150 gp). Amethyst (150 gp). Aquamarine (1500 gp). Amber (150 gp). Aquamarine (1500 gp). Tiger eye turquoise (10 gp). Deep blue spinel (1500 gp). Golden yellow topaz (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jarsali Koehlanna, Female Half-Elf [Permalink]
Personal [hide]
Description: She is wearing a long, violet, dusty cloak. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her long red hair is drawn into a two foot long braid. Her violet eyes dart from person to person.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She comes from a rich southern family. She made a point of taking high paying jobs and getting most of it up front. She is searching for what she claims is her rightful reward.
Motivation: Obtaining odd cultural Tabaxi artifacts is her passion.
Ideals: Fighting, Entrepeneur. Bonds: Attractive, Rich, Adventurer. Occupation: Ploughman
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Good (CR 15)
Armor Class 11
Hit Points 89 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Aquan, Gnoll, Celestial
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 8000 gp. Large well-done wool tapestry (500 gp). Eyepatch with mock eye of sapphire and moonstone (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Cloak In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears dull brown sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scythe, just in case. His fur is cut close to his head. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He enjoys reading and quiet.
History: He was born to loving parents in a slum to the east. Like his mother and his sister before him, after school he went straight into learning to become a Courier. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Further expansion of business.
Ideals: Logical. Flaws: Disease. Bonds: Job, Poor. Occupation: Courier
Voice: Shortens vowels
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Good (CR 18)
Armor Class 11
Hit Points 88 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 11 (+0) | 17 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Druidic, Auran, Halfling
Attacks Melee +3 / 5d6-3, Ranged +7 / 5d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 4 |
Possessions: 12000 gp. Sapphire pendant on gold chain (2400 gp). Silver chalice with lapis lazuli gems (150 gp). Solid gold idol (1200 gp). Old masterpiece painting (1800 gp). Solid gold idol (1200 gp). Old masterpiece painting (1800 gp). Sapphire pendant on gold chain (2400 gp). Brass mug with jade inlays (200 gp). Gold cup set with emeralds (2000 gp). Sapphire pendant on gold chain (2400 gp). Eyepatch with mock eye of sapphire and moonstone (1800 gp). Jeweled electrum ring (2000 gp). Fire opal pendant on a fine gold chain (1800 gp).
Valafar Gift, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior, and he perpetually has his kukri ready. He wears his chestnut hair down. He wears an eyepatch.
Personality: He can speak with the recently deceased. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He got into the Bricklayer business at a young age. His father was a mechanic, and taught him how to fix just about anything. He inherited the family business which he has now maintained for 3 years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business
Ideals: Fighting, Gifted, Logical, Persistence. Flaws: Ugly. Bonds: Job. Occupation: Bricklayer
Voice: Low range voice
Attributes [hide]
Medium (5'6") Tiefling, Lawful Good (CR 15)
Armor Class 13
Hit Points 91 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 18 (+4) | 11 (+0) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Draconic, Sylvan, Infernal, Giant
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 4000 gp. Brass mug with jade inlays (300 gp). Silver comb with moonstones (900 gp). Solid gold idol (300 gp). Brass mug with jade inlays (300 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
