Varis Ariessus, Male Elf [Permalink]
Personal [hide]
Description: The light-skinned man stands 4'10" and wears long strands of sapphire and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is cut close to his head. His amber eyes have a joyful gleam in them most of the time.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He feeds upon the attention of others.
History: He was born on a small isolated farm. He worked as a nervous Mayor and found it very stressful. He is searching for what he claims is his rightful reward.
Motivation: Balancing his hectic life and new Mayor responsibilities is difficult; and he uses money and sex appeal to get what he needs
Bonds: Rich, Job, Attractive, Nature, Adventurer. Occupation: Mayor
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'10") Elf, Lawful Good (CR 18)
Armor Class 9
Hit Points 61 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 9 (-1) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +7 / 5d6+1, Ranged +5 / 5d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 1600 pp. Blue quartz (13 gp). Freshwater pearl (13 gp). Banded agate (13 gp). Brown-green garnet (70 gp). Malachite (13 gp). Jade (70 gp). Golden yellow topaz (200 gp). Deep green spinel (70 gp). White opal (700 gp). Freshwater pearl (13 gp). Malachite (13 gp). Star rose quartz (40 gp). Alexandrite (200 gp). Pink pearl (70 gp). Black pearl (200 gp). Lapis lazuli (13 gp). Alexandrite (200 gp). Star ruby (700 gp). Blue-white diamond (8000 gp). Rose (40 gp).
Ishgha Yeardley, Male Half-Orc [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses well, wearing white shirts, loose pants, and blazers most of the time. He has dyed his greying black hair a little too much giving a sharp black color. He has gleaming, smiling hazel eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born to a Crown-heir, his mother struggled to pay the bills. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Butcher. He struck the Butcher job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Ideals: Philantrophist. Bonds: Attractive, Poor, Immigrant, Job. Occupation: Butcher
Voice: Strong lisp
Attributes [hide]
Medium (6'10") Half-Orc, Lawful Good (CR 16)
Armor Class 11
Hit Points 62 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Draconic, Gnoll, Halfling
Attacks Melee +9 / 4d10+4, Ranged +6 / 4d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 500 pp. Tiger eye turquoise (13 gp). Golden yellow topaz (300 gp). Obsidian (13 gp). Red spinel (60 gp). Citrine (70 gp). Iolite (70 gp). Alexandrite (300 gp). Aquamarine (300 gp). Zircon (70 gp). Tiger eye turquoise (13 gp). Jasper (70 gp). Star rose quartz (70 gp). 1 Medium magic item. 1 Medium magic item.
Dharg Wilberforce, Male Half-Orc [Permalink]
Personal [hide]
Description: A man of a pale complexion, he typically wears a sleeveless long coat of deep white leather and dull green iron scale mail. He has a very tight haircut. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: A powerful brothel owner made him what he is. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Regain custody of his daughter; and expand his business
Flaws: Addict. Bonds: Job, Family, Mentor, Adventurer. Occupation: Bricklayer
Voice: Australian accent
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Good (CR 15)
Armor Class 11
Hit Points 81 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Auran
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 5000 gp. Tourmaline (120 gp). Golden pearl (120 gp). Rock crystal (70 gp). Obsidian (16 gp). 1 Minor magic item.
Ruloth Skaarzborroosh, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a green small hat and green clothes. She is portly but not overly obese. Her black crest, when down, is lengthy. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep red.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She got into the Stableman business at a young age. She helped her mother out around the business and became quite the natural. She bought a scimitar and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Obtaining odd cultural Half-Orc artifacts is her passion; and expand her business
Flaws: Shy, Secretive. Bonds: Job, Nature, Adventurer. Occupation: Stableman
Voice: Sleepy voice
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 15)
Armor Class 10
Hit Points 81 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 900 pp. Rose (70 gp). Jade (150 gp). Black star sapphire (1100 gp). Tourmaline (150 gp). Amethyst (150 gp). Hematite (14 gp). Coral (150 gp). Carnelian (70 gp). Aquamarine (1300 gp). Rhodochrosite (14 gp). Alexandrite (1300 gp). Tourmaline (150 gp). Star ruby (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Osah Charisma, Female Tiefling [Permalink]
Personal [hide]
Description: This woman stands a little under 5'1" and is a bit bulky. She is very muscular particularly in the legs. She prefers to wear flannel. Her hair is cut close to her head. She has a tattooed face.
Personality: Aggressive, abrasive, and angry, Osah embodies much of what other species detest in the Tieflings. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her family was turned out during the war. She and her family wandered south to less war torn lands. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She desires power and/or immortality; and she is currently in port desperately looking for someone to get her out
Ideals: Philantrophist. Flaws: Antagonistic, PTSD. Bonds: Adventurer, Slave. Occupation: Locksmith
Voice: Old thin voice
Attributes [hide]
Medium (5'1") Tiefling, Lawful Good (CR 16)
Armor Class 14
Hit Points 60 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 19 (+4) | 11 (+0) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +9 / 4d10+4, Ranged +9 / 4d10+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 7000 gp. Citrine (50 gp). Eye agate (14 gp). Amber (60 gp). Jacinth (5000 gp). Hematite (14 gp). Jet (60 gp). Deep blue spinel (900 gp). Iolite (50 gp). Amber (60 gp). Alexandrite (900 gp). Star rose quartz (50 gp). Blue sapphire (1300 gp). Bloodstone (50 gp). Alexandrite (900 gp). Alexandrite (900 gp). Moss agate (14 gp). Sardonyx (50 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Erky Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: He is lean but muscular and wears very tight pants and wife beaters, though occasionally he sports a blue coat. He keeps his chestnut hair in a pixie cut. He wears crescent spectacles with a black brim.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is obsessed with his god.
History: Sold as a small child to a brothel owner, Erky was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his father out around the business and became quite the natural. He is untrained/undisciplined, which makes him dangerous.
Motivation: Wants to have a good time and be beloved; and further expansion of business
Ideals: Optimist. Flaws: Insane. Bonds: Job, Religious, Mentor. Occupation: Bricklayer
Voice: Farmer accent
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 18)
Armor Class 14
Hit Points 142 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Orc, Sylvan
Attacks Melee +6 / 5d6+0, Ranged +9 / 5d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: 14000 gp. Pink diamond (8000 gp). Jet (40 gp). Chrysoprase (70 gp). Eye agate (12 gp). Carnelian (70 gp). Black star sapphire (1000 gp). Blue quartz (12 gp). White pearl (40 gp). Obsidian (12 gp). Azurite (12 gp). Smoky quartz (70 gp). Canary diamond (8000 gp). Rock crystal (70 gp). Pink pearl (40 gp). Coral (40 gp). Fire opal (1000 gp). Hematite (12 gp). Silver pearl (40 gp). 1 Medium magic item.
Lone In Shadow, Female Tabaxi [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tabaxi, and stands approximately 5'3". She sports brown clothing, slightly heavier than average wear, and her gloved hand is found clutching a warhammer. She wears her lavender fur up. Her half smiles and blue eyes are beguiling and draw you in.
Personality: She is not truly malevolent, but she is obsessed with writing. She constantly tries to fill her life with writing. Further she is a bit of a stoner and is frequently out of it.
History: She comes from a rich western family. Through the years after Lone was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Lone's mother didn't care for her much, and the feeling was mutual. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She uses money and sex appeal to get what she needs; and money/treasure
Ideals: Artistic. Flaws: Addict, Antagonistic. Bonds: Attractive, Rich. Occupation: Map Maker
Voice: Low range voice
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Good (CR 15)
Armor Class 10
Hit Points 100 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 10 (+0) | 12 (+1) | 19 (+4) |
Senses Passive Perception 16
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 2000 gp. Rock crystal (50 gp). Alexandrite (1400 gp). Banded agate (11 gp). Tourmaline (40 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
