Warryn Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: He wears a simple tan robe with grey stripes complete with hood. He has a moderate pudge and is not very fit. He wears his hair in dreadlocks. His fair skin shows little sign of his aristocratic breeding.
Personality: He speaks before he thinks and is too direct. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the west to a Priest, Warryn learned a great deal about his father's area of expertise. His family was turned out during the war. He and his family wandered west to less war torn lands. He became a Priest soon after.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Joker. Flaws: Impulsive, PTSD. Bonds: Attractive, Job. Occupation: Priest
Voice: French accent
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 15)
Armor Class 14
Hit Points 91 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 15 (+2) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 4d8+0, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 6000 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Silver comb with moonstones (300 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Cloth of gold vestments (140 gp). 1 Medium magic item.
Dûshrat Shelby, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is dressed in an above average manner. His long brown hair reaches down to his waist. He wears round tiny glasses practically rammed into his face.
Personality: Overbrimming with self-confidence, Dûshrat isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born at the edge of vast forest. From his teen years he was always beautiful and desirable, so people have always doted on him. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He uses money and sex appeal to get what he needs; and he has a rivalry with the church that dominates his actions
Ideals: Impeccable. Bonds: Attractive, Religious, Nature, Rich. Occupation: Interpreter
Voice: Spits words with contempt
Attributes [hide]
Medium (6'6") Half-Orc, Lawful Good (CR 16)
Armor Class 9
Hit Points 109 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 7 (-2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Orc
Attacks Melee +6 / 4d10+1, Ranged +4 / 4d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 300 pp. Iolite (80 gp). Coral (110 gp). Smoky quartz (80 gp). Chalcedony (80 gp). Pink pearl (110 gp). Banded agate (6 gp). Silver pearl (110 gp). Coral (110 gp). Violet garnet (300 gp). Red-brown spinel (110 gp). Sardonyx (80 gp). Chrysoberyl (110 gp).
Skoth Hailey, Male Half-Orc [Permalink]
Personal [hide]
Description: He usually wears his black robe and has his greataxe always slung over his shoulder. He is bald on top and has large brown tufts of hair around his ears. He wears large thick round spectacles.
Personality: He is a Beggar first and foremost. He believes firmly that knowledge should be universal. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: When he was but 7 years old his parents immigrated from the west. From there he went from mercenary job to mercenary job. He left for the west, certain he would find work there.
Motivation: Find a way to reverse the transformation of his sister.
Flaws: Ugly. Bonds: Job, Family, Immigrant, Adventurer. Occupation: Beggar
Voice: Sleepy voice
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Good (CR 15)
Armor Class 12
Hit Points 120 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 17 (+3) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 4000 gp. Chrysoprase (20 gp). Chrysoprase (20 gp). Jet (160 gp). Jade (160 gp). Carnelian (20 gp). Black star sapphire (900 gp). Alexandrite (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Juliana Sherman, Female Half-Elf [Permalink]
Personal [hide]
Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is generally shirtless and showing off her tattooed chest. Her auburn hair is styled in orderly dreadlocks. She is baby faced.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born in the north to a Laborer, Juliana learned a great deal about her father's area of expertise. She dropped out of school before completing her studies. In the meantime she has taken over work as a Laborer and occasionally as a mercenary.
Motivation: She is greedy; and she is unsatisfied with her job
Ideals: Logical. Flaws: Ugly, Depressed. Bonds: Adventurer, Job, Rich. Occupation: Laborer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Good (CR 16)
Armor Class 12
Hit Points 90 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Undercommon
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 700 pp. Old masterpiece painting (1600 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Fire opal pendant on a fine gold chain (1600 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp).
Trail Of Ivory, Female Tabaxi [Permalink]
Personal [hide]
Description: She has a missing right arm. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her fur is cinnamon and very short. She wears large thick round spectacles.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: She was raised in a island tribe. She was taken from her home at a very young age. After a long history of fighting, Trail and her spouse have recently divorced.
Motivation: Wants to work out more often; and she is currently in port desperately looking for someone to get her out
Ideals: Athletic. Flaws: Antagonistic. Bonds: Mentor, Nature, Slave. Occupation: Roofer
Voice: Russian accent
Attributes [hide]
Medium (4'8") Tabaxi, Lawful Good (CR 16)
Armor Class 13
Hit Points 112 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 11 (+0) | 18 (+4) | 17 (+3) |
Senses Passive Perception 19
Languages Common
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | 2 |
Possessions: 900 pp. Rhodochrosite (9 gp). Jade (150 gp). Freshwater pearl (9 gp). Moonstone (60 gp). Emerald (800 gp). Violet garnet (400 gp). Blue quartz (9 gp). Violet garnet (400 gp). Jade (150 gp). Aquamarine (400 gp). Rich purple corundum (800 gp). Onyx (60 gp). Black pearl (400 gp). Black opal (800 gp). Peridot (60 gp). Brown-green garnet (150 gp). Black pearl (400 gp). Bloodstone (60 gp). Aquamarine (400 gp). Black pearl (400 gp). Emerald (800 gp). Sardonyx (60 gp).
Veit Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: This dark-skinned male wears suspenders and brown workpants. His shirt is white, and he wears a heavy brown leather apron most of the time. He is tall, broad shouldered and powerfully built. He has no hair. His eyes are a pleasant gray.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He comes from a rich southern family. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Crown-heir, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and he's looking for his big break
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Rich, Job. Occupation: Doctor
Voice: Squeaky
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 15)
Armor Class 10
Hit Points 139 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 18 (+4) | 15 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal, Terran
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: 2000 gp. Black star sapphire (400 gp). Peridot (70 gp). Blue sapphire (400 gp). Red spinel (40 gp). Aquamarine (1500 gp). Sardonyx (70 gp). Black opal (400 gp). Onyx (70 gp). Red spinel (40 gp). Aquamarine (1500 gp). Eye agate (15 gp). Deep blue spinel (1500 gp). Emerald (400 gp). Zircon (70 gp).
Hunter Spalding, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright brown suits and hats. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a skull on it. With a patchy chestnut beard and wild chestnut hair. His eyes, though not visible through his cowl, are amber.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. The war was a terrible time for him, and Hunter does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A gifted student he started as a Stylist, but he got bored and became a Dilettante. He now travels the world, in search of power and loot.
Motivation: He is currently in port desperately looking for someone to get him out; and he's looking for his big break
Flaws: Antagonistic, Depressed. Bonds: Military, Job, Adventurer, Slave. Occupation: Dilettante
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 15)
Armor Class 13
Hit Points 41 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 9 (-1) | 11 (+0) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 4d8-1, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 2000 gp. A roughly beaten golden orb (120 gp). Silver ewer (30 gp). Large well-done wool tapestry (300 gp). Silver comb with moonstones (700 gp). Black velvet mask with numerous citrines (120 gp). Embroidered silk and velvet mantle with numerous moonstones (1500 gp). Solid gold idol (900 gp). Silver chalice with lapis lazuli gems (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
