Silent Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a pastel coat over a green low-cut shirt, and a small hat upon her head. Her fur is brown, silky, and of moderate length. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is obsessed with her god.
History: She was born on a small isolated farm. Her childhood dream was to be a Detective, but she was a colossal failure. She struck the Carpenter job and began her own company from there.
Motivation: She is compelled to act according to her religious beliefs; and sabotage a competitor
Flaws: Disease. Bonds: Attractive, Religious, Nature, Job. Occupation: Carpenter
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'9") Tabaxi, Lawful Good (CR 16)
Armor Class 11
Hit Points 73 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 11 (+0) | 12 (+1) | 7 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +9 / 4d10+4, Ranged +6 / 4d10+1, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 12000 gp. Azurite (8 gp). Golden yellow topaz (200 gp). Jade (90 gp). Black star sapphire (1300 gp). 1 Medium magic item.
Zedaar Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is dressed in a clean black cloak covering his clean studded leather. His silver crest is braided into rings. His gold eyes are slightly larger than normal.
Personality: Zedaar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He has a minor phobia of water and hates getting wet.
History: Born in the west to a Tanner, Zedaar learned a great deal about his mother's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He tends to his Tanner job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Tanner responsibilities is difficult; and many orcs want him driven away
Ideals: Artistic. Flaws: Fearful. Bonds: Job, Adventurer, Enemies. Occupation: Tanner
Voice: Soothing and warm
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 16)
Armor Class 13
Hit Points 95 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 14 (+2) | 17 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Aquan, Elven, Infernal
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 7000 gp. Large well-done wool tapestry (100 gp). Solid gold idol (900 gp). Brass mug with jade inlays (100 gp). Old masterpiece painting (700 gp). Solid gold idol (900 gp). Solid gold idol (900 gp). A miniature golden chest with tiny emeralds lining the top (80 gp). Solid gold idol (900 gp). A necklace of small pink pearls (5000 gp). A miniature golden chest with tiny emeralds lining the top (80 gp). A pair of silk slippers encrusted with tiny pearls. (80 gp). Large well-done wool tapestry (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Gold and topaz bottle stopper cork (1100 gp). Golden circlet with four aquamarines (5000 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (70 gp). Solid gold idol (900 gp). Large well-done wool tapestry (100 gp). Solid gold idol (900 gp). Large well-done wool tapestry (100 gp).
Nija Shame, Female Tiefling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She is wearing the road beaten gear of a warrior. Her chestnut hair is braided into rings. She has gleaming, smiling silver eyes.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born the only child of a wealthy merchant. She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting giants, the young Nija began to lead the lost caravan. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: A deep hatred of giants.
Ideals: Fighting, Athletic, Philantrophist, Joker, Entrepeneur. Bonds: Enemies. Occupation: Tanner
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'11") Tiefling, Lawful Good (CR 17)
Armor Class 10
Hit Points 99 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 13 (+1) | 10 (+0) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +9 / 5d4+3, Ranged +6 / 5d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 |
Possessions: 10000 gp. Jet (80 gp). Onyx (70 gp). Hematite (13 gp). Obsidian (13 gp). Carnelian (70 gp). Red garnet (80 gp). Peridot (70 gp). Chrysoprase (70 gp). Hematite (13 gp). Obsidian (13 gp). Silver pearl (80 gp). Pink pearl (80 gp). Pink pearl (80 gp). Bloodstone (70 gp). Bloodstone (70 gp). Lapis lazuli (13 gp). Sardonyx (70 gp). Eye agate (13 gp). Golden yellow topaz (700 gp). Deep blue spinel (700 gp). Malachite (13 gp). Rose (70 gp). Blue-white diamond (4000 gp). Golden yellow topaz (700 gp). 1 Medium magic item.
Shamil Fabblestabble, Female Gnome [Permalink]
Personal [hide]
Description: She prefers to wear tan clothing when she does not wear armor. She wears a colorful flower in her silver hair. Her green eyes lackadaisically let the world flow into them.
Personality: She snorts whenever she laughs or is feeling confident. She is afraid of women and trembles around them
History: The child of a Cartwright, who enjoyed hunting, Shamil was taken on many hunting expeditions. There was a wharf not far from home where she often wandered off to fish. She used her abilities to travel the world and help people.
Motivation: A need for knowledge about a nearby landmark; and she's looking for her big break
Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Nature, Adventurer. Occupation: Stylist
Voice: Soft and melodious
Attributes [hide]
Small (3'0") Gnome, Lawful Good (CR 18)
Armor Class 15
Hit Points 144 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 16 (+3) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Sylvan
Attacks Melee +6 / 5d6+0, Ranged +10 / 5d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 |
Possessions: 16000 gp. Amethyst (50 gp). Hematite (9 gp). Rock crystal (50 gp). Bloodstone (50 gp). Amethyst (50 gp). Iolite (50 gp). Violet garnet (700 gp). Eye agate (9 gp). Tiger eye turquoise (9 gp). White pearl (50 gp). Azurite (9 gp). Azurite (9 gp). Deep green spinel (50 gp). Fiery yellow corundum (500 gp). Chalcedony (50 gp). Zircon (50 gp). Obsidian (9 gp). Aquamarine (700 gp). Golden yellow topaz (700 gp). Banded agate (9 gp). Azurite (9 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Yvonne Graham, Female Human [Permalink]
Personal [hide]
Description: She is a mite stocky and dresses well, wearing grey shirts, loose pants, and blazers most of the time. Her golden hair is wavy and long. Her half smiles and brown eyes are beguiling and draw you in.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She always tries to repair and not replace. It was this mentality that drove her into the Carpenter business.
History: Born in the north her family was never financially stable. Her first spouse was a Bookbinder, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Wants to raise her children well; and marry her brother to traveling adventurers
Ideals: Optimist, Persistence. Bonds: Attractive, Poor, Family. Occupation: Carpenter
Voice: Draws out vowels
Attributes [hide]
Medium (4'8") Human, Lawful Good (CR 15)
Armor Class 13
Hit Points 95 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan, Auran
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 4000 gp. Gold and topaz bottle stopper cork (1500 gp). Gold music box (2000 gp). 1 Medium magic item.
Gurdis Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: This dark-skinned female prefers to wear brown pants and tee shirts. She is tall, broad shouldered and powerfully built. Her hair is cut close to her head. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Gurdis was born in the west. At a young age she loved to build and create. Her druidic abilities were realized during a raid on her village. She bought a shortspear and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Persistence, Gifted. Flaws: Shy. Bonds: Nature. Occupation: Sage
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 15)
Armor Class 9
Hit Points 117 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 18 (+4) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +7 / 4d8+2, Ranged +4 / 4d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 3000 gp. Moonstone (70 gp). Citrine (70 gp). Golden yellow topaz (600 gp). Deep green spinel (90 gp). Rock crystal (70 gp). Jacinth (6000 gp). Sard (70 gp). Iolite (70 gp). Aquamarine (600 gp). Violet garnet (600 gp). Jet (90 gp). Deep green spinel (90 gp). Alexandrite (600 gp). Azurite (14 gp). Violet garnet (600 gp). Emerald (1300 gp). Carnelian (70 gp). Freshwater pearl (14 gp). 1 Minor magic item.
Bucklal Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. His skin is fair and his fingers are delicate and long. His red hair is styled in orderly dreadlocks. His otherwise smooth face is marked with small tiny scars.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born to a pair of adventurers, Bucklal grew up listening to his mother's many stories. He found a children's book about a Halfling Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He moves from town to town, unable to find a place to settle.
Motivation: He is wracked by social anxiety; and to prove his worth to the world
Ideals: Optimist. Flaws: Impulsive, Fearful. Bonds: Poor, Adventurer, Immigrant. Occupation: Stylist
Voice: Boston accent
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 16)
Armor Class 13
Hit Points 65 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 9 (-1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: 3000 gp. Peridot (80 gp). Jasper (80 gp). Pink pearl (90 gp). Azurite (13 gp). Eye agate (13 gp). Citrine (80 gp). Blue diamond (5000 gp). Banded agate (13 gp). Alexandrite (900 gp). Jasper (80 gp). Tourmaline (90 gp). Jet (90 gp). Banded agate (13 gp). Eye agate (13 gp). Lapis lazuli (13 gp). Moonstone (80 gp). Smoky quartz (80 gp). Deep green spinel (90 gp). Banded agate (13 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
