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Vanchu Clinton, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears white painted combat armor at almost all times. Her silver hair is lengthy and is close to two feet long. Her eyes are a pleasant brown.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Vanchu hails from a village terrorized by dire rats. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Due to her spouse's obsession with being a Bather they were divorced and she won custody of their son. She worked as a Barber, and she later adopted a second son.

Motivation: Wants to raise her children well.

Ideals: Athletic, Fighting. Bonds: Family, Enemies. Occupation: Barber

Voice: Soft and melodious

Attributes [hide]

Vanchu Clinton, Female Half-Orc Druid 15
Medium (4'10") Half-Orc, Lawful Good (CR 15)
Armor Class 11
Hit Points 113 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 14 (+2)9 (-1) 10 (+0)9 (-1)
Skills Medicine +5
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +9 / 4d8+4, Ranged +6 / 4d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136

Possessions: Blue sapphire (900 gp). Tiger eye turquoise (15 gp). Azurite (15 gp). Obsidian (15 gp). Banded agate (15 gp). 1 Medium magic item.


Social Check DCs


Dorn Fidget, Male Half-Orc [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is generally well dressed albeit a few years behind the times. He has a small bristly mustache and wavy blonde hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is lazy, self-centered, vain, and jealous.

History: Dorn was born in the north. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To get a good night's sleep; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Persistence. Flaws: Insomniac, Shy, Selfish. Bonds: Attractive. Occupation: Ploughman

Voice: Tuts and clicks tongue

Attributes [hide]

Dorn Fidget, Male Half-Orc Druid 15
Medium (6'9") Half-Orc, Lawful Good (CR 15)
Armor Class 11
Hit Points 127 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)11 (+0) 15 (+2)10 (+0)
Skills Nature +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655544

Possessions: 1200 pp. Bloodstone (70 gp). Jade (150 gp). Aquamarine (300 gp). Iolite (70 gp). Hematite (10 gp). 1 Medium magic item.


Social Check DCs


Erky Leffery, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he prefers to wear flannel. His hair is auburn and curly. His green unseeing eyes seem to look past you.

Personality: He dislikes all the random violence that takes place in the west. He cannot resist a sob story and will often dote over anyone who has one.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Cursed with unlife at a very young age, Erky has worked very hard to control his curse. He used his abilities to travel the world and help people.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Pacifist, Philantrophist. Flaws: Disease. Bonds: Religious. Occupation: Cook

Voice: Draws out vowels

Attributes [hide]

Erky Leffery, Male Gnome Druid 16
Small (3'6") Gnome, Lawful Good (CR 16)
Armor Class 13
Hit Points 119 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 17 (+3)13 (+1) 9 (-1)11 (+0)
Skills Acrobatics +7, Medicine +4
Senses Passive Perception 9
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 4d10-3, Ranged +7 / 4d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 3000 gp. Silver comb with moonstones (200 gp). Brass mug with jade inlays (500 gp). Large well-done wool tapestry (500 gp). Gold and topaz bottle stopper cork (300 gp). 1 Medium magic item.


Social Check DCs


Symma Nucklestamp, Female Gnome [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She dresses like a well dressed Detective does. Her red hair is greasy and uncared for. Her violet eyes dart from person to person.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is able to fit into much smaller and tighter spaces than normal.

History: The child of southern immigrants she idolized her father. Symma was born on a far southern island where she grew up under the tutelage of her father, an expert Detective. She was granted arcane powers by her dying brother.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Detective

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Symma Nucklestamp, Female Gnome Druid 17
Small (3'4") Gnome, Lawful Good (CR 17)
Armor Class 12
Hit Points 145 (17d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 18 (+4)12 (+1) 10 (+0)11 (+0)
Skills Intimidation +6, Survival +6
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +5 / 5d4-1, Ranged +7 / 5d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146

Possessions: 5000 gp. Brown-green garnet (40 gp). Violet garnet (1200 gp). Golden yellow topaz (1200 gp). Blue-white diamond (6000 gp). Alexandrite (1200 gp). Zircon (60 gp). Black opal (900 gp). Carnelian (60 gp). Carnelian (60 gp). Hematite (8 gp). Sard (60 gp). Aquamarine (1200 gp). Rock crystal (60 gp). Brown-green garnet (40 gp). Malachite (8 gp). Fire opal (900 gp). Lapis lazuli (8 gp). Red-brown spinel (40 gp). Onyx (60 gp). Citrine (60 gp). Golden pearl (40 gp). Rhodochrosite (8 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Kasdeya Panic, Female Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears long strands of amethyst and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She wears her black hair down. Her black eyes dart around the room hyper actively observing anyone and anything.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Sold as a small child to a necromancer, Kasdeya was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.

Motivation: She is greedy; and she'd like to take her coworkers down a peg

Ideals: Optimist. Flaws: Insane. Bonds: Rich, Job, Mentor. Occupation: Barkeep

Voice: Slurs words

Attributes [hide]

Kasdeya Panic, Female Tiefling Druid 18
Medium (5'8") Tiefling, Lawful Good (CR 18)
Armor Class 10
Hit Points 115 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)17 (+3) 6 (-2)18 (+4)
Skills Acrobatics +6, Nature +9
Senses Passive Perception 8
Languages Common, Giant, Gnome, Auran
Attacks Melee +9 / 5d6+3, Ranged +6 / 5d6+0, Grapple +9
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 8000 gp. Blue sapphire (900 gp). Star rose quartz (20 gp). Banded agate (8 gp). Bloodstone (20 gp). Red garnet (50 gp). Tourmaline (50 gp). Deep green spinel (50 gp). Rock crystal (20 gp). Black pearl (1600 gp). Sard (20 gp). Blue star sapphire (900 gp). Moss agate (8 gp). Star ruby (900 gp). Fiery yellow corundum (900 gp). Golden yellow topaz (1600 gp). Iolite (20 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


William Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears brown leather gloves, a brown jacket, and tight pants. Beneath his clothing is a huge mess of scar tissue. His Stetson hat is riddled with cuts and holes. His brown eyes have a joyful gleam in them most of the time.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He comes from a rich western family. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Slave, Rich. Occupation: Miller

Voice: Gruff and masculine

Attributes [hide]

William Birkenhead, Male Human Druid 17
Medium (5'3") Human, Lawful Good (CR 17)
Armor Class 13
Hit Points 77 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)14 (+2) 11 (+0)15 (+2)
Skills Athletics +9, Insight +6
Senses Passive Perception 10
Languages Common, Auran, Gnome
Attacks Melee +9 / 5d4+3, Ranged +9 / 5d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465

Possessions: 7000 gp. Alexandrite (800 gp). Violet garnet (800 gp). Chrysoprase (30 gp). Tourmaline (120 gp). Golden pearl (120 gp). Red spinel (120 gp). Sardonyx (30 gp). Violet garnet (800 gp). Zircon (30 gp). Amethyst (120 gp). Amethyst (120 gp). Chalcedony (30 gp). Red-brown spinel (120 gp). Smoky quartz (30 gp). Red spinel (120 gp). Black pearl (800 gp). Sardonyx (30 gp). Onyx (30 gp). Red garnet (120 gp). Golden yellow topaz (800 gp). Jet (120 gp). Lapis lazuli (5 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Hugolina Marley, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a well pressed and immaculate suit (or dress). Her white hair is smooth and relatively long. She is very pretty but has cold, dead eyes.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is frequently practicing swordplay.

History: Born to a pair of adventurers, Hugolina grew up listening to her mother's many stories. Her mother was a soldier and died while she was still young. Hugolina was left her mother's suit of armor and trained in its use and care. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She desires power and/or immortality; and obtaining odd cultural half-elven artifacts is her passion

Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Military, Adventurer. Occupation: Sculptor

Voice: Timid voice

Attributes [hide]

Hugolina Marley, Female Human Druid 15
Medium (5'10") Human, Lawful Good (CR 15)
Armor Class 14
Hit Points 75 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 11 (+0)12 (+1) 14 (+2)13 (+1)
Skills Arcana +6, Persuasion +6
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +7 / 4d8+2, Ranged +9 / 4d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565554

Possessions: 6000 gp. Old masterpiece painting (1100 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). 1 Medium magic item.


Social Check DCs

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