Nurkara Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft black waves gently in the breeze, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'1" when asserting herself. She keeps her golden hair in a flapper bob. Her ears are large.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She has chosen to use the inheritance that was left to her frivolously. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: To prove her worth to the world; and she has money and likes to spend it
Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Rich, Religious. Occupation: Fortune-teller
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 16)
Armor Class 11
Hit Points 96 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: 10000 gp. Black opal (1400 gp). Smoky quartz (60 gp). Iolite (60 gp). Blue quartz (8 gp). Alexandrite (1000 gp).
Tenena Garrick, Female Gnome [Permalink]
Personal [hide]
Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her brown hair has been sun bleached extensively. Her ears are large.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Born in a small village she learned the ways of the warrior from her father. From there she went from mercenary job to mercenary job. She struck the Marshal job and began her own company from there.
Motivation: She desires power and/or immortality.
Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Adventurer, Job. Occupation: Marshal
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'0") Gnome, Lawful Good (CR 17)
Armor Class 13
Hit Points 134 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 15 (+2) | 12 (+1) | 19 (+4) |
Senses Passive Perception 17
Languages Common, Gnome, Abyssal, Dwarven
Attacks Melee +6 / 5d4+0, Ranged +8 / 5d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 9000 gp. Brass mug with jade inlays (400 gp). Brass mug with jade inlays (400 gp). Sapphire pendant on gold chain (800 gp). 1 Medium magic item. 1 Medium magic item.
Qemuel Joy, Male Tiefling [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is greying and his face has many wrinkles. His face is covered beneath a completely black helmet.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born in the east, but his parents moved at a very young age to the south. A few years later when the south was not economically sound they moved to his current location. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Qemuel fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is terrified, and will act out of fear; and marry his sister to traveling adventurers
Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Immigrant. Occupation: Healer
Voice: pre-pubescent
Attributes [hide]
Medium (6'5") Tiefling, Lawful Good (CR 16)
Armor Class 9
Hit Points 119 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 15 (+2) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll, Ignan, Infernal
Attacks Melee +8 / 4d10+3, Ranged +4 / 4d10-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 700 pp. Malachite (12 gp). Pink pearl (90 gp). Moss agate (12 gp). Emerald (1100 gp). Rhodochrosite (12 gp).
Marastyr Brazzik, Female Dwarf [Permalink]
Personal [hide]
Description: She stands about 4'3" and wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a scimitar, but if one is not available she will default to her dagger. Her left leg appears badly burned and disfigured. Her black hair is styled in orderly dreadlocks. She has brown eyes and a grey hat with a red feather.
Personality: Marastyr is depressed about a lot of things. She tends to be a nihilist. She believes the world needs to unite to get rid of dire rats once and for all.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Cook father left her crippled. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Someone believes her a fraud.
Flaws: Depressed, Disease. Bonds: Enemies. Occupation: Brewer
Voice: Draws out vowels
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 17)
Armor Class 10
Hit Points 159 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 18 (+4) | 17 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Ignan, Giant
Attacks Melee +8 / 5d4+2, Ranged +6 / 5d4+0, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 |
Possessions: 1100 pp. Azurite (16 gp). Bloodstone (70 gp). Emerald (1000 gp). Alexandrite (900 gp). Black pearl (900 gp). Moss agate (16 gp). Banded agate (16 gp). Banded agate (16 gp). Azurite (16 gp). Chrysoberyl (140 gp). Golden yellow topaz (900 gp). Violet garnet (900 gp). Alexandrite (900 gp). Violet garnet (900 gp). Jade (140 gp). Red garnet (140 gp). Banded agate (16 gp). Moss agate (16 gp). Coral (140 gp). Rich purple corundum (1000 gp). Lapis lazuli (16 gp). Golden pearl (140 gp). Iolite (70 gp).
Chenna Tealeaf, Female Halfling [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her hair is silver and curly. She wears an eyepatch.
Personality: She has always had a great fascination with Half-Orc culture. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She served in the navy to pay for her family's outstanding loans. When money was particularly tight she was walking through alleys when she overheard a Stableman hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic. Flaws: Ugly, Racist. Bonds: Poor, Military. Occupation: Stableman
Voice: Draws out vowels
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 15)
Armor Class 14
Hit Points 110 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 16 (+3) | 7 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Halfling
Attacks Melee +3 / 4d8-2, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 5000 gp. Red spinel (160 gp). Azurite (13 gp). Coral (160 gp). Amber (160 gp). Blue quartz (13 gp). Deep blue spinel (300 gp). Black pearl (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Seebo Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: Standing 3'6", this man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has moderate length silver hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He is very quiet and rarely speaks above a whisper. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born into a rich family. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has built up a small fortune and can afford his own way.
Motivation: Halfling compassion; and he'd like to take his coworkers down a peg
Flaws: Shy, Racist. Bonds: Attractive, Job, Rich, Nature. Occupation: Architect
Voice: Posh accent
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 16)
Armor Class 14
Hit Points 121 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 18 (+4) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 4d10-1, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 3000 gp. Gold music box (3000 gp). Silver comb with moonstones (600 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Embroidered silk and velvet mantle with numerous moonstones (2200 gp). Jeweled electrum ring (4000 gp). A roughly beaten golden orb (160 gp). Large well-done wool tapestry (600 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (100 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp).
Elysande Almeida, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears dark leathers with embroidery. Her auburn hair is greying along the sides and has receded to reveal a widow's peak. She wears a mask on her face.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Born to a pair of adventurers, Elysande grew up listening to her mother's many stories. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Someone believes her a fraud; and a need for knowledge about a nearby landmark
Flaws: Antagonistic, Fearful. Bonds: Adventurer, Rich, Enemies. Occupation: Shoemaker
Voice: High pitched and raspy
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Good (CR 18)
Armor Class 11
Hit Points 97 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 17 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Druidic, Celestial, Infernal
Attacks Melee +8 / 5d6+2, Ranged +7 / 5d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 |
Possessions: 1100 pp. Fire opal pendant on a fine gold chain (1600 gp). Brass mug with jade inlays (500 gp). Golden circlet with four aquamarines (6000 gp). Old masterpiece painting (1600 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). Fire opal pendant on a fine gold chain (1600 gp). Silver comb with moonstones (300 gp). Embroidered and bejeweled glove (3000 gp). Jeweled gold crown (2000 gp). Solid gold idol (1100 gp). Large well-done wool tapestry (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Silver comb with moonstones (300 gp). Gold dragon comb with red garnet eye (1200 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). Large well-done wool tapestry (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Jeweled electrum ring (2000 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
