Urshar Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a brown shirt, with a green mid length skirt with green tights and flats, usually wearing a coat over them. She wears her silver hair up. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Confrontational and typically high on some drug or another. She is afraid of women and trembles around them
History: She got into the Sculptor business at a young age. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has achieved small success as a Sculptor.
Motivation: Retire the richest woman in the south; and she's repulsed by the pc
Ideals: Entrepeneur. Flaws: Addict, Shy, Antagonistic. Bonds: Job. Occupation: Sculptor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 18)
Armor Class 9
Hit Points 135 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 17 (+3) | 13 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +6 / 5d6+0, Ranged +5 / 5d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 7000 gp. Sapphire pendant on gold chain (600 gp). Jeweled gold crown (7000 gp). Large well-done wool tapestry (500 gp). Embroidered and bejeweled glove (1000 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (70 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Old masterpiece painting (2400 gp). Gold dragon comb with red garnet eye (400 gp). Sapphire pendant on gold chain (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). A large tome filled with over one hundred recipes written by a former royal chef. (50 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). Large well-done wool tapestry (500 gp). A necklace of small pink pearls (4000 gp). Gold music box (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). Golden circlet with four aquamarines (4000 gp). Gold cup set with emeralds (4000 gp). A necklace of small pink pearls (4000 gp). Eyepatch with mock eye of sapphire and moonstone (2400 gp). Gold dragon comb with red garnet eye (400 gp). A roughly beaten golden orb (50 gp). A pair of silk slippers encrusted with tiny pearls. (50 gp). Brass mug with jade inlays (500 gp). An abacus with copper, silver and gold markers (50 gp). Golden circlet with four aquamarines (4000 gp). Large well-done wool tapestry (500 gp). 1 Major magic item.
Melech Sympathy, Male Tiefling [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He usually wears his green robe and has his bow always slung over his shoulder. His whole body is exceptionally muscular. He has done his best to style his white hair to look like a famous performer. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His parents moved while he was still in utero so he is the first generation to be born here. His druidic abilities were realized during a raid on his village. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and to share knowledge with the world
Ideals: Gifted, Logical. Flaws: Insomniac. Bonds: Immigrant, Attractive. Occupation: Knight
Voice: Low and grunting
Attributes [hide]
Medium (5'0") Tiefling, Lawful Good (CR 15)
Armor Class 8
Hit Points 98 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 15 (+2) | 18 (+4) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Druidic, Halfling, Celestial, Gnoll
Attacks Melee +5 / 4d8+0, Ranged +3 / 4d8-2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 4000 gp. Rhodochrosite (7 gp). Silver pearl (100 gp). Black pearl (300 gp). Jade (100 gp). Deep blue spinel (300 gp). Moonstone (50 gp). Golden yellow topaz (300 gp). Jasper (50 gp). Golden yellow topaz (300 gp). Chrysoprase (50 gp). Chrysoprase (50 gp).
Mardnab Gobblefirn, Female Gnome [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears many layers of old clothing at all times. Her hair is short and chestnut. Her eyes are gray and catlike.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: Mardnab was born into a poor family. Growing up, she dreamt of becoming a Druid, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Druid in service of a powerful lord somewhere. Mardnab was born on a far eastern desert where she grew up under the tutelage of her mother, an expert Bricklayer. She now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark; and she has passion for adventuring and risk
Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor, Adventurer, Immigrant. Occupation: Bricklayer
Voice: Sensual and smooth
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 15)
Armor Class 14
Hit Points 135 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 19 (+4) | 12 (+1) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Gnome, Goblin
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 7000 gp. Black star sapphire (1100 gp). Red-brown spinel (60 gp). Banded agate (12 gp). Black star sapphire (1100 gp). Freshwater pearl (12 gp). Violet garnet (200 gp). Malachite (12 gp). Blue sapphire (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mardnab Timbers, Female Gnome [Permalink]
Personal [hide]
Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'6" when asserting herself. Her hair is long and golden with streaks of white, and is pulled back with small blue clips. She wears an eyepatch.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She was born the only child of a wealthy merchant. Through the years after Mardnab was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Mardnab's mother didn't care for her much, and the feeling was mutual. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest woman in the east.
Ideals: Entrepeneur. Flaws: Ugly, Terse, Shy, Antagonistic. Occupation: Mortician
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 16)
Armor Class 13
Hit Points 84 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 15 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Gnoll, Goblin
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 2000 gp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Large well-done wool tapestry (100 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp). A delicate brass dragon egg (90 gp). A miniature golden chest with tiny emeralds lining the top (130 gp). Carved bone or ivory statuette (90 gp). Solid gold idol (700 gp). A life-sized copper and silver statuette of a cockatrice. (90 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp). Solid gold idol (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). A necklace of small pink pearls (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Large well-done wool tapestry (100 gp).
Dondon Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears baggy red pantaloons and a white scarf. His silver hair is thinning but still full. He has several tiny amber earrings on each ear.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: A powerful wizard made him what he is. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying sister.
Motivation: He has money and likes to spend it; and wishes to resurrect an old love
Ideals: Optimist, Gifted. Bonds: Rich, Mentor. Occupation: Sage
Voice: Old Prospector
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 17)
Armor Class 14
Hit Points 139 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 16 (+3) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 5d4-1, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 |
Possessions: 4000 gp. Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Jeweled electrum ring (8000 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Fire opal pendant on a fine gold chain (2100 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp).
Senteq Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a simple burlap shirt and baggy pants. He conceals his bastard sword with his veritable burlap sack of a shirt. With bright auburn hair and a scraggly beard. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has never given up on his music dream.
Motivation: Wants to raise his children well.
Ideals: Athletic, Persistence, Artistic. Bonds: Family, Religious. Occupation: Architect
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 15)
Armor Class 13
Hit Points 99 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Terran, Draconic, Celestial
Attacks Melee +4 / 4d8-1, Ranged +7 / 4d8+2, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 1000 gp. Eyepatch with mock eye of sapphire and moonstone (2000 gp). Large well-done wool tapestry (100 gp). Gold music box (2000 gp). Gold music box (2000 gp). Sapphire pendant on gold chain (900 gp). Silver chalice with lapis lazuli gems (170 gp). Gold and topaz bottle stopper cork (900 gp). 1 Medium magic item.
Dadalan Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is very fat, and wears dull black sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greataxe, just in case. His rusty crest has been sun bleached extensively. He has gleaming, smiling red eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born to a Glassblower, his father struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His relatives are trying to arrange a marriage; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Gifted, Fighting. Flaws: Ugly. Bonds: Nature, Poor. Occupation: Apothecary
Voice: Thin and wheezing
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 16)
Armor Class 12
Hit Points 122 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 17 (+3) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 8000 gp. An abacus with copper, silver and gold markers (90 gp). Large well-done wool tapestry (600 gp). Embroidered and bejeweled glove (1000 gp). Jeweled electrum ring (4000 gp). Large well-done wool tapestry (600 gp). Solid gold idol (300 gp). Silver chalice with lapis lazuli gems (90 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 1 Medium magic item.
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