Trym Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: This woman stands a little under 2'11" and is a bit bulky. She is very muscular particularly in the legs. She dresses well, wearing red shirts, loose pants, and blazers most of the time. With bright silver hair. Her eyes are likewise violet. Her teeth are white and perfect.
Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Born to a poor family in the city she treasured whatever gifts she got. A few years later when the west was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.
Motivation: She wants revenge against gnolls; and someone believes her a fraud
Ideals: Fighting. Bonds: Attractive, Enemies, Poor, Immigrant. Occupation: Interpreter
Voice: Switch between two voices
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 15)
Armor Class 13
Hit Points 78 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: Brown-green garnet (160 gp). Deep blue spinel (200 gp). Amethyst (160 gp). Peridot (40 gp). Deep blue spinel (200 gp). Tiger eye turquoise (8 gp). Chalcedony (40 gp). Blue star sapphire (1600 gp). Obsidian (8 gp). Red garnet (160 gp). Zircon (40 gp). Jasper (40 gp). Alexandrite (200 gp). Rich purple corundum (1600 gp). Blue-white diamond (4000 gp). Moss agate (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Heskan Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light black in addition to tight pants, and he perpetually has his flail ready. He keeps his silver crest in a flapper bob. His eyes are likewise red. His teeth are white and perfect.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was always a brilliant, if unscrupulous mind. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends; and to share knowledge with the world
Ideals: Fighting, Optimist, Logical. Flaws: Insane. Bonds: Attractive, Adventurer. Occupation: Barkeep
Voice: Soft and melodious
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 15)
Armor Class 12
Hit Points 69 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 11 (+0) | 16 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Sylvan, Goblin, Auran
Attacks Melee +9 / 4d8+4, Ranged +7 / 4d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 1100 pp. Brass mug with jade inlays (500 gp). A necklace of small pink pearls (3000 gp). Large well-done wool tapestry (500 gp). Silver comb with moonstones (800 gp). An abacus with copper, silver and gold markers (160 gp). Old masterpiece painting (1200 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). 1 Medium magic item.
Orsik Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case, he is not a threatening figure. He has a very tight haircut. His brown unseeing eyes seem to look past you.
Personality: While he acts the brute, he is far gentler than he would appear. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born at the edge of vast mountains. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. By chance he met his sister recently and the two have been together since.
Motivation: Find a way to reverse the transformation of his sister; and wants to raise his children well
Ideals: Fighting. Flaws: Disease. Bonds: Rich, Nature, Family. Occupation: Spy
Voice: Squeaky
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 17)
Armor Class 10
Hit Points 137 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 17 (+3) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Druidic, Ignan
Attacks Melee +7 / 5d4+1, Ranged +6 / 5d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 200 pp. Moss agate (7 gp). Citrine (70 gp). Chalcedony (70 gp). Golden yellow topaz (900 gp). Aquamarine (900 gp). Aquamarine (900 gp). Bloodstone (70 gp). Black pearl (900 gp). Alexandrite (900 gp). Rhodochrosite (7 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Crampernap Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: An older man who very much looks the part of a Architect, he is not a threatening figure. His hair is golden, silky, and of moderate length. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Crampernap took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job; and to be a banker again
Ideals: Opinionated, Gifted. Bonds: Job, Attractive, In love. Occupation: Architect
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 18)
Armor Class 14
Hit Points 157 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 5d6+0, Ranged +9 / 5d6+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 1600 pp. Blue sapphire (1400 gp). Banded agate (12 gp). Malachite (12 gp). Moss agate (12 gp). Moonstone (70 gp). Rhodochrosite (12 gp). Peridot (70 gp). Deep green spinel (110 gp). Alexandrite (1200 gp). Jade (110 gp). Star rose quartz (70 gp). Moss agate (12 gp). Sardonyx (70 gp). Deep blue spinel (1200 gp). Banded agate (12 gp). Jasper (70 gp). Citrine (70 gp). Jet (110 gp). Chrysoberyl (110 gp). Golden yellow topaz (1200 gp). Aquamarine (1200 gp). Amber (110 gp). Malachite (12 gp). Obsidian (12 gp). Deep blue spinel (1200 gp). Jasper (70 gp). Jasper (70 gp). Malachite (12 gp). Golden pearl (110 gp). Jade (110 gp). Rose (70 gp). Deep blue spinel (1200 gp). Red garnet (110 gp). Red-brown spinel (110 gp). Tourmaline (110 gp). Jade (110 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Duergath Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: He typically wears grey cloth garments or leather armor. He is physically well-built. He wears his silver hair up. His eyes, though not visible through his cowl, are blue.
Personality: Duergath hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was raised in a plains tribe. Over the years he perfected his riding and shooting skills. He has been saving his money to try and buy his sister's freedom.
Motivation: He is not mentally stable, and does not behave rationally; and his relatives are trying to arrange a marriage
Ideals: Artistic, Entrepeneur. Flaws: Insane. Bonds: Nature, Family. Occupation: Fortune-teller
Voice: Hollow voice
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 16)
Armor Class 12
Hit Points 115 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 12000 gp. Alexandrite (400 gp). Banded agate (10 gp). Onyx (40 gp). Deep green spinel (160 gp). Freshwater pearl (10 gp). Citrine (40 gp). Brown-green garnet (160 gp). White opal (600 gp). White opal (600 gp). Coral (160 gp). Azurite (10 gp). Aquamarine (400 gp). Azurite (10 gp). Tiger eye turquoise (10 gp). Eye agate (10 gp). Smoky quartz (40 gp). Golden yellow topaz (400 gp). Obsidian (10 gp). Rhodochrosite (10 gp). Black pearl (400 gp). Sard (40 gp). 1 Medium magic item. 1 Medium magic item.
Vondal Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: This man likes to wear ponchos typically of a light grey in addition to tight pants. He is muscular with a powerful set of arms. His white hair has been sun bleached extensively. His eyes are hazel.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a ruthless business man, a trait he acquired from his mother.
History: He was born the only child of a wealthy merchant. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He's since become an addict/alcoholic.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Joker, Entrepeneur, Fighting. Flaws: Addict. Occupation: Mayor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 15)
Armor Class 13
Hit Points 99 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 15 (+2) | 17 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Terran, Druidic, Orc
Attacks Melee +8 / 4d8+3, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: 1000 gp.
Simon Marley, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail, and he perpetually has his kukri ready. He keeps his long silver hair kept up in a rat tail. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. Simon was born on a far southern forest where he grew up under the tutelage of his father, an expert Navigator. He left for the south, certain he would find work there.
Motivation: A deep hatred of illithids.
Ideals: Fighting. Flaws: Shy. Bonds: Religious, Enemies, Immigrant. Occupation: Navigator
Voice: Pirate accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 15)
Armor Class 10
Hit Points 94 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 14 (+2) | 15 (+2) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Infernal, Auran
Attacks Melee +4 / 4d8-1, Ranged +5 / 4d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 5000 gp. Hematite (5 gp). Golden yellow topaz (600 gp). Amber (110 gp). Hematite (5 gp). Blue star sapphire (1200 gp). Pink diamond (7000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
