Beast Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and wears dark leathers with embroidery. His fur is cut close to his head. His face is scarred and worn.
Personality: He is very quiet and rarely speaks above a whisper. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To prove his worth to the world.
Flaws: Ugly, Shy, Impulsive, Disease, Insomniac. Occupation: Stableman
Voice: Boston accent
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Good (CR 15)
Armor Class 12
Hit Points 90 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 3000 gp. 1 Medium magic item.
Flask Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: She is renowned for her bright pastel dresses and hats. She is portly but not overly obese. Her beige fur is kept up in a ponytail inside a feathered hat. Her eyes are likewise green. Her teeth are yellowed and unaligned.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She served in the navy to pay for her family's outstanding loans. Her mother was a soldier and died while she was still young. Flask was left her mother's suit of armor and trained in its use and care. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To reunite with her absent mother.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Fearful. Bonds: Military, Family. Occupation: Navigator
Voice: Timid voice
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Good (CR 15)
Armor Class 15
Hit Points 85 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 20 (+5) | 13 (+1) | 16 (+3) | 19 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Infernal, Aquan, Orc
Attacks Melee +4 / 4d8-1, Ranged +10 / 4d8+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: Obsidian (6 gp). Zircon (20 gp). Malachite (6 gp). Hematite (6 gp). Amethyst (60 gp). Black star sapphire (1600 gp). 1 Minor magic item. 1 Minor magic item.
Nadarr Norixius, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears baggy black pantaloons and a white scarf. He carries with him a set of scimitars on his belt, each one with a jet on the hilt. He wears his bronze crest down. His face is scarred and worn.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by drow. Nadarr was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: A deep hatred of drow; and he has money and likes to spend it
Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Rich, Enemies. Occupation: Dyer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 15)
Armor Class 10
Hit Points 102 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +8 / 4d8+3, Ranged +5 / 4d8+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 2000 gp. Jet (120 gp). Citrine (80 gp). Blue quartz (6 gp). Pink pearl (120 gp). Chalcedony (80 gp). Golden pearl (120 gp). Deep green spinel (120 gp). Deep blue spinel (800 gp). Blue quartz (6 gp). Brown-green garnet (120 gp). Hematite (6 gp). Aquamarine (800 gp). Blue quartz (6 gp). Red-brown spinel (120 gp). Freshwater pearl (6 gp). 1 Medium magic item.
Sybil Windsor, Female Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a fancy brown dress. Her brown hair is drawn into a tight pony tail with a clover scrunchie. Her fierce blue eyes like to dwell on things.
Personality: She is a Dilettante first and foremost. She believes firmly that knowledge should be universal. She invites people to come help in her community garden.
History: Born to a Tanner, her father struggled to pay the bills. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She now spends her time doing works of charity.
Motivation: To be a Tanner again.
Ideals: Philantrophist. Bonds: Attractive, Job, Poor, Family. Occupation: Dilettante
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 16)
Armor Class 11
Hit Points 132 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 17 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Goblin, Abyssal, Giant
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 5000 gp. Obsidian (5 gp). Emerald (1300 gp). Rose (50 gp). Blue star sapphire (1300 gp).
Kadana Nemmonis, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She prefers to wear black clothing when she does not wear armor. Her long gold crest is drawn into a two foot long braid. This red eyed northerner is not easily forgotten.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Born in the north to a Carpenter, Kadana learned a great deal about her mother's area of expertise. She worked as a nervous Carpenter and found it very stressful. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She wants revenge against drow; and her name or reputation has been wronged in the past by drow, and she desires to right it
Ideals: Athletic. Flaws: Mundane, Antagonistic, Disease. Bonds: Job, Enemies. Occupation: Carpenter
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 16)
Armor Class 13
Hit Points 80 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 15 (+2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Abyssal, Goblin
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 800 pp. Red garnet (40 gp). Tourmaline (40 gp). Sardonyx (30 gp). Chalcedony (30 gp). Deep green spinel (40 gp).
Menny Boondiggles, Female Gnome [Permalink]
Personal [hide]
Description: 3'0" and lanky with angular features, she is an attractive figure. She is dressed in an above average manner. Her hair is white and very short. She has gleaming, smiling hazel eyes.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. When she's not drinking or sleeping the drinks off, she's doing music.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She has had some formal music training, and achieved minor success. After a long history of fighting, Menny and her spouse have recently divorced.
Motivation: Marry her sister to traveling adventurers; and to get a good night's sleep
Ideals: Artistic. Flaws: Antagonistic, Disease, Insomniac. Bonds: Attractive. Occupation: Baker
Voice: Relaxed voice
Attributes [hide]
Small (3'0") Gnome, Lawful Good (CR 16)
Armor Class 12
Hit Points 137 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 19 (+4) | 10 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 6000 gp. Jeweled gold crown (6000 gp). Silver comb with moonstones (200 gp). Solid gold idol (1100 gp). Sapphire pendant on gold chain (1200 gp). Jeweled gold crown (6000 gp). Black velvet mask with numerous citrines (120 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Shedinn Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive man, he prefers to wear black clothing when he does not wear armor. He keeps his long brass crest kept up in a rat tail. He wears round tiny glasses practically rammed into his face.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. As long as the job gets done he does not care how it got done.
History: His mother raised him in a mountain cabin. Shedinn was born on a far eastern forest where he grew up under the tutelage of his father, an expert Shoemaker. He left for the east, certain he would find work there.
Motivation: He's in love; and he would like to get married and retire
Ideals: Joker, Professionalism. Bonds: Attractive, Nature, Immigrant, Has a crush. Occupation: Shoemaker
Voice: Gruff and masculine
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 15)
Armor Class 12
Hit Points 125 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 19 (+4) | 10 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 6000 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (40 gp). Large well-done wool tapestry (500 gp). Solid gold idol (500 gp). Solid gold idol (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Embroidered and bejeweled glove (2000 gp). Golden circlet with four aquamarines (1000 gp). Silver comb with moonstones (900 gp). Gold and topaz bottle stopper cork (700 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). A pair of silk slippers encrusted with tiny pearls. (150 gp). 1 Minor magic item. 1 Minor magic item.
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