Azzakh Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His copper crest is lengthy and is close to two feet long. His eyes are likewise gold. His teeth are yellowed and unaligned.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He believes the world needs to unite to get rid of drow once and for all.
History: Azzakh hails from a village terrorized by drow. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His religion dominates his actions.
Flaws: Ugly, Cynical. Bonds: Poor, Enemies, Religious. Occupation: Unemployed
Voice: Old thin voice
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 15)
Armor Class 10
Hit Points 126 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 18 (+4) | 9 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 4d8+0, Ranged +5 / 4d8+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 5 |
Possessions: 6000 gp. Malachite (16 gp). Azurite (16 gp). Moss agate (16 gp). Hematite (16 gp). Hematite (16 gp). Red-brown spinel (160 gp). Sardonyx (30 gp). 1 Medium magic item.
Fonkin Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears just a tan suit. His small hat is riddled with cuts and holes. His blue eyes have a joyful gleam in them most of the time.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Fonkin took refuge in the old dungeon and found the beat up morningstar and armor he uses now. He now mingles about in high society.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Rich, Nature. Occupation: Carter
Voice: Low range voice
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 16)
Armor Class 12
Hit Points 115 (16d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 17 (+3) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Gnome, Gnoll, Celestial
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 5 |
Possessions: 3000 gp. Rose (70 gp). Deep green spinel (90 gp). Golden yellow topaz (1300 gp). Hematite (5 gp). Fire opal (1600 gp). White opal (1600 gp). Rhodochrosite (5 gp). Clear bright green emerald (3000 gp). Bloodstone (70 gp). Eye agate (5 gp). Canary diamond (3000 gp). Citrine (70 gp). Pink diamond (3000 gp). Malachite (5 gp). Deep green spinel (90 gp). Zircon (70 gp). Violet garnet (1300 gp). Malachite (5 gp). Black pearl (1300 gp). Tiger eye turquoise (5 gp). Moonstone (70 gp). Tiger eye turquoise (5 gp).
Pyra Vigil, Female Tiefling [Permalink]
Personal [hide]
Description: She is typically in her Sellsword uniform. She carries with her a set of quarterstaffs on her belt, each one with a amethyst on the hilt. Her hair is brown, silky, and of moderate length. Her eyes are gold.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She also hits on women, regardless of circumstances.
History: Born in the east to a Sellsword, Pyra learned a great deal about her father's area of expertise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Sellsword work with an outfit from a few towns over. Sellsword work suited her well, and with each successful project, she earned more gold and more respect from her peers. She now owns her own business.
Motivation: Expand her business.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Attractive, Has a crush. Occupation: Sellsword
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'10") Tiefling, Lawful Good (CR 15)
Armor Class 13
Hit Points 103 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 15 (+2) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 18
Languages Common, Druidic, Dwarven
Attacks Melee +5 / 4d8+0, Ranged +8 / 4d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 1100 pp.
Alain TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: She wears white trousers with tan and green striped suspenders. She wears various colorful collared shirts, and she perpetually has her nunchaku ready. She has dyed her greying white hair a little too much giving a sharp white color. Her eyes are likewise amber.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was raised in a mountains tribe. She moved from fad to fad and when she turned 15 she discovered music. She has never given up on her music dream.
Motivation: Wants to have a good time and be beloved; and retire the richest woman in the north
Ideals: Fighting, Optimist, Logical, Artistic. Bonds: Nature. Occupation: Detective
Voice: Nasally tone
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 16)
Armor Class 13
Hit Points 115 (16d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 15 (+2) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Celestial
Attacks Melee +4 / 4d10-1, Ranged +7 / 4d10+2, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 |
Possessions: 12000 gp. Smoky quartz (50 gp). Golden yellow topaz (300 gp). Obsidian (7 gp). Hematite (7 gp). Peridot (50 gp). Rhodochrosite (7 gp). Rock crystal (50 gp). Amber (90 gp). Red garnet (90 gp). Silver pearl (90 gp). Chalcedony (50 gp). Banded agate (7 gp). Black star sapphire (1000 gp). Deep blue spinel (300 gp). Black pearl (300 gp). Amber (90 gp). Citrine (50 gp). Chalcedony (50 gp). Moss agate (7 gp). Sardonyx (50 gp). 1 Medium magic item.
Bardryn Morigak, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She tends to wear a large grey jacket. Her white hair is kept up in a ponytail inside a top hat. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. A friendly and beautiful Dwarf, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Adventurer. She tends to her Adventurer job now, and dutifully fulfills any obligations she has.
Motivation: Wants to open a new tavern; and to find somewhere to settle down
Flaws: Antagonistic, Mundane. Bonds: Attractive, Job. Occupation: Adventurer
Voice: Italian accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 16)
Armor Class 13
Hit Points 128 (16d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 16 (+3) | 9 (-1) | 13 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 4d10-1, Ranged +8 / 4d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 3000 gp. Jasper (50 gp). Iolite (50 gp). Jade (40 gp). Lapis lazuli (4 gp). Golden yellow topaz (1500 gp). Chalcedony (50 gp).
Valida Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'0" has a big stupid grin on her face most of the time. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her long auburn hair reaches down to her waist. She wears crescent spectacles with a black brim.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She was born several months after her father was called into army service. Her martial abilities were realized during a raid on her village. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She feels threatened by others; and she is wracked by social anxiety
Ideals: Gifted. Flaws: Impulsive, Secretive, Fearful. Bonds: Military. Occupation: Carpenter
Voice: Posh accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 16)
Armor Class 11
Hit Points 139 (16d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 20 (+5) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Druidic, Orc
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 7000 gp. Moss agate (12 gp). Malachite (12 gp). Jade (90 gp). Brown diamond (4000 gp). Zircon (40 gp). Jasper (40 gp). Moonstone (40 gp). Banded agate (12 gp). Rich purple corundum (1500 gp). Alexandrite (400 gp). Carnelian (40 gp). Hematite (12 gp). Golden yellow topaz (400 gp).
Immeral Drover, Male Half-Elf [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears tattered old clothes. His whole body is exceptionally muscular. His auburn hair is singed and shortened. His eyes are likewise hazel.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He also has developed a complete distrust of the Scribe profession.
History: Born to a Scribe, his father struggled to pay the bills. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.
Motivation: To be a Scribe again; and expand his business
Flaws: Ugly, Cynical. Bonds: Immigrant, Job, Poor. Occupation: Tanner
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Good (CR 15)
Armor Class 11
Hit Points 56 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 9 (-1) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Gnoll
Attacks Melee +4 / 4d8-1, Ranged +6 / 4d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 7000 gp. Alexandrite (1600 gp). Jet (110 gp). Sard (80 gp). Moss agate (13 gp). Zircon (80 gp). Jet (110 gp). Onyx (80 gp). Silver pearl (110 gp). Clear bright green emerald (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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