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NPC Generator

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Advanced [show]


Eva Everleigh, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears brown painted combat armor at almost all times. Her golden hair is matted, messy, and big. Her eyes are a pleasant gray.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Her parents moved while she was still in utero so she is the first generation to be born here. A few years later when the east was not economically sound they moved to her current location. She became a Scribe soon after.

Motivation: Expand her business.

Ideals: Opinionated. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Scribe

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Eva Everleigh, Female Human Druid 15
Medium (4'11") Human, Lawful Good (CR 15)
Armor Class 10
Hit Points 85 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)13 (+1) 15 (+2)10 (+0)
Skills Medicine +7, Performance +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655544

Possessions: 6000 gp. 1 Medium magic item.


Social Check DCs


Stacee Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: She wears a well pressed and immaculate suit (or dress). She is physically well-built. She wears a colorful flower in her silver hair. She has a dull look in her violet eyes.

Personality: A skeptical and narcissistic woman, Stacee's first love is herself. Her second love is also herself. Energy wise she seems alert and responsive.

History: Stacee was born into a poor family. Growing up, she dreamt of becoming a Druid, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Druid in service of a powerful lord somewhere. From there she went from mercenary job to mercenary job. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with her childhood friend; and to reunite with her old friends

Ideals: Impeccable, Professionalism. Bonds: Attractive, Poor, Adventurer. Occupation: Gardener

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Stacee Wildheart, Female Halfling Druid 16
Small (2'11") Halfling, Lawful Good (CR 16)
Armor Class 12
Hit Points 148 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 19 (+4)9 (-1) 14 (+2)12 (+1)
Skills Investigation +4, Nature +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 4d10-1, Ranged +6 / 4d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565554

Possessions: 8000 gp. Deep green spinel (100 gp). Obsidian (13 gp). Sard (80 gp). Black pearl (1400 gp). Deep green spinel (100 gp). Silver pearl (100 gp). Deep blue spinel (1400 gp). Zircon (80 gp). Jasper (80 gp). Iolite (80 gp). Violet garnet (1400 gp). Chrysoprase (80 gp). Carnelian (80 gp). Obsidian (13 gp). Onyx (80 gp). Banded agate (13 gp). Moss agate (13 gp). Jet (100 gp). Malachite (13 gp). Jet (100 gp). Hematite (13 gp). Tiger eye turquoise (13 gp). Peridot (80 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Nim Fasharash, Male Elf [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a tan tunic with blue highlights, and long black pants that bunch up around his shoes. His tied-back hair is silver. He tend to wears goggles to shield his eyes.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bricklayer arts, while his mother instructed him in etiquette, music and courtly manner. A gypsy cursed him at a young age, leading to his ugly appearance. He has drifted from career to career and currently works as a Bricklayer.

Motivation: He is not mentally stable, and does not behave rationally; and expand his business

Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Enemies, Rich, Job. Occupation: Bricklayer

Voice: Soft and melodious

Attributes [hide]

Nim Fasharash, Male Elf Druid 15
Medium (4'8") Elf, Lawful Good (CR 15)
Armor Class 15
Hit Points 97 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 13 (+1)12 (+1) 17 (+3)6 (-2)
Skills Deception +3, Insight +8
Senses Passive Perception 13
Languages Common, Elven, Aquan
Attacks Melee +5 / 4d8+0, Ranged +10 / 4d8+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1665554432

Possessions: 8000 gp. Aquamarine (200 gp). Fiery yellow corundum (900 gp). Blue star sapphire (900 gp).


Social Check DCs


Nim Kemmerer, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a yellow vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his yellow boots flare out at the collars. He wears his hair in dreadlocks. His gray eyes dart from person to person.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His mother had invested heavily in several trade routes and wanted him to inherit them. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs; and money/treasure

Ideals: Artistic, Philantrophist. Bonds: Rich, Nature, Religious. Occupation: Knight

Voice: Breathy voice

Attributes [hide]

Nim Kemmerer, Male Half-Elf Druid 15
Medium (5'7") Half-Elf, Lawful Good (CR 15)
Armor Class 11
Hit Points 84 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)13 (+1) 9 (-1)15 (+2)
Skills Acrobatics +6, Survival +4
Senses Passive Perception 9
Languages Common, Elven, Goblin
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: Gold and topaz bottle stopper cork (1600 gp). A miniature golden chest with tiny emeralds lining the top (100 gp). Silver ewer (30 gp).


Social Check DCs


Flame In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He carries a battered pickaxe and tarnished sword as well. His gray fur is thinning but still full. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep copper.

Personality: He has always had a great fascination with Human culture. He is able to make almost anything out of random pieces of junk.

History: Flame was born the youngest of three triplets. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He tends to his Courier job now, and dutifully fulfills any obligations he has.

Motivation: Human compassion; and doesn't want to be a courier and was forced into it by his family

Ideals: Fighting, Gifted. Flaws: Racist. Bonds: Family, Job. Occupation: Courier

Voice: Rhymes sentences (sorry)

Attributes [hide]

Flame In the Storm, Male Tabaxi Druid 15
Medium (6'9") Tabaxi, Lawful Good (CR 15)
Armor Class 11
Hit Points 59 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)8 (-1) 14 (+2)14 (+2)
Skills Animal Handling +7, Stealth +6
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565554

Possessions: 8000 gp. Azurite (7 gp). Moss agate (7 gp). Violet garnet (700 gp). Azurite (7 gp). Red garnet (60 gp). Carnelian (80 gp). Blue sapphire (1600 gp). Amber (60 gp). Chalcedony (80 gp). Eye agate (7 gp). Red-brown spinel (60 gp). Lapis lazuli (7 gp). Blue quartz (7 gp). Jasper (80 gp). 1 Minor magic item.


Social Check DCs


Oriel Staurheim, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a robe, a symbol of the sun god around her neck, and a greataxe on her belt. She has styled her white hair well, parting it to the left. She has brown eyes and a grey hat with a violet feather.

Personality: She is irascible and easily irritated. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: A deep hatred of illithids; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Justice. Flaws: Antagonistic. Bonds: Religious, Enemies. Occupation: Armorer

Voice: Forgets to breathe while speaking

Attributes [hide]

Oriel Staurheim, Female Human Druid 15
Medium (4'9") Human, Lawful Good (CR 15)
Armor Class 10
Hit Points 96 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 13 (+1)19 (+4) 15 (+2)15 (+2)
Skills Insight +7, Performance +7
Senses Passive Perception 12
Languages Common, Infernal, Sylvan, Abyssal, Goblin
Attacks Melee +9 / 4d8+4, Ranged +5 / 4d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655544

Possessions: 2000 gp. Aquamarine (600 gp). Coral (70 gp). Peridot (30 gp). Star rose quartz (30 gp). Red-brown spinel (70 gp). Fiery yellow corundum (400 gp). Silver pearl (70 gp). Banded agate (9 gp). Fiery yellow corundum (400 gp). Chalcedony (30 gp). White pearl (70 gp). Golden yellow topaz (600 gp). Deep green spinel (70 gp). Rock crystal (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ar-Baruk Marleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears suspenders and white workpants. His shirt is black, and he wears a heavy white leather apron most of the time. His auburn hair is still thick. His eyes are blue and beady.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a font of random trivia from the lore and stories he has discovered

History: Gifted from a young age, Ar-Baruk studied abroad. His parents enrolled him in a Druid school at a young age so that he could practice his divine talents. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life; and to share knowledge with the world

Ideals: Joker, Logical, Gifted. Flaws: Ugly. Occupation: Scribe

Voice: Thin and wheezing

Attributes [hide]

Ar-Baruk Marleigh, Male Half-Orc Druid 18
Medium (6'2") Half-Orc, Lawful Good (CR 18)
Armor Class 11
Hit Points 111 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)10 (+0) 12 (+1)12 (+1)
Skills Athletics +9, Religion +6
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +9 / 5d6+3, Ranged +7 / 5d6+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655

Possessions: 17000 gp. Black velvet mask with numerous citrines (180 gp). Large well-done wool tapestry (600 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). Silver chalice with lapis lazuli gems (180 gp). Silver comb with moonstones (400 gp). Embroidered silk and velvet mantle with numerous moonstones (1700 gp). Fire opal pendant on a fine gold chain (1000 gp). Sapphire pendant on gold chain (1700 gp). Golden circlet with four aquamarines (6000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Gold and topaz bottle stopper cork (1600 gp). A small bag of saffron. (40 gp). 1 Major magic item.


Social Check DCs

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