Halimath Ariessus, Male Elf [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is white and very short. He wears large thick round spectacles.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born on a small isolated farm. He struck it rich when he found rare goods in large quantities. He left for the south, certain he would find work there.
Motivation: Money/treasure; and he is greedy
Flaws: Ugly, Cynical, Impulsive. Bonds: Rich, Nature, Immigrant. Occupation: Soapmaker
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 15)
Armor Class 11
Hit Points 45 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 6 (-2) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 6000 gp.
Quarion Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: He wears a blue shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a clover on it. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His ears are large.
Personality: Quarion is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He takes great joy in being the best Guard in town.
History: The child of a Servant, who enjoyed hunting, Quarion was taken on many hunting expeditions. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He ran away from his former home and has been making his living as a Guard for the past few years.
Motivation: Sabotage a competitor.
Ideals: Extrovert. Flaws: Ugly. Bonds: Job, Nature, Enemies. Occupation: Guard
Voice: Voice breaks
Attributes [hide]
Medium (5'5") Elf, Lawful Good (CR 15)
Armor Class 12
Hit Points 75 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 |
Possessions: 900 pp. Jasper (30 gp). Red-brown spinel (160 gp). Freshwater pearl (4 gp). Violet garnet (600 gp). Obsidian (4 gp). Black star sapphire (400 gp). Coral (160 gp). Chrysoberyl (160 gp). Sardonyx (30 gp). Aquamarine (600 gp). Jasper (30 gp). Star rose quartz (30 gp). 1 Medium magic item.
Dain Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears just a brown suit. He has shaved his head bald. He has gleaming, smiling violet eyes.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He takes great joy in being the best Seamstress in town.
History: Dain was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. His family was turned out during the war. He and his family wandered west to less war torn lands. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To clean up the streets; and to be a healer again
Flaws: PTSD. Bonds: Adventurer, Job, Poor, Guardian. Occupation: Seamstress
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 16)
Armor Class 14
Hit Points 140 (16d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 18 (+4) | 18 (+4) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Druidic
Attacks Melee +7 / 4d10+2, Ranged +9 / 4d10+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 5 |
Possessions: 2000 gp.
Roger Ramsay, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His chestnut hair is styled in orderly dreadlocks. He has a dull look in his hazel eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was always very intelligent and has formed a secret society of philosophers.
Motivation: To reunite with his absent mother; and an old rival family wants him found
Ideals: Joker. Flaws: Secretive. Bonds: Military, Rich, Family. Occupation: Mortician
Voice: Rolls R's
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 15)
Armor Class 11
Hit Points 94 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 16 (+3) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 8000 gp. Smoky quartz (50 gp). Onyx (50 gp). Citrine (50 gp). Rhodochrosite (15 gp). Jade (70 gp). Peridot (50 gp). Star rose quartz (50 gp). Fiery yellow corundum (1500 gp). Hematite (15 gp). Blue quartz (15 gp). Lapis lazuli (15 gp). Rich purple corundum (1500 gp). 1 Medium magic item.
Thea Nimblefingers, Female Halfling [Permalink]
Personal [hide]
Description: This woman is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft brown waves gently in the breeze, and sports empty pouches on her belt. Sporting a red mohawk this woman's hair draws a lot of attention. She is baby faced.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She takes great joy in being the best Stableman in town.
History: Gifted from a young age, Thea studied abroad. Her homeland was ravaged by war and she spent much of her life rebuilding it. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Balancing her hectic life and new Stableman responsibilities is difficult; and expand her business
Ideals: Gifted. Flaws: PTSD. Bonds: Rich, Adventurer, Job. Occupation: Stableman
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 17)
Armor Class 13
Hit Points 127 (17d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 14 (+2) | 13 (+1) | 10 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Halfling, Gnome
Attacks Melee +5 / 5d4-1, Ranged +8 / 5d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 |
Possessions: 7000 gp. Aquamarine (1200 gp). Banded agate (7 gp). Sard (70 gp). Chalcedony (70 gp). Bloodstone (70 gp). Jade (80 gp). Violet garnet (1200 gp). Eye agate (7 gp). Violet garnet (1200 gp). Violet garnet (1200 gp). Jet (80 gp). Deep green spinel (80 gp). Aquamarine (1200 gp). Pink pearl (80 gp). Amethyst (80 gp). Tourmaline (80 gp). Eye agate (7 gp). Blue quartz (7 gp). Blue quartz (7 gp). Chrysoprase (70 gp). Azurite (7 gp). Hematite (7 gp). Emerald (1500 gp). Rock crystal (70 gp). Red garnet (80 gp). Iolite (70 gp). Rich purple corundum (1500 gp). Deep blue spinel (1200 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Darrak Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears grey trousers with black and pastel striped suspenders. He wears various colorful collared shirts. His silver hair has been sun bleached extensively. His hazel eyes are passionate and lively.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was raised in a desert tribe. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He struck the Gardener job and began his own company from there.
Motivation: To be a Miner again.
Flaws: Selfish. Bonds: Attractive, Nature, Job. Occupation: Gardener
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 16)
Armor Class 11
Hit Points 60 (16d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 13 (+1) | 8 (-1) | 15 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Abyssal
Attacks Melee +9 / 4d10+4, Ranged +6 / 4d10+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 300 pp. Old masterpiece painting (1000 gp). Old masterpiece painting (1000 gp). Silver comb with moonstones (100 gp). 1 Medium magic item.
Lewis Sibilans, Male Half-Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a worn and beaten armor. His red hair is heavily combed to the right. His face is covered beneath a completely black helmet.
Personality: He can speak with the recently deceased. He plays an instrument quite well.
History: He was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Lewis took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has built up a small fortune and can afford his own way.
Motivation: Wants to work out more often; and money/treasure
Ideals: Gifted, Artistic, Athletic. Flaws: Disease. Bonds: Rich. Occupation: Banker
Voice: Raspy
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Good (CR 15)
Armor Class 10
Hit Points 100 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +5 / 4d8+0, Ranged +5 / 4d8+0, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 |
Possessions: 8000 gp. Deep blue spinel (600 gp). Deep blue spinel (600 gp). Silver pearl (140 gp). Blue sapphire (900 gp). Carnelian (50 gp). Red-brown spinel (140 gp). Star ruby (900 gp). Rock crystal (50 gp). Moss agate (10 gp). Fiery yellow corundum (900 gp). Sard (50 gp). Moonstone (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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