Uthemar Firahel, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He likes to wear ponchos typically of a light violet in addition to tight pants. His tied-back hair is brown. He has gleaming, smiling blue eyes.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Uthemar is combative with any and all who dare try his patience in the slightest.
History: Uthemar lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He now owns his own business.
Motivation: He's looking for his big break; and he wants to meet his childhood hero
Ideals: Justice. Flaws: Cynical. Bonds: Attractive, Family, Job, Adventurer. Occupation: Bather
Voice: Strong lisp
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Good (CR 17)
Armor Class 11
Hit Points 68 (17d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 9 (-1) | 12 (+1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 15
Languages Common, Elven, Abyssal
Attacks Melee +8 / 5d4+2, Ranged +7 / 5d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 |
Possessions: 10000 gp. Solid gold idol (400 gp). An abacus with copper, silver and gold markers (160 gp). Gold and topaz bottle stopper cork (1100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Solid gold idol (400 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Large well-done wool tapestry (300 gp). A roughly beaten golden orb (160 gp). Gold cup set with emeralds (12000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (40 gp). Brass mug with jade inlays (300 gp). A miniature golden chest with tiny emeralds lining the top (160 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). 1 Medium magic item.
Igden Pingun, Male Gnome [Permalink]
Personal [hide]
Description: A 3'5" western man, he typically wears tan cloth garments or leather armor. His hair is always cut to a buzz. His eyes are hazel and he is always smoking a pipe.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Igden was born the youngest of three triplets. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Since then, he has sought to make the best of life.
Motivation: He is not mentally stable, and does not behave rationally; and regain custody of his son
Ideals: Optimist. Flaws: Emotional, Fearful, Insane. Bonds: Family. Occupation: Baker
Voice: Sounds elderly
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 15)
Armor Class 11
Hit Points 82 (15d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 10 (+0) | 13 (+1) | 16 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Auran, Aquan, Ignan
Attacks Melee +3 / 4d8-2, Ranged +5 / 4d8+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 5 |
Possessions: 5000 gp. Deep green spinel (50 gp). Obsidian (10 gp). Chrysoberyl (50 gp). Amber (50 gp). Chrysoprase (80 gp). Blue quartz (10 gp). Zircon (80 gp). White pearl (50 gp). Black pearl (1300 gp). Black pearl (1300 gp). Jasper (80 gp). Black pearl (1300 gp). Alexandrite (1300 gp). Tiger eye turquoise (10 gp). Chalcedony (80 gp). 1 Medium magic item.
Neega Huckabee, Female Half-Orc [Permalink]
Personal [hide]
Description: She is dressed in a clean white cloak covering her clean studded leather. She has a slight overbite and is overall scrawny. Her long silver hair is drawn into a two foot long braid. Her brown eyes are slightly larger than normal.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Born in the north to a Fortune-teller, Neega learned a great deal about her mother's area of expertise. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She was always very intelligent and has formed a secret society of specialists.
Motivation: To clean up the streets; and she is unsatisfied with her job
Ideals: Impeccable, Entrepeneur. Flaws: Secretive. Bonds: Job, Guardian. Occupation: Fortune-teller
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Good (CR 15)
Armor Class 10
Hit Points 107 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 16 (+3) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 4d8+3, Ranged +5 / 4d8+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 4000 gp. Jeweled gold crown (2000 gp). Finely wrought small gold bracelet (10 gp). Silver comb with moonstones (300 gp). Jeweled gold crown (2000 gp). Cloth of gold vestments (70 gp). Fire opal pendant on a fine gold chain (1000 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). A pair of silk slippers encrusted with tiny pearls. (70 gp). Sapphire pendant on gold chain (3000 gp). Brass mug with jade inlays (500 gp). Old masterpiece painting (1000 gp). Gold and topaz bottle stopper cork (1400 gp). 1 Medium magic item.
Surina Orexijandilin, Female Dragonborn [Permalink]
Personal [hide]
Description: A pudgy woman standing about 6'5" has a big stupid grin on her face most of the time. She wears bulky black painted plate armor. She keeps her green crest in a flapper bob. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep red.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is able to fit into much smaller and tighter spaces than normal.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She hasn't been sleeping well lately.
Motivation: Several ex partners dislike her way of doing things and want revenge; and to reunite with her absent mother
Ideals: Gifted. Flaws: Antagonistic, Insomniac. Bonds: Family, Enemies. Occupation: Glassblower
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 18)
Armor Class 13
Hit Points 67 (18d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 9 (-1) | 14 (+2) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Terran, Auran
Attacks Melee +8 / 5d6+2, Ranged +9 / 5d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 13000 gp. Aquamarine (1600 gp). Hematite (10 gp). Chalcedony (70 gp). Blue star sapphire (1000 gp). Eye agate (10 gp). Chalcedony (70 gp). Aquamarine (1600 gp). Chrysoberyl (70 gp). Black pearl (1600 gp). Rock crystal (70 gp). Coral (70 gp). Star rose quartz (70 gp). Chrysoprase (70 gp). 1 Medium magic item. 1 Medium magic item.
Curran Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: He is in excellent shape and is renowned for his bright red suits and hats. He has shaved his head bald. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born at the edge of vast plains. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to have a good time and be beloved; and wants to work out more often
Ideals: Athletic, Optimist, Joker, Gifted. Bonds: Attractive, Nature. Occupation: Dyer
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 16)
Armor Class 14
Hit Points 73 (16d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Halfling, Gnoll
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: 1000 pp. Zircon (30 gp). Sardonyx (30 gp). Banded agate (14 gp). Rhodochrosite (14 gp). Banded agate (14 gp). Azurite (14 gp). Bloodstone (30 gp). Alexandrite (200 gp). Fire opal (700 gp). Lapis lazuli (14 gp). Citrine (30 gp). Sardonyx (30 gp). Chalcedony (30 gp). Zircon (30 gp). Chrysoprase (30 gp). Freshwater pearl (14 gp). Carnelian (30 gp). Jasper (30 gp). Blue star sapphire (700 gp). White pearl (80 gp). Canary diamond (6000 gp). Onyx (30 gp). Star rose quartz (30 gp). 1 Medium magic item.
Dreali Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: He wears an entirely blue suit with black socks and a vest with buckled shoes. He carries with him a set of sais, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His auburn hair is knotted and matted. His gray eyes dart from person to person to random spaces in the air.
Personality: He is calm most of the time but flees social interaction. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He struck the Miller job and began his own company from there.
Motivation: He is content; and sabotage a competitor
Ideals: Fighting, Gifted. Flaws: Shy, Mundane. Bonds: Job. Occupation: Miller
Voice: Can't modulate volume
Attributes [hide]
Medium (4'7") Elf, Lawful Good (CR 17)
Armor Class 13
Hit Points 77 (17d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 17 (+3) | 11 (+0) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Dwarven
Attacks Melee +4 / 5d4-2, Ranged +9 / 5d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 4 |
Possessions: 12000 gp. Chalcedony (80 gp). Fiery yellow corundum (1100 gp). Deep green spinel (120 gp). Lapis lazuli (6 gp). Rhodochrosite (6 gp). Obsidian (6 gp). Pink pearl (120 gp). Jet (120 gp). Zircon (80 gp). Silver pearl (120 gp). Pink pearl (120 gp). Fire opal (1100 gp). Golden yellow topaz (700 gp). 1 Medium magic item.
Diggory Gracey, Male Human [Permalink]
Personal [hide]
Description: Standing 5'7", this man wears grey painted combat armor at almost all times. His blonde hair is knotted and matted. He is baby faced.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. The war was a terrible time for him, and Diggory does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother was a soldier and died while he was still young. Diggory was left his mother's suit of armor and trained in its use and care. He has worked as a Apothecary like his mother before him.
Motivation: Wants to open a new tavern; and he loathes his own lifestyle
Flaws: Depressed, Mundane. Bonds: Job, Military. Occupation: Apothecary
Voice: Scandinavian accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 15)
Armor Class 11
Hit Points 89 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 13 (+1) | 13 (+1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 4d8-1, Ranged +6 / 4d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 600 pp. Old masterpiece painting (1800 gp). Solid gold idol (1200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Old masterpiece painting (1800 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). Embroidered silk and velvet mantle with numerous moonstones (2200 gp). A necklace of small pink pearls (4000 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!

