Theirastra Richie, Female Half-Elf [Permalink]
Personal [hide]
Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She keeps her long black hair kept up in a rat tail. Her hazel eyes lackadaisically let the world flow into them.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She never wears the same outfit twice, unless she absolutely has to.
History: She got into the Animal Trainer business at a young age. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Sabotage a competitor.
Ideals: Artistic. Flaws: Disease. Bonds: Job. Occupation: Animal Trainer
Voice: Old Prospector
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Good (CR 15)
Armor Class 9
Hit Points 114 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 16 (+3) | 17 (+3) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Goblin, Gnome, Abyssal
Attacks Melee +7 / 4d8+2, Ranged +4 / 4d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 3000 gp. Chrysoberyl (110 gp). Bloodstone (30 gp). Coral (110 gp). Coral (110 gp). Jet (110 gp). Brown-green garnet (110 gp). Malachite (14 gp). Silver pearl (110 gp). Red-brown spinel (110 gp). Golden yellow topaz (1600 gp). Zircon (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Donaar Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His rusty crest has been sun bleached extensively. His gold eyes dart from person to person.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born the only child of a wealthy merchant. He was an apprentice working in his father's forge. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To pay off his debts; and expand his business
Ideals: Entrepeneur. Flaws: Secretive. Bonds: Attractive, Job, Debt. Occupation: Shoemaker
Voice: Sensual and smooth
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 15)
Armor Class 12
Hit Points 73 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 1100 pp. Freshwater pearl (9 gp). Azurite (9 gp). Red garnet (80 gp). Iolite (50 gp). Chrysoberyl (80 gp). Tiger eye turquoise (9 gp). Red-brown spinel (80 gp). Violet garnet (1400 gp). Golden yellow topaz (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Trynnicus Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears a black tunic with violet highlights, and long yellow pants that bunch up around his shoes. He has a penchant for wearing a ring with an oversized jet on his right hand. His copper crest is matted, messy, and big. He has red eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is skeptical of what others tell him and is slow to trust.
History: He served in the navy to pay for his family's outstanding loans. There was a wharf not far from home where he often wandered off to fish. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is greedy; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Rich, Military, Nature. Occupation: Banker
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 15)
Armor Class 11
Hit Points 61 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 3000 gp. Deep blue spinel (400 gp). Moss agate (12 gp). Amethyst (150 gp). Rhodochrosite (12 gp). Red spinel (150 gp). Tourmaline (150 gp). Deep blue spinel (400 gp). Blue diamond (8000 gp). Rock crystal (20 gp). Emerald (1100 gp). Amethyst (150 gp). Brown-green garnet (150 gp). Chrysoprase (20 gp). Lapis lazuli (12 gp). Violet garnet (400 gp). Hematite (12 gp). Smoky quartz (20 gp). Carnelian (20 gp). Deep blue spinel (400 gp). 1 Medium magic item.
Uthemar Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: This man wears dark leathers with embroidery, and sports empty pouches on his belt. His hair is auburn and curly. His skin is flawless and his brown eyes scan people very quickly.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Druid school at a young age so that he could practice his divine talents. He ran away from his former home and has been making his living as a Guard for the past few years.
Motivation: Expand his business; and to be a glassblower again
Ideals: Optimist, Gifted. Bonds: Attractive, Job, In love. Occupation: Guard
Voice: Voice breaks
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 15)
Armor Class 13
Hit Points 67 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 500 pp. Violet garnet (700 gp). Blue star sapphire (600 gp). Black opal (600 gp). Chalcedony (50 gp). Star rose quartz (50 gp). Azurite (11 gp). 1 Medium magic item.
Greeba Branson, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a husky woman, who prefers to wear flannel. Her hair is greying and her face has many wrinkles. Her violet eyes have a joyful gleam in them most of the time.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Born to a pair of adventurers, Greeba grew up listening to her father's many stories. Greeba abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has achieved small success as a Bricklayer.
Motivation: She is compelled to act according to her religious beliefs; and wants to open a new tavern
Ideals: Passionate, Opinionated. Bonds: Adventurer, Job, Religious. Occupation: Bricklayer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Good (CR 17)
Armor Class 12
Hit Points 83 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Infernal
Attacks Melee +8 / 5d4+2, Ranged +8 / 5d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 |
Possessions: 500 pp.
Jezean Ghaallixirn, Female Dragonborn [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears dull black sweaters, loose red pants, and alligator leather shoes. Beneath her sweater she keeps a concealed falchion, just in case. She wears her gold crest down. She is baby faced.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She believes the world needs to unite to get rid of brigands once and for all.
History: Her parents moved while she was still in utero so she is the first generation to be born here. When money was particularly tight she was walking through alleys when she overheard a Unemployed hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She moves from town to town, unable to find a place to settle.
Motivation: She loathes her own lifestyle; and many brigands want her driven away
Flaws: Depressed. Bonds: Attractive, Enemies, Immigrant, Poor. Occupation: Unemployed
Voice: Low range voice
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 15)
Armor Class 9
Hit Points 102 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Goblin
Attacks Melee +5 / 4d8+0, Ranged +4 / 4d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 1000 gp. Chrysoberyl (80 gp). Onyx (40 gp). White opal (700 gp). Aquamarine (1500 gp). Freshwater pearl (8 gp). Bloodstone (40 gp). Zircon (40 gp). Golden yellow topaz (1500 gp). Black pearl (1500 gp). Eye agate (8 gp). Jacinth (8000 gp). Brown-green garnet (80 gp). Alexandrite (1500 gp). Tourmaline (80 gp). Banded agate (8 gp). Jasper (40 gp). Silver pearl (80 gp). Moss agate (8 gp). Bloodstone (40 gp). Alexandrite (1500 gp). 1 Medium magic item.
Baz Livingstone, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries with him a set of axes on his belt, each one with a opal on the hilt. His auburn hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He acts crazy and hedonistic. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. He has dedicated himself to building a better kind of golem.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Ideals: Fighting. Flaws: Insane, Hedonist. Bonds: Rich, Adventurer. Occupation: Brewer
Voice: Jamaican accent
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Good (CR 17)
Armor Class 11
Hit Points 89 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +8 / 5d4+2, Ranged +7 / 5d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 4000 gp. Silver ewer (80 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp).
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Their contribution stands as a beacon of hope for all adventurers!
