Beloril Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: This dark-skinned male wears dark leathers with embroidery. He is tall, broad shouldered and powerfully built. His brown hair, when down, is lengthy. This brown eyed easterner is not easily forgotten.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He got away from his former life and has fallen to alcoholism.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Flaws: Antagonistic, Disease, Addict. Bonds: Job, Adventurer. Occupation: Stableman
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 16)
Armor Class 11
Hit Points 99 (16d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 12 (+1) | 19 (+4) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Elven, Orc, Sylvan
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 1100 pp. Sard (20 gp). Alexandrite (1400 gp). Pink pearl (130 gp). Bloodstone (20 gp). Freshwater pearl (4 gp). 1 Minor magic item.
Gimurt Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: A middle-aged man, he is well dressed, but even with his fine clothing he looks run-down, and is pretty ugly. His black hair is unkempt and raggedy. His ears are large.
Personality: He will rave to anyone who will listen. He also has developed a complete distrust of the Laborer profession.
History: He was born to loving parents in a slum to the south. A gifted student he started as a Laborer, but he got bored and became a Animal Trainer. He inherited the family business which he has now maintained for 11 years.
Motivation: He has a rivalry with the Church that dominates his actions.
Flaws: Ugly, Insane. Bonds: Poor, Job, Religious. Occupation: Animal Trainer
Voice: Hollow voice
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 16)
Armor Class 9
Hit Points 65 (16d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 11 (+0) | 15 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Undercommon
Attacks Melee +7 / 4d10+2, Ranged +4 / 4d10-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 4000 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp). A necklace of small pink pearls (3000 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Old masterpiece painting (800 gp). Brass mug with jade inlays (500 gp). Brass mug with jade inlays (500 gp). Golden circlet with four aquamarines (3000 gp). A necklace of small pink pearls (3000 gp). A miniature golden chest with tiny emeralds lining the top (120 gp). Solid gold idol (1100 gp). Gold and topaz bottle stopper cork (1300 gp).
Beatrice Roscoe, Female Human [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of magic around her neck, and a scythe on her belt. She is physically well-built. She keeps her brown hair in a flapper bob. She has gray eyes and a grey hat with a red feather.
Personality: She hates goblins. She views them as having robbed her home of its proper glory. A true patriot, Beatrice would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. Her family was turned out during the war. She and her family wandered west to less war torn lands. She has never given up on her dancing dream.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Artistic. Flaws: PTSD. Bonds: Enemies, Military. Occupation: Guard
Voice: Low and grunting
Attributes [hide]
Medium (4'9") Human, Lawful Good (CR 15)
Armor Class 9
Hit Points 128 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 18 (+4) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Draconic
Attacks Melee +7 / 4d8+2, Ranged +4 / 4d8-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 1000 gp. Jade (130 gp). Malachite (8 gp). Jade (130 gp). Blue sapphire (800 gp). Black pearl (700 gp). Chrysoberyl (130 gp). Azurite (8 gp). Obsidian (8 gp). Moss agate (8 gp). Blue quartz (8 gp). Rhodochrosite (8 gp). Golden yellow topaz (700 gp). Obsidian (8 gp).
Dreali Iranapha, Male Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and dresses in tan turtlenecks beneath a pastel coat with black slacks. His long red hair reaches down to his waist. His gray eyes lackadaisically let the world flow into them.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born in the south to a Laborer, Dreali learned a great deal about his mother's area of expertise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Athletic. Flaws: Depressed, Antagonistic. Bonds: Job, Mentor. Occupation: Laborer
Voice: Speaks in third person
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 17)
Armor Class 11
Hit Points 77 (17d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 9 (-1) | 13 (+1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Celestial
Attacks Melee +8 / 5d4+2, Ranged +7 / 5d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 18 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: 1300 pp. Deep blue spinel (500 gp). Smoky quartz (70 gp). Red spinel (50 gp). Citrine (70 gp). Golden pearl (50 gp). Blue quartz (7 gp). Golden yellow topaz (500 gp). Black pearl (500 gp). White opal (700 gp). Aquamarine (500 gp). Sardonyx (70 gp). Pink pearl (50 gp). Jet (50 gp). Moonstone (70 gp). Pink pearl (50 gp). Brown-green garnet (50 gp). Black pearl (500 gp). Blue quartz (7 gp). Golden yellow topaz (500 gp). Hematite (7 gp). Zircon (70 gp). Aquamarine (500 gp). Banded agate (7 gp). Jasper (70 gp). 1 Medium magic item. 1 Medium magic item.
Sun Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of quarterstaffs on his belt, each one with a amber on the hilt. He has dyed his greying beige fur a little too much giving a sharp beige color. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Cocky and sure of himself, he believes he is the best Interpreter born in the past three hundred years. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Sun lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Soapmaker, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion.
Ideals: Fighting. Bonds: Adventurer, Job, Slave, Family. Occupation: Interpreter
Voice: Soft and melodious
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Good (CR 17)
Armor Class 15
Hit Points 30 (17d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 20 (+5) | 7 (-2) | 16 (+3) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Dwarven, Auran, Halfling
Attacks Melee +9 / 5d4+3, Ranged +11 / 5d4+5, Grapple +9
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 18 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: 1600 pp. A pair of silk slippers encrusted with tiny pearls. (160 gp). An abacus with copper, silver and gold markers (160 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Silver ewer (100 gp). Gold dragon comb with red garnet eye (1300 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Jeweled electrum ring (5000 gp). An abacus with copper, silver and gold markers (160 gp). Gold and topaz bottle stopper cork (1300 gp). Carved bone or ivory statuette (100 gp). A pair of silk slippers encrusted with tiny pearls. (160 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Gold music box (3000 gp). A necklace of small pink pearls (3000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Sapphire pendant on gold chain (2800 gp). Sapphire pendant on gold chain (2800 gp). 1 Medium magic item.
Glim Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a simple tan robe with red stripes complete with hood. His whole body is exceptionally muscular. His hair is chestnut and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is fixated on the number 53. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Glim was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He is untrained/undisciplined, which makes him dangerous.
Motivation: He wants to meet his childhood hero; and he's looking for his big break
Flaws: Insomniac, Insane. Bonds: Immigrant, Adventurer, Poor. Occupation: Laborer
Voice: Thin and wheezing
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 17)
Armor Class 13
Hit Points 59 (17d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 9 (-1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Ignan
Attacks Melee +6 / 5d4+0, Ranged +8 / 5d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 4000 gp. Red spinel (160 gp). Sard (40 gp). Blue quartz (8 gp). Sard (40 gp). Moonstone (40 gp). Peridot (40 gp). Peridot (40 gp). Hematite (8 gp). Jet (160 gp). Banded agate (8 gp). Violet garnet (1300 gp). Red spinel (160 gp). Sardonyx (40 gp). Blue star sapphire (1300 gp). Star rose quartz (40 gp). Lapis lazuli (8 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Dimble Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a simple burlap shirt and baggy pants. He conceals his shield with his veritable burlap sack of a shirt. His blonde hair is unkempt and raggedy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born to a poor family in the city he treasured whatever gifts he got. In his 14th year, his parents were killed by a giants raid, leaving Dimble alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against giants
Flaws: Ugly, Insane. Bonds: Poor, Enemies. Occupation: Interpreter
Voice: Slurs words
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 17)
Armor Class 13
Hit Points 103 (17d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +8 / 5d4+2, Ranged +8 / 5d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 11000 gp. A roughly beaten golden orb (180 gp). Cloth of gold vestments (180 gp). Golden circlet with four aquamarines (6000 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (40 gp). Brass mug with jade inlays (400 gp). Solid gold idol (700 gp). Solid gold idol (700 gp). Solid gold idol (700 gp). Eyepatch with mock eye of sapphire and moonstone (1800 gp). A necklace of small pink pearls (6000 gp).
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Their contribution stands as a beacon of hope for all adventurers!


