Left-Handed Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing left leg. He is well dressed, constantly wearing a brown suit, blue shirt, and white tie. His orange fur is braided into rings. His eyes are a pleasant amber.
Personality: Left-Handed wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... He invented a lineage for himself and claims to be descended from several legendary heroes.
History: The child of a Tailor, who enjoyed hunting, Left-Handed was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now travels the world, in search of power and loot.
Motivation: He's looking for his big break.
Ideals: Disciplined, Fighting. Bonds: Adventurer, Nature. Occupation: Barkeep
Voice: Jittery and nervous
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Good (CR 15)
Armor Class 13
Hit Points 67 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 1200 pp. Aquamarine (900 gp). Rhodochrosite (6 gp). Alexandrite (900 gp). Red spinel (110 gp). Blue sapphire (1000 gp). Amethyst (110 gp). Black star sapphire (1000 gp). Hematite (6 gp). 1 Medium magic item.
Cory Marley, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a simple burlap shirt and baggy pants. He conceals his shortbow with his veritable burlap sack of a shirt. His silver hair is styled in orderly dreadlocks. He has amber eyes and a brown hat with a blue feather.
Personality: He has always had a great fascination with Half-Orc culture. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Cory hails from a village terrorized by goblins. Cory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Wants his loneliness to end; and several ex partners dislike his way of doing things and want revenge
Ideals: Opinionated. Flaws: Racist. Bonds: Enemies, Adventurer, Has a crush. Occupation: Blacksmith
Voice: Shortens vowels
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 15)
Armor Class 11
Hit Points 123 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 10 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ranala Leffery, Female Gnome [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears a blue vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her blue boots flare out at the collars. She is an epitome of beauty. Her silver hair has been sun bleached extensively. Her hazel unseeing eyes seem to look past you.
Personality: She hates gnolls. She views them as having robbed her home of its proper glory. Flattery will make her almost putty in your hands.
History: Her mother raised her in a mountain cabin. Her father took her hunting and taught her how to get in the mind of other creatures. She bought a glaive and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it.
Flaws: Disease, Selfish. Bonds: Attractive, Enemies, Nature. Occupation: Bounty Hunter
Voice: Sounds elderly
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 16)
Armor Class 14
Hit Points 103 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 14 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 17
Languages Common, Gnome, Elven, Ignan
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 900 pp.
Einkil Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear brown pants and tee shirts. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a card on it. He has no hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born to a pair of adventurers, Einkil grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He desires power and/or immortality; and someone believes him a fraud
Ideals: Persistence. Flaws: Ugly, Secretive. Bonds: Adventurer, Enemies. Occupation: Farmer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 16)
Armor Class 12
Hit Points 99 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Elven, Abyssal
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 7000 gp. Alexandrite (1500 gp). Obsidian (16 gp). Golden yellow topaz (1500 gp). Jet (70 gp). Red spinel (70 gp). Jade (70 gp). Zircon (20 gp). Pink pearl (70 gp). Black opal (1400 gp). Bloodstone (20 gp). Red spinel (70 gp). Moonstone (20 gp). Obsidian (16 gp). Iolite (20 gp). Silver pearl (70 gp). Onyx (20 gp). Banded agate (16 gp). Rhodochrosite (16 gp). Carnelian (20 gp). Moss agate (16 gp). Pink pearl (70 gp). Jet (70 gp). Violet garnet (1500 gp). 1 Medium magic item.
Wrenn Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a simple tan robe with black stripes complete with hood, and is pretty ugly. His hair is white and very short. He has a dull look in his blue eyes.
Personality: Cocky and sure of himself, he believes he is the best Barkeep born in the past three hundred years. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Wrenn is combative with any and all who dare try his patience in the slightest.
History: He is the product a well kept family trust fund and as such has never really known need. After coming to the age of reason, Wrenn took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has worked as a Barkeep like his mother before him.
Motivation: To be a Locksmith again; and sabotage a competitor
Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Job, Rich. Occupation: Barkeep
Voice: Jamaican accent
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 17)
Armor Class 10
Hit Points 151 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 20 (+5) | 11 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +8 / 5d4+2, Ranged +5 / 5d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 10000 gp. Red-brown spinel (110 gp). Violet garnet (1200 gp). Iolite (30 gp). Star rose quartz (30 gp). Amber (110 gp). Blue quartz (13 gp). Blue quartz (13 gp). Silver pearl (110 gp). Amber (110 gp). Obsidian (13 gp). Moonstone (30 gp). Iolite (30 gp). Alexandrite (1200 gp). Violet garnet (1200 gp). Malachite (13 gp). Red-brown spinel (110 gp). Red spinel (110 gp). Azurite (13 gp). Azurite (13 gp). Red-brown spinel (110 gp). Freshwater pearl (13 gp). Freshwater pearl (13 gp). Deep green spinel (110 gp). Aquamarine (1200 gp). Chrysoberyl (110 gp). Sard (30 gp). Rhodochrosite (13 gp). Sardonyx (30 gp). Fiery yellow corundum (800 gp). Hematite (13 gp).
Bernard Clapham, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a simple grey robe with brown stripes complete with hood. His hair is auburn and curly. He is baby faced.
Personality: A skeptical and narcissistic man, Bernard's first love is himself. His second love is also himself. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born on a small isolated farm. His father was very strict, and drilled into him lessons on being the perfect gentleman. He left for the east, certain he would find work there.
Motivation: He wants to meet his childhood hero; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Philantrophist. Bonds: Nature, Immigrant, Adventurer. Occupation: Bather
Voice: Spanish accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 16)
Armor Class 14
Hit Points 108 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 17 (+3) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 4d10+2, Ranged +9 / 4d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 2000 gp. Black pearl (400 gp). Deep blue spinel (400 gp). Azurite (15 gp). Azurite (15 gp). Obsidian (15 gp). Blue star sapphire (1000 gp). Moss agate (15 gp). Golden pearl (130 gp). Aquamarine (400 gp). Jasper (70 gp). Deep blue spinel (400 gp). Alexandrite (400 gp). Iolite (70 gp).
Gilthur Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He wears bulky grey painted plate armor. He has relatively light skin and is very physically imposing due to his abundance of muscles. His red hair and beard is wavy and long. This violet eyed northerner is not easily forgotten.
Personality: He speaks before he thinks and is too direct. He is obsessed with finding treasure.
History: Sold as a small child to a necromancer, Gilthur was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He made a point of taking high paying jobs and getting most of it up front. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he desires power and/or immortality
Flaws: Impulsive. Bonds: Adventurer, Mentor, Job, Enemies. Occupation: Merchant
Voice: Sore throat, cough
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 16)
Armor Class 9
Hit Points 131 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 18 (+4) | 12 (+1) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 4d10-1, Ranged +4 / 4d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: 600 pp. Bloodstone (20 gp). Deep blue spinel (900 gp). Jasper (20 gp). Sard (20 gp). Violet garnet (900 gp). Black pearl (900 gp). Deep blue spinel (900 gp). Deep blue spinel (900 gp). Golden yellow topaz (900 gp). Jade (130 gp). Malachite (8 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
