Seven In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who wears an entirely brown suit with white socks and a vest with buckled shoes. He wears a colorful flower in his lavender fur. His fair skin shows little sign of his aristocratic breeding.
Personality: Seven is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born to a Dilettante, his mother struggled to pay the bills. His druidic abilities were realized during a raid on his village. He left for the west, certain he would find work there.
Motivation: Revenge.
Ideals: Extrovert, Gifted. Bonds: Attractive, Poor, Immigrant. Occupation: Slave Trader
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Good (CR 17)
Armor Class 11
Hit Points 92 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +6 / 5d4+0, Ranged +7 / 5d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 5000 gp. Zircon (20 gp). Amber (100 gp). Freshwater pearl (8 gp). Azurite (8 gp). Golden yellow topaz (1000 gp).
Cloud Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears an entirely brown suit with pastel socks and a vest with buckled shoes. His fur is brown and curly. He wears round tiny glasses practically rammed into his face.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: A powerful brothel owner made him what he is. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He then took over the family business and is one of the better Sculptor for hire.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Sculptor
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Good (CR 16)
Armor Class 11
Hit Points 113 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: Amethyst (80 gp). Freshwater pearl (7 gp). Black pearl (700 gp). Golden pearl (80 gp). Banded agate (7 gp). Violet garnet (700 gp). Blue diamond (7000 gp). Deep green spinel (80 gp). Rock crystal (80 gp). Azurite (7 gp). Jet (80 gp). Red spinel (80 gp). Brown-green garnet (80 gp). Emerald (400 gp). 1 Medium magic item.
Naal Kane, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a yellow Stetson hat and yellow clothes. He has wavy black hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has a massive crush on the younger sibling of the Marshal who has hired him part-time. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Naal abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.
Motivation: He would like to get married and retire; and to pay off his debts
Ideals: Gifted. Flaws: Addict. Bonds: Has a crush, Family, Adventurer, Debt. Occupation: Marshal
Voice: Uses sign language
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Good (CR 16)
Armor Class 9
Hit Points 97 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 13 (+1) | 6 (-2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +8 / 4d10+3, Ranged +4 / 4d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 1200 pp. Bloodstone (40 gp). Hematite (15 gp). Moonstone (40 gp). Tiger eye turquoise (15 gp). Lapis lazuli (15 gp). White pearl (140 gp). Banded agate (15 gp). Rhodochrosite (15 gp). Golden yellow topaz (1400 gp). Star rose quartz (40 gp).
Naivara Dalanthan, Female Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears dark leathers with embroidery. She wears a wide-brimmed hat to cover her moderate length black hair. Her brown eyes have a joyful gleam in them most of the time.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Naivara was raised in a hard working conservative environment. Her father was very strict, and drilled into her lessons on being the perfect lady. She has achieved small success as a Cook.
Motivation: She has a crush on the local Banker; and she feels the way she acts is they only way to get by in the world
Ideals: Gifted, Impeccable. Bonds: Attractive, Job, Has a crush. Occupation: Cook
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'9") Elf, Lawful Good (CR 15)
Armor Class 13
Hit Points 77 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 6 (-2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 2000 gp. Amethyst (110 gp). Aquamarine (1400 gp). Obsidian (13 gp). Red garnet (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Trail Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her gray fur is greasy and uncared for. She has a tattooed face.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Trail took refuge in the large cave and found the beat up ceremonial dagger and armor she uses now. She now spends her time doing works of charity.
Motivation: She is terrified, and will act out of fear; and she has a rivalry with the church that dominates her actions
Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Poor, Nature. Occupation: Gardener
Voice: Timid voice
Attributes [hide]
Medium (4'11") Tabaxi, Lawful Good (CR 17)
Armor Class 13
Hit Points 103 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 14 (+2) | 10 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 5d4+0, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 4000 gp. Banded agate (10 gp). Smoky quartz (50 gp). Golden pearl (70 gp). Carnelian (50 gp). Jasper (50 gp). Bloodstone (50 gp). Moss agate (10 gp). 1 Medium magic item.
Myev Ryley, Female Half-Orc [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her moppish blonde hair is in a traditional bowl cut. She wears crescent spectacles with a black brim.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She has a minor phobia of water and hates getting wet.
History: She was born in the west, but her parents moved at a very young age to the north. In her 19th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs
Flaws: Shy, Fearful, Antagonistic. Bonds: Immigrant, Religious. Occupation: Merchant
Voice: Mousy voice
Attributes [hide]
Medium (4'10") Half-Orc, Lawful Good (CR 17)
Armor Class 11
Hit Points 124 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 14 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 17
Languages Common, Orc, Draconic, Ignan
Attacks Melee +7 / 5d4+1, Ranged +7 / 5d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 8000 gp. Blue sapphire (1400 gp). Fiery yellow corundum (1400 gp). Aquamarine (1400 gp). Sardonyx (40 gp). Malachite (8 gp). Moss agate (8 gp). Aquamarine (1400 gp). Brown-green garnet (90 gp). Tiger eye turquoise (8 gp). Chrysoprase (40 gp). Black pearl (1400 gp). Violet garnet (1400 gp). Deep blue spinel (1400 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Nuraval Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: With violet face paint in a stripe pattern across his face, he wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a axe, but if one is not available he will default to his scythe. He has shaved his head bald. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: His tongue was cut out and he uses sign language. He is lazy and tries to find solutions quickly.
History: Nuraval was born in the south. At a young age he loved to build and create. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to protect his home
Ideals: Persistence. Flaws: Disease, Lazy. Bonds: Attractive. Occupation: Bather
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 16)
Armor Class 11
Hit Points 59 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 9 (-1) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Abyssal, Orc
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 4000 gp.
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