Dreali Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears rags and sports a simple walking cane. He keeps his long silver hair kept up in a rat tail. His eyes, though not visible through his cowl, are amber.
Personality: He is a Bowyer first and foremost. He believes firmly that knowledge should be universal. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: Dreali was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Logical, Impeccable. Bonds: Poor, Job, Enemies, Adventurer. Occupation: Bowyer
Voice: Timid voice
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 16)
Armor Class 13
Hit Points 94 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 7000 gp. Gold dragon comb with red garnet eye (800 gp). Large well-done wool tapestry (400 gp). Gold and topaz bottle stopper cork (800 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). Solid gold idol (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Jeweled electrum ring (6000 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Brass mug with jade inlays (400 gp). Gold music box (3000 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). Gold dragon comb with red garnet eye (800 gp). 1 Medium magic item. 1 Medium magic item.
Bolhild Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She wears a shirt that is too small, which lets her gut show, with a ratty grey coat over it. She has done her best to style her blonde hair to look like a famous performer. Her violet eyes dart from person to person to random spaces in the air.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in the north to a Bricklayer, Bolhild learned a great deal about her father's area of expertise. She was an athlete and attended two major summer competitions. She never won. She has worked as a Bricklayer like her father before her.
Motivation: Balancing her hectic life and new Bricklayer responsibilities is difficult; and she'd like to take her coworkers down a peg
Ideals: Logical, Athletic. Flaws: Ugly, Shy. Bonds: Job. Occupation: Bricklayer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 15)
Armor Class 12
Hit Points 103 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 8000 gp. Star rose quartz (40 gp). Golden pearl (150 gp). Obsidian (4 gp). Jade (150 gp). Tourmaline (150 gp). Aquamarine (600 gp). Onyx (40 gp). Blue quartz (4 gp). Freshwater pearl (4 gp). Carnelian (40 gp). Tiger eye turquoise (4 gp). Deep blue spinel (600 gp). 1 Medium magic item.
Edge Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears long strands of opal and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His fur is orange, silky, and of moderate length. His eyes are a pleasant hazel.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Gifted from a young age, Edge studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Adventurer. By chance he met his sister recently and the two have been together since.
Motivation: To unite with his sister.
Ideals: Gifted. Bonds: Rich, Attractive, Family, Job. Occupation: Adventurer
Voice: Relaxed voice
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Good (CR 18)
Armor Class 13
Hit Points 79 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 11 (+0) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Terran
Attacks Melee +8 / 5d6+2, Ranged +9 / 5d6+3, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 1100 pp. Eye agate (4 gp). Violet garnet (1400 gp). Clear bright green emerald (3000 gp). Black pearl (1400 gp). Eye agate (4 gp). White opal (1400 gp). Silver pearl (40 gp). Blue sapphire (1400 gp). Chrysoberyl (40 gp). Sard (40 gp). Freshwater pearl (4 gp). Rose (40 gp). Black star sapphire (1400 gp). Red garnet (40 gp). Golden pearl (40 gp).
Percival Langdon, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a glaive, but if one is not available he will default to his halberd. His white hair is matted, messy, and big. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Percival was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Like his mother and his sister before him, after school he went straight into learning to become a Interpreter. He ran away from his former home and has been making his living as a Interpreter for the past few years.
Motivation: To be a Dyer again.
Ideals: Justice. Flaws: Ugly. Bonds: Poor, Job. Occupation: Interpreter
Voice: Low range voice
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 16)
Armor Class 13
Hit Points 123 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 12000 gp. Sapphire pendant on gold chain (2000 gp). Large well-done wool tapestry (400 gp). A roughly beaten golden orb (90 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Gold dragon comb with red garnet eye (1200 gp). Carved bone or ivory statuette (30 gp). Silver comb with moonstones (800 gp). Old masterpiece painting (2300 gp). Gold dragon comb with red garnet eye (1200 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). A large tome filled with over one hundred recipes written by a former royal chef. (90 gp). Black velvet mask with numerous citrines (90 gp). Silver ewer (30 gp). Jeweled gold crown (2000 gp). 1 Medium magic item. 1 Medium magic item.
Anne Kensley, Female Human [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears tight fitting pants and leather jackets. She usually doesn't wear a shirt, and a wedding ring on her right hand. Her hair is long and chestnut with streaks of white, and is pulled back with small brown clips. Her eyes are likewise violet. Her teeth are white and perfect.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Born to a pair of adventurers, Anne grew up listening to her father's many stories. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has been saving her money to try and buy her brother's freedom.
Motivation: She desires power and/or immortality; and marry her brother to traveling adventurers
Ideals: Opinionated. Flaws: Antagonistic. Bonds: In love, Attractive, Adventurer, Family. Occupation: Detective
Voice: Dutch accent
Attributes [hide]
Medium (4'10") Human, Lawful Good (CR 17)
Armor Class 12
Hit Points 58 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 8 (-1) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +6 / 5d4+0, Ranged +8 / 5d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 4 |
Possessions: 500 pp. Red spinel (100 gp). Moss agate (4 gp). Moonstone (60 gp). Obsidian (4 gp). Rhodochrosite (4 gp). Freshwater pearl (4 gp). Red-brown spinel (100 gp). Star rose quartz (60 gp). Malachite (4 gp). Red spinel (100 gp). Smoky quartz (60 gp). Deep green spinel (100 gp). Rock crystal (60 gp). Jasper (60 gp). Azurite (4 gp). Red spinel (100 gp). Hematite (4 gp). Alexandrite (1300 gp). Golden yellow topaz (1300 gp). Deep blue spinel (1300 gp). Black pearl (1300 gp). Black opal (700 gp). Malachite (4 gp). Black pearl (1300 gp). Black opal (700 gp).
Trym Brushgather, Female Halfling [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She is wearing a long, white, dusty cloak. She wears her red hair down. Her face is scarred and worn.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She also has developed a complete distrust of the Layabout profession.
History: Trym was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Navigator work with an outfit from a few towns over. Navigator work suited her well, and with each successful project, she earned more gold and more respect from her peers. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: She wants to meet her childhood hero; and to protect her home
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job, Poor, Guardian. Occupation: Navigator
Voice: Nasally tone
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 17)
Armor Class 12
Hit Points 120 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 17 (+3) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +9 / 5d4+3, Ranged +7 / 5d4+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 3000 gp. Jet (130 gp). Rhodochrosite (15 gp). Deep blue spinel (1400 gp). Hematite (15 gp). Eye agate (15 gp). Rose (20 gp). Sard (20 gp). Zircon (20 gp). Azurite (15 gp). Lapis lazuli (15 gp). Tourmaline (130 gp). Red spinel (130 gp). Black pearl (1400 gp). Deep green spinel (130 gp). Rhodochrosite (15 gp). Pink pearl (130 gp). Tourmaline (130 gp). Moonstone (20 gp). Freshwater pearl (15 gp). Fire opal (1000 gp). Malachite (15 gp). Deep blue spinel (1400 gp).
Sun On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he dresses well, wearing pastel shirts, loose pants, and blazers most of the time. His red fur is knotted and matted. His amber eyes peer out from beneath his Stetson pastel hat.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Sun lived on a farm with his father, near the main road leading to a nearby town. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To reunite with his absent father; and to end his boredom
Ideals: Extrovert, Logical. Flaws: Mundane. Bonds: Attractive, Family. Occupation: Mercenary
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Good (CR 16)
Armor Class 14
Hit Points 118 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 15 (+2) | 14 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Auran
Attacks Melee +4 / 4d10-1, Ranged +9 / 4d10+4, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: Jeweled electrum ring (3000 gp). A necklace of small pink pearls (2000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). Large well-done wool tapestry (400 gp). Large well-done wool tapestry (400 gp). Gold music box (4000 gp). A pair of silk slippers encrusted with tiny pearls. (170 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp). A silver and pearl hairclip (20 gp). Large well-done wool tapestry (400 gp). Large well-done wool tapestry (400 gp). Large well-done wool tapestry (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). A necklace of small pink pearls (2000 gp). A necklace of small pink pearls (2000 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
