Heather Graeme, Female Human [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears an entirely grey suit with brown socks and a vest with buckled shoes. She has dyed her greying golden hair a little too much giving a sharp golden color. She wears large thick round spectacles.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She misses her home and complains about the freezing weather, even in summer.
History: She was born at the edge of vast mountains. A gifted student she started as a Interpreter, but she got bored and became a Crown-heir. She left for the north, certain she would find work there.
Motivation: She seems to be bored by most things; and further expansion of business
Flaws: Mundane. Bonds: Attractive, Immigrant, Nature, Job. Occupation: Crown-heir
Voice: American accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 15)
Armor Class 11
Hit Points 122 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 18 (+4) | 14 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Auran, Dwarven
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: 7000 gp. Chalcedony (30 gp). Deep blue spinel (1100 gp). 1 Medium magic item.
Dagnal Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: She is dressed in a clean grey cloak covering her clean studded leather. She is portly but not overly obese. She wears a colorful flower in her white hair. Her half smiles and blue eyes are beguiling and draw you in.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is harsh and unforgiving.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dagnal fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Gifted, Fighting. Flaws: Selfish, Antagonistic. Bonds: Attractive. Occupation: Locksmith
Voice: Smooth and feminine
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 16)
Armor Class 12
Hit Points 165 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 21 (+5) | 11 (+0) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 11000 gp. Hematite (15 gp). Chalcedony (30 gp). Aquamarine (200 gp). Golden yellow topaz (200 gp). Moss agate (15 gp). Jet (50 gp). Red spinel (50 gp). Onyx (30 gp). Jasper (30 gp). Bloodstone (30 gp). Star ruby (400 gp). Sardonyx (30 gp).
Morthos Fluke, Male Tiefling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His hair is black and curly. His red unseeing eyes seem to look past you.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. The war was a terrible time for him, and Morthos does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Morthos was born the youngest of three triplets. His father was a soldier and died while he was still young. Morthos was left his father's suit of armor and trained in its use and care. Due to his spouse's obsession with being a Marshal they were divorced and he won custody of their daughter. He worked as a Crown-heir, and he later adopted a second daughter.
Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found
Flaws: Ugly, Disease, Depressed. Bonds: Family, Military. Occupation: Crown-heir
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'7") Tiefling, Lawful Good (CR 16)
Armor Class 12
Hit Points 121 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 16 (+3) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 18
Languages Common
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 12000 gp. Gold dragon comb with red garnet eye (400 gp). Jeweled anklet (1000 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Virra Umbodoben, Female Gnome [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She typically wears a sleeveless long coat of deep tan leather and dull green iron scale mail. Her head has been shaved. She has gleaming, smiling gray eyes.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. After coming to the age of reason, Virra took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted necromantic powers by her dying sister.
Motivation: She is terrified, and will act out of fear; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Gifted. Flaws: Ugly, Sensitive, Forgetful. Bonds: Immigrant. Occupation: Brewer
Voice: Middle-eastern accent
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 16)
Armor Class 10
Hit Points 160 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 20 (+5) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +6 / 4d10+1, Ranged +4 / 4d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 5000 gp. Citrine (80 gp). Alexandrite (1100 gp). Jet (40 gp). Amethyst (40 gp). Deep green spinel (40 gp). Rose (80 gp). Deep blue spinel (1100 gp). Sard (80 gp). Star ruby (1400 gp). Rhodochrosite (8 gp). Black pearl (1100 gp). Coral (40 gp). 1 Medium magic item. 1 Medium magic item.
Phelaia Frailty, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears very tight pants and wife beaters, though occasionally she sports a black coat. She keeps her long white hair kept up in a rat tail. She wears a mask on her face.
Personality: She dislikes all the random violence that takes place in the east. She also has developed a complete distrust of the Bowyer profession.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Phelaia liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She then took over the family business and is one of the better Barber for hire.
Motivation: To be a Bowyer again; and wants to open a new tavern
Ideals: Pacifist, Gifted. Bonds: Immigrant, Job, Nature. Occupation: Barber
Voice: Dutch accent
Attributes [hide]
Medium (5'3") Tiefling, Lawful Good (CR 19)
Armor Class 10
Hit Points 117 (19d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 5d8+0, Ranged +6 / 5d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 2500 pp. Azurite (6 gp). Moss agate (6 gp). Chrysoprase (70 gp). Banded agate (6 gp). White pearl (70 gp). Amethyst (70 gp). Carnelian (70 gp). Blue quartz (6 gp). Rose (70 gp). 1 Major magic item.
Ralf Budd, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His black hair is slicked back into a classic pompadour. His eyes are likewise gray. His teeth are white and perfect.
Personality: He dislikes all the random violence that takes place in the east. He does not believe in violence as a means to an end. He is a dedicated Armorer but believes his peers are too gung-ho.
History: Ralf was born with his mother's beautiful face. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Further expansion of business; and he has passion for adventuring and risk
Ideals: Pacifist. Flaws: Fearful. Bonds: Attractive, Adventurer, Job. Occupation: Armorer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 15)
Armor Class 12
Hit Points 73 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 5000 gp. Lapis lazuli (10 gp). Peridot (40 gp). Deep blue spinel (1500 gp). Deep blue spinel (1500 gp). 1 Medium magic item.
Hadwisa Cithreth, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a worn and beaten armor. Her hair is always cut to a buzz. Her eyes are hazel and she is always smoking a pipe.
Personality: Hadwisa hangs on like a leech to those who appreciate her. It was this clingy personality that held back her writing career. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has built up a small fortune and can afford her own way.
Motivation: She wants nothing more than to rejoin the army; and someone believes her a fraud
Ideals: Artistic. Flaws: Disease. Bonds: Enemies, Rich, Military. Occupation: Sailor
Voice: Soothing and warm
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Good (CR 16)
Armor Class 11
Hit Points 66 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 10 (+0) | 19 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 10000 gp. Rhodochrosite (16 gp). White opal (500 gp). Golden yellow topaz (1200 gp). Rock crystal (70 gp). Tourmaline (120 gp). Tiger eye turquoise (16 gp). Eye agate (16 gp). Jasper (70 gp). Alexandrite (1200 gp). Chrysoberyl (120 gp). Chrysoberyl (120 gp). Red spinel (120 gp). Chalcedony (70 gp). Moonstone (70 gp). Malachite (16 gp). Tiger eye turquoise (16 gp). Moss agate (16 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
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