Sindri Dunben, Male Gnome [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blonde hair has been sun bleached extensively. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Sindri was born with his mother's beautiful face. He worked as a nervous Server and found it very stressful. He got away from his former life and has fallen to alcoholism.
Motivation: Wants to open a new tavern.
Ideals: Fighting. Flaws: Addict. Bonds: Attractive, Job. Occupation: Server
Voice: Can't modulate volume
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 15)
Armor Class 13
Hit Points 73 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +3 / 4d8-2, Ranged +7 / 4d8+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 8000 gp. Moonstone (60 gp). Red spinel (40 gp). Citrine (60 gp). 1 Medium magic item.
Balam Peace, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he typically wears a sleeveless long coat of deep green leather and dull brown iron scale mail. He sports a flattop hair cut. His black eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is calm most of the time but flees social interaction. Animals are drawn to him, and he is able to talk to them.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with vampirism at a very young age, Balam has worked very hard to control his curse. He got away from his former life and has fallen to alcoholism.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Gifted. Flaws: Addict, Shy, Disease. Bonds: Rich. Occupation: Hunter
Voice: Excited and jittery
Attributes [hide]
Medium (5'10") Tiefling, Lawful Good (CR 15)
Armor Class 10
Hit Points 77 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 6000 gp. Large well-done wool tapestry (400 gp). Large well-done wool tapestry (400 gp). Fire opal pendant on a fine gold chain (1900 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). A necklace of small pink pearls (6000 gp). An abacus with copper, silver and gold markers (150 gp). Old masterpiece painting (1900 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Large well-done wool tapestry (400 gp). Fire opal pendant on a fine gold chain (1900 gp). 1 Medium magic item.
Mamnen Honor, Male Tiefling [Permalink]
Personal [hide]
Description: A 5'1" southern man, he is generally shirtless and showing off his tattooed chest. His black hair is drawn into a tight pony tail with a cross scrunchie. He wears a mask on his face.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He would rather hide behind his crafts than deal with other people.
History: He got into the Barber business at a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has worked as a Barber like his father before him.
Motivation: Expand his business; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Philantrophist, Artistic, Fighting. Flaws: Insane, Shy. Bonds: Job. Occupation: Barber
Voice: Aggressive tone
Attributes [hide]
Medium (5'1") Tiefling, Lawful Good (CR 18)
Armor Class 13
Hit Points 141 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 16 (+3) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan, Gnoll, Giant
Attacks Melee +9 / 5d6+3, Ranged +9 / 5d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 17000 gp. Embroidered silk and velvet mantle with numerous moonstones (1600 gp). Large well-done wool tapestry (600 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (80 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (80 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). A small bag of saffron. (80 gp). Silver comb with moonstones (200 gp). Gold dragon comb with red garnet eye (700 gp). A delicate brass dragon egg (80 gp). Brass mug with jade inlays (600 gp). Solid gold idol (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Solid gold idol (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). Jeweled anklet (1000 gp). Embroidered and bejeweled glove (1000 gp). A miniature golden chest with tiny emeralds lining the top (50 gp). Golden circlet with four aquamarines (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). A miniature golden chest with tiny emeralds lining the top (50 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (80 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Silver comb with moonstones (200 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). A necklace of small pink pearls (3000 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (80 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Vadania Floshem, Female Elf [Permalink]
Personal [hide]
Description: She is a husky woman, who is renowned for her bright blue dresses and hats. Her moppish silver hair is in a traditional bowl cut. Her eyes are likewise green. Her teeth are yellowed and unaligned.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Elf in existence. Vadania is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: Born to a poor family in the city she treasured whatever gifts she got. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Wants her loneliness to end; and she's attracted to the pc
Ideals: Justice. Flaws: Ugly. Bonds: Family, Poor, Adventurer, Has a crush. Occupation: Farmer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'1") Elf, Lawful Good (CR 17)
Armor Class 14
Hit Points 49 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 8 (-1) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +8 / 5d4+2, Ranged +10 / 5d4+4, Grapple +10
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 |
Possessions: 4000 gp. Deep blue spinel (400 gp). Rhodochrosite (4 gp). Chalcedony (60 gp). Star ruby (700 gp). Sardonyx (60 gp). Star rose quartz (60 gp). Banded agate (4 gp). Rich purple corundum (700 gp). Black pearl (400 gp). Red spinel (70 gp). Lapis lazuli (4 gp). Red garnet (70 gp). Aquamarine (400 gp). Star rose quartz (60 gp). Violet garnet (400 gp). Brown-green garnet (70 gp). Star rose quartz (60 gp). Deep blue spinel (400 gp). Chrysoberyl (70 gp). Red spinel (70 gp). White opal (700 gp). Chrysoprase (60 gp). Red garnet (70 gp). Hematite (4 gp). Star ruby (700 gp). White opal (700 gp). Rhodochrosite (4 gp). Hematite (4 gp). Moonstone (60 gp). Red-brown spinel (70 gp). 1 Medium magic item.
Dariff Goldfinder, Female Dwarf [Permalink]
Personal [hide]
Description: She has a missing right leg. She is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft tan waves gently in the breeze. Her hair is greying and her face has many wrinkles. Her eyes are a pleasant hazel.
Personality: Cocky and sure of herself, she believes she is the best Marshal born in the past three hundred years. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. A freak accident while working with her Spice Merchant mother left her crippled. She now owns her own business.
Motivation: She has money and likes to spend it; and balancing her hectic life and new marshal responsibilities is difficult
Ideals: Gifted. Flaws: Disease. Bonds: Rich, Job. Occupation: Marshal
Voice: Nasally tone
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 16)
Armor Class 11
Hit Points 138 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 19 (+4) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Terran
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 1100 pp. Finely wrought small gold bracelet (20 gp). A necklace of small pink pearls (1000 gp). Brass mug with jade inlays (300 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp). A roughly beaten golden orb (90 gp). Embroidered and bejeweled glove (4000 gp). A miniature golden chest with tiny emeralds lining the top (90 gp). Brass mug with jade inlays (300 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (20 gp). Large well-done wool tapestry (300 gp). Brass mug with jade inlays (300 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (20 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Jeweled gold crown (6000 gp). Old masterpiece painting (2400 gp).
Drenna Mori, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she very much looks the part of a Sellsword. Her golden hair is kept up in a ponytail inside a top hat. Her ears are large.
Personality: Her tongue was cut out and she uses sign language. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A gifted student she started as a Ruler, but she got bored and became a Sellsword. She now travels the world, in search of power and loot.
Motivation: Balancing her hectic life and new Sellsword responsibilities is difficult.
Flaws: Ugly, Disease, Antagonistic. Bonds: Job, Adventurer. Occupation: Sellsword
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'7") Half-Orc, Lawful Good (CR 15)
Armor Class 10
Hit Points 121 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 18 (+4) | 8 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Orc
Attacks Melee +4 / 4d8-1, Ranged +5 / 4d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 1200 pp. Deep blue spinel (1600 gp). Bloodstone (70 gp). Rich purple corundum (1000 gp). Rose (70 gp). Freshwater pearl (13 gp). Lapis lazuli (13 gp). Alexandrite (1600 gp). Black pearl (1600 gp). Violet garnet (1600 gp). Sardonyx (70 gp). Blue quartz (13 gp). Golden pearl (130 gp). Deep green spinel (130 gp). 1 Medium magic item.
Rhogar Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a black collared shirt and tan pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His whole body is exceptionally muscular. He keeps his green crest in a pixie cut. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: A deeply religious man he believes everything happens for a reason. He enjoys reading and quiet.
History: He was always a brilliant, if unscrupulous mind. A few years later when the west was not economically sound they moved to his current location. He got away from his former life and has fallen to alcoholism.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Logical. Flaws: Addict, Insane. Bonds: Immigrant, Religious. Occupation: Shipwright
Voice: French accent
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 15)
Armor Class 11
Hit Points 86 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 17 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Sylvan, Goblin, Terran
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 6000 gp.
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Their contribution stands as a beacon of hope for all adventurers!
