Cecily Marlee, Female Human [Permalink]
Personal [hide]
Description: A 6'1" southern woman, she wears a brown broad hat and brown clothes. With bright brown hair. She wears large thick round spectacles.
Personality: She is fixated on the number 8. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Cecily hails from a village terrorized by goblins. She has chosen to use the inheritance that was left to her frivolously. She is untrained/undisciplined, which makes her dangerous.
Motivation: To share knowledge with the world; and revenge
Ideals: Logical. Flaws: Insane. Bonds: Enemies, Rich. Occupation: Glassblower
Voice: Hissing voice
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 17)
Armor Class 11
Hit Points 109 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 5d4+0, Ranged +7 / 5d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 |
Possessions: 6000 gp. Citrine (60 gp). Jet (150 gp). Chalcedony (60 gp). Azurite (8 gp). Golden yellow topaz (1600 gp). White pearl (150 gp). Amethyst (150 gp). Star rose quartz (60 gp). Violet garnet (1600 gp). Black pearl (1600 gp). Violet garnet (1600 gp). Aquamarine (1600 gp). Lapis lazuli (8 gp). Alexandrite (1600 gp).
Gardain Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man wears grey leather gloves, a grey jacket, and tight pants and is in decent physical shape. His blonde hair has been sun bleached extensively. His eyes are likewise blue.
Personality: He acts crazy and hedonistic. He has all his life been fascinated with singing.
History: Born in the east to a Spice Merchant, Gardain learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He tends to his Spice Merchant job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern; and to end his boredom
Ideals: Artistic. Flaws: Hedonist, Mundane. Bonds: Job. Occupation: Spice Merchant
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 16)
Armor Class 10
Hit Points 109 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 4d10-2, Ranged +5 / 4d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 12000 gp. Black pearl (1400 gp). Banded agate (4 gp). Rose (50 gp). Fire opal (1000 gp). Jade (60 gp). Golden yellow topaz (1400 gp). Azurite (4 gp). Smoky quartz (50 gp). Hematite (4 gp). Lapis lazuli (4 gp). Red garnet (60 gp). Deep green spinel (60 gp). Chrysoberyl (60 gp). Golden yellow topaz (1400 gp). White pearl (60 gp). Azurite (4 gp). Jasper (50 gp). Golden pearl (60 gp). Sard (50 gp). Deep green spinel (60 gp). Pink pearl (60 gp). White pearl (60 gp). Red spinel (60 gp).
Dabbledob Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He has a missing right leg. He is dressed in earthy colors with a tan and black handkerchief worn on his right side. His hair, while still mostly auburn, has prominent grey streaks. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He likes to make people angry or surprised. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Dabbledob was born in the north. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Revenge; and a deep hatred of giants
Ideals: Persistence, Logical. Flaws: Antagonistic. Bonds: Enemies. Occupation: Servant
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 16)
Armor Class 11
Hit Points 91 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Terran, Draconic
Attacks Melee +7 / 4d10+2, Ranged +5 / 4d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 3000 gp. White pearl (100 gp). Rich purple corundum (600 gp). Aquamarine (300 gp). Chrysoberyl (100 gp).
Melissa Westcott, Female Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a brown shirt with thin green vertical stripes and white pants. She has no hair. She wears an eyepatch.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She does not trust anyone and sleeps with one eye open.
History: She was born at the edge of vast desert. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Melissa took refuge in the old dungeon and found the beat up scimitar and armor she uses now. She hasn't been sleeping well lately.
Motivation: Nothing but the best is good enough for her.
Ideals: Impeccable. Flaws: Ugly, Insomniac. Bonds: Poor, Nature. Occupation: Soapmaker
Voice: Russian accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 15)
Armor Class 9
Hit Points 71 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 13 (+1) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Giant, Auran
Attacks Melee +4 / 4d8-1, Ranged +4 / 4d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 8000 gp. Gold and topaz bottle stopper cork (700 gp). Silver chalice with lapis lazuli gems (180 gp). A delicate silver chain set with a tourmaline (90 gp). A roughly beaten golden orb (180 gp). Jeweled electrum ring (8000 gp). A pair of silk slippers encrusted with tiny pearls. (180 gp). Solid gold idol (1000 gp). A necklace of small pink pearls (2000 gp). Embroidered and bejeweled glove (1000 gp). Black velvet mask with numerous citrines (180 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Orsik Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 3'11", this man wears professional attire. He has styled his black hair well, parting it to the right. He has gleaming, smiling blue eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Orsik was born in the east. At a young age he loved to build and create. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He'd like to take his coworkers down a peg; and meet up once more with his childhood friend
Ideals: Persistence. Flaws: Impulsive. Bonds: Attractive, Adventurer, Job. Occupation: Body Guard
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 17)
Armor Class 11
Hit Points 147 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 18 (+4) | 12 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +9 / 5d4+3, Ranged +7 / 5d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: 5000 gp. Silver-plated steel longsword with jet jewel in hilt (500 gp). A pair of silk slippers encrusted with tiny pearls. (170 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Brass mug with jade inlays (300 gp). Large well-done wool tapestry (300 gp). Jeweled gold crown (6000 gp). Embroidered and bejeweled glove (2000 gp).
John Trowbridge, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears skinny pants and wears a grey and white robe with the hood down. His chestnut hair is kept up in a ponytail inside a Stetson hat. His eyes are a pleasant green.
Personality: John is depressed about a lot of things. He tends to be a nihilist. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born to a Barkeep, his mother struggled to pay the bills. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better trade route.
Motivation: To unite with his sister; and he has passion for adventuring and risk
Flaws: Depressed, Shy. Bonds: Poor, Adventurer, Family. Occupation: Guard
Voice: Low and grunting
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 18)
Armor Class 13
Hit Points 141 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 17 (+3) | 10 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +8 / 5d6+2, Ranged +9 / 5d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: 3000 gp. Azurite (8 gp). Deep blue spinel (1600 gp). Star rose quartz (80 gp). Tourmaline (120 gp). Chrysoberyl (120 gp). 1 Major magic item.
Five In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'7" and muscular, this eastern man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He sports a flattop fur cut. He is very pretty but has cold, dead eyes.
Personality: He is almost excessively polite to everyone, even when angry. He is a font of random trivia from the lore and stories he has discovered
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: Wants to work out more often; and he is greedy
Ideals: Athletic, Logical. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Shepherd
Voice: Voice breaks
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Good (CR 15)
Armor Class 10
Hit Points 106 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 8 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 4d8+0, Ranged +5 / 4d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 1000 pp. Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Gold and topaz bottle stopper cork (1700 gp). Black velvet mask with numerous citrines (120 gp). A pair of silk slippers encrusted with tiny pearls. (120 gp). Embroidered and bejeweled glove (2000 gp). Embroidered and bejeweled glove (2000 gp). Gold dragon comb with red garnet eye (1700 gp). Brass mug with jade inlays (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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