Damaia Revile, Female Tiefling [Permalink]
Personal [hide]
Description: She is well dressed, constantly wearing a black suit, blue shirt, and brown tie. She has a moderate pudge and is not very fit. Her dark red hair is greasy and uncared for. She tend to wears goggles to shield her eyes.
Personality: She can speak with the recently deceased. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the west to a Bookbinder, Damaia learned a great deal about her father's area of expertise. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She tends to her Bookbinder job now, and dutifully fulfills any obligations she has.
Motivation: Find a way to reverse the transformation of her sister.
Ideals: Gifted, Joker. Flaws: Ugly. Bonds: Job, Family. Occupation: Bookbinder
Voice: Indian accent
Attributes [hide]
Medium (4'11") Tiefling, Lawful Good (CR 16)
Armor Class 14
Hit Points 133 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 16 (+3) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +6 / 4d10+1, Ranged +9 / 4d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 300 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Eida Underbough, Female Halfling [Permalink]
Personal [hide]
Description: This eastern woman is abnormally tall. She dresses in collared shirts and wears a proper scarf over her head. Her whole body is exceptionally muscular. With wild blonde hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Eida is depressed about a lot of things. She tends to be a nihilist. She also has developed a complete distrust of the Cook profession.
History: She was born in a small forest village. There was a wharf not far from home where she often wandered off to fish. She ran away from her former home and has been making her living as a Miller for the past few years.
Motivation: To be a Cook again; and she'd like to take her coworkers down a peg
Flaws: Insane, Depressed. Bonds: Immigrant, Job, Nature. Occupation: Miller
Voice: Old Prospector
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 16)
Armor Class 11
Hit Points 129 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +6 / 4d10+1, Ranged +5 / 4d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 12000 gp. Sapphire pendant on gold chain (2200 gp). Solid gold idol (200 gp). Golden circlet with four aquamarines (2000 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Emma Nibley, Female Human [Permalink]
Personal [hide]
Description: She is wearing a tight grey one piece outfit complete with pants, hood, and a cape, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'8" when asserting herself. Her hair is always cut to a buzz. Her skin is flawless and her green eyes scan people very quickly.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She believes the world needs to unite to get rid of orcs once and for all.
History: Born in the east her family was never financially stable. There was a wharf not far from home where she often wandered off to fish. Days after completing her studies, news broke out that her hometown was attacked by orcs. Emma was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the orcs.
Motivation: Many orcs want her driven away; and someone believes her a fraud
Flaws: Cynical. Bonds: Attractive, Enemies, Poor, Nature. Occupation: Miller
Voice: Uses sign language
Attributes [hide]
Medium (4'8") Human, Lawful Good (CR 17)
Armor Class 12
Hit Points 151 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 18 (+4) | 7 (-2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +8 / 5d4+2, Ranged +8 / 5d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 |
Possessions: 5000 gp. Deep green spinel (120 gp). Chrysoberyl (120 gp). Lapis lazuli (9 gp). Obsidian (9 gp). Pink pearl (120 gp). Deep green spinel (120 gp). Aquamarine (1500 gp). Star rose quartz (20 gp). Iolite (20 gp). Jasper (20 gp). Azurite (9 gp). Freshwater pearl (9 gp). Rich purple corundum (1000 gp). Rhodochrosite (9 gp). Bloodstone (20 gp). Moss agate (9 gp). Deep blue spinel (1500 gp).
Reynard Yardley, Male Human [Permalink]
Personal [hide]
Description: He wears a grey shirt with thin black vertical stripes and white pants, and he perpetually has his shield ready. His hair is cut close to his head. His amber eyes lackadaisically let the world flow into them.
Personality: Reynard is depressed about a lot of things. He tends to be a nihilist. He is used to getting what he wants. In part because he is a meticulous planner.
History: The child of northern immigrants he idolized his father. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Professionalism. Flaws: Depressed, PTSD. Bonds: Immigrant. Occupation: Sailor
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 17)
Armor Class 11
Hit Points 101 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +8 / 5d4+2, Ranged +7 / 5d4+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 800 pp. Blue-white diamond (8000 gp). Eye agate (10 gp). Amber (150 gp). Rhodochrosite (10 gp). Star ruby (700 gp). Jade (150 gp). Moonstone (80 gp). Sard (80 gp). Obsidian (10 gp). Chalcedony (80 gp). Black pearl (1400 gp). Hematite (10 gp).
Heward Kent, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he sports grey clothing, slightly heavier than average wear. His red hair is cut short with large spiked bangs in the front. He has gleaming, smiling blue eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born in a small mountains village. Heward abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He then took over the family business and is one of the better Guard for hire.
Motivation: Wants his loneliness to end; and he desires power and/or immortality
Flaws: Antagonistic. Bonds: Adventurer, Nature, Job, Has a crush. Occupation: Guard
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 17)
Armor Class 11
Hit Points 108 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +8 / 5d4+2, Ranged +7 / 5d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 3000 gp. Chrysoprase (60 gp). Obsidian (15 gp). Chrysoberyl (110 gp). Blue quartz (15 gp). Iolite (60 gp). Rock crystal (60 gp). Eye agate (15 gp). Chrysoprase (60 gp). Star rose quartz (60 gp). Black star sapphire (1600 gp). Banded agate (15 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Cask On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and prefers to wear flannel. He has no fur. His green eyes peer out from beneath his wide-brimmed brown hat.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is used to getting what he wants. In part because he is a meticulous planner.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Cask and his spouse have recently divorced.
Motivation: He is content; and to find somewhere to settle down
Ideals: Professionalism. Flaws: Ugly, Mundane, Antagonistic. Bonds: Nature. Occupation: Farmer
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Good (CR 16)
Armor Class 11
Hit Points 114 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 3000 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (30 gp). Large well-done wool tapestry (300 gp). Brass mug with jade inlays (300 gp). Large well-done wool tapestry (300 gp). Solid gold idol (600 gp). An abacus with copper, silver and gold markers (70 gp). Cloth of gold vestments (70 gp). Sapphire pendant on gold chain (1900 gp). Solid gold idol (600 gp). Jeweled gold crown (6000 gp). Solid gold idol (600 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Goroth Spalding, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing a long, white cloak. His golden hair is thinning but still full. His hazel eyes dart from person to person to random spaces in the air.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Born in the north to a Stableman, Goroth learned a great deal about his father's area of expertise. There was a wharf not far from home where he often wandered off to fish. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To unite with his sister; and wants to raise his children well
Ideals: Optimist. Bonds: Job, In love, Nature, Adventurer, Family. Occupation: Stableman
Voice: Scottish accent
Attributes [hide]
Medium (6'9") Half-Orc, Lawful Good (CR 15)
Armor Class 10
Hit Points 107 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Infernal, Abyssal
Attacks Melee +5 / 4d8+0, Ranged +5 / 4d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 2000 gp. Silver comb with moonstones (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). A delicate silver chain set with a tourmaline (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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