Krimp Colton, Male Half-Orc [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'4" and likes to wear black tank tops with green pants. His hair is black and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Wants to raise his children well.
Ideals: Optimist. Bonds: Attractive, Family, Rich. Occupation: Weaver
Voice: Spits words with contempt
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Good (CR 15)
Armor Class 11
Hit Points 86 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 600 pp. Silver comb with moonstones (700 gp). A silver and pearl hairclip (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Vonbin Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: He sports brown clothing, slightly heavier than average wear, and he perpetually has his crossbow ready. He has shaved his head bald. He has a tattooed face.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was raised in a island tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He ran away from his former home and has been making his living as a Merchant for the past few years.
Motivation: Further expansion of business.
Ideals: Fighting, Philantrophist. Bonds: Guardian, Nature, Job. Occupation: Merchant
Voice: Jamaican accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 15)
Armor Class 10
Hit Points 118 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 16 (+3) | 17 (+3) | 18 (+4) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Dwarven, Gnome, Ignan, Terran
Attacks Melee +5 / 4d8+0, Ranged +5 / 4d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: Jet (60 gp). Aquamarine (700 gp). Alexandrite (700 gp). Jade (60 gp). 1 Medium magic item.
Godfrey Van Es, Male Half-Elf [Permalink]
Personal [hide]
Description: He has a missing left arm. He has a large violet mantle and cape that has been intricately interwoven into his white robe. His auburn hair is cut short with large spiked bangs in the front. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born at the edge of vast mountains. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Godfrey took refuge in the ruined castle and found the beat up flail and armor he uses now. He was granted martial powers by his dying sister.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Opinionated, Gifted. Bonds: Job, Nature. Occupation: Miller
Voice: Shortens vowels
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Good (CR 17)
Armor Class 9
Hit Points 45 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 7 (-2) | 3 (-4) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 5d4-1, Ranged +5 / 5d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 9000 gp. Golden yellow topaz (1200 gp). Jade (150 gp). Chrysoprase (50 gp). Iolite (50 gp). Eye agate (15 gp). Silver pearl (150 gp). Alexandrite (1200 gp). Obsidian (15 gp). Sardonyx (50 gp). Tourmaline (150 gp). Hematite (15 gp). Coral (150 gp). Deep blue spinel (1200 gp). Aquamarine (1200 gp). Chalcedony (50 gp). Star rose quartz (50 gp). Freshwater pearl (15 gp). Rhodochrosite (15 gp). Deep green spinel (150 gp). Citrine (50 gp). Rich purple corundum (1500 gp). Golden pearl (150 gp). Citrine (50 gp). Sard (50 gp). Citrine (50 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Balimaar Bentley, Male Human [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft white waves gently in the breeze. He has a slight overbite and is overall scrawny. He sports a flattop hair cut. He has several tiny jet earrings on each ear.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Gifted from a young age, Balimaar studied abroad. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now travels the world, in search of power and loot.
Motivation: He has money and likes to spend it; and he's looking for his big break
Ideals: Disciplined, Philantrophist, Gifted. Bonds: Rich, Adventurer. Occupation: Healer
Voice: Stutters
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 15)
Armor Class 10
Hit Points 37 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 6 (-2) | 14 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Orc
Attacks Melee +3 / 4d8-2, Ranged +5 / 4d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 500 pp. Jeweled gold crown (6000 gp). A necklace of small pink pearls (1000 gp). Gold dragon comb with red garnet eye (300 gp). Fire opal pendant on a fine gold chain (1300 gp).
Dadalan Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. His scarlet crest is still thick. His face is scarred and worn.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has since lost track of the people in his past.
Motivation: To reunite with his absent mother; and he wants nothing more than to rejoin the army
Ideals: Justice. Flaws: Ugly, Disease, PTSD. Bonds: Family, Military. Occupation: Sage
Voice: Scratchy, weak
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 17)
Armor Class 11
Hit Points 142 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 16 (+3) | 14 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Abyssal
Attacks Melee +9 / 5d4+3, Ranged +7 / 5d4+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 18 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: 12000 gp. Lapis lazuli (13 gp). Sardonyx (30 gp). Deep blue spinel (1100 gp). Bloodstone (30 gp). Azurite (13 gp). Sardonyx (30 gp). Golden yellow topaz (1100 gp).
Kilvar Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a brown cloak and cross-gartered white stockings. He carries a battered shortspear and tarnished greatsword as well. His hair is red and curly. He has a dull look in his gray eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. In his 10th year, his parents were killed by a gnolls raid, leaving Kilvar alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Kilvar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and he has a rivalry with the church that dominates his actions
Ideals: Fighting, Justice. Flaws: Antagonistic. Bonds: Religious, Enemies. Occupation: Apothecary
Voice: Scandinavian accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 16)
Armor Class 11
Hit Points 104 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Abyssal, Undercommon
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 500 pp. Silver comb with moonstones (900 gp). Large well-done wool tapestry (100 gp). Finely wrought small gold bracelet (50 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Golden circlet with four aquamarines (5000 gp). Jeweled anklet (4000 gp). Jeweled electrum ring (2000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp). Solid gold idol (400 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Gold and topaz bottle stopper cork (1800 gp). Fire opal pendant on a fine gold chain (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Large well-done wool tapestry (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). A large tome filled with over one hundred recipes written by a former royal chef. (130 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Large well-done wool tapestry (100 gp). A necklace of small pink pearls (5000 gp). Embroidered silk and velvet mantle with numerous moonstones (1900 gp).
Numba Umbodoben, Female Gnome [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears baggy blue pantaloons and a yellow scarf. Her white hair is knotted and matted. She wears crescent spectacles with a black brim.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born in the east. She has had some formal painting training, and achieved minor success. She has set out to sabotage the competition.
Motivation: She has a rivalry with the Church that dominates her actions; and to be a architect again
Ideals: Artistic. Bonds: Job, Adventurer, Immigrant, Religious. Occupation: Weaver
Voice: Scottish accent
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 17)
Armor Class 14
Hit Points 100 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +6 / 5d4+0, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 8000 gp. 1 Medium magic item.
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